Index: makefile
===================================================================
--- makefile	(revision 8edd04e287f45041eeee2cb294847453e4c6aac4)
+++ makefile	(revision b2d7893da9fa84a56da5703be7a5610992874d30)
@@ -1,29 +1,17 @@
-# Copied from lost-perception
-# TODO: Make this makefile work for this project
+GAMEGUI_DEPS = gamegui/Align.class gamegui/Animation.class gamegui/Button.class gamegui/Label.class gamegui/Listable.class gamegui/Member.class gamegui/MultiTextbox.class gamegui/ScrollBar.class gamegui/ScrollList.class gamegui/Textbox.class gamegui/Window.class
 
-#ASTAR_DEPS = astar/AStarMap.class astar/AStarNode.class astar/AStarSearch.class astar/BinaryHeap.class astar/QuadTree.class
-#COLLISION_DEPS = collision/Bound.class
-#GAMEGUI_DEPS = gamegui/Align.class gamegui/Animation.class gamegui/Button.class gamegui/Label.class gamegui/Listable.class gamegui/Member.class gamegui/ScrollBar.class gamegui/ScrollList.class gamegui/Textbox.class gamegui/Window.class
-GAMEGUI_DEPS = gamegui/Animation.class gamegui/Button.class gamegui/Label.class gamegui/Member.class gamegui/RadioGroup.class gamegui/Textbox.class
-#UTILS_DEPS = utils/DynamicImage.class utils/Utils.class utils/WrappedString.class
+MAIN_DEPS = main/Action.class main/AreaOfEffect.class main/ArtifactPoint.class main/AttackType.class main/Attribute.class main/AuxState.class main/ChangeDamage.class main/Confuse.class main/Creature.class main/CreatureType.class main/Damage.class main/Direction.class main/Disable.class main/GameState.class main/Effect.class main/EffectType.class main/EquippedWeapon.class main/Gem.class main/Item.class main/ItemDrop.class main/ItemType.class main/Land.class main/LandType.class main/Location.class main/LostHavenRPG.class main/ManaDrain.class main/Map.class main/MapElement.class main/Model.class main/MoveSpeed.class main/Penetrate.class main/Player.class main/Point.class main/ProjectileSpeed.class main/RespawnPoint.class main/Skill.class main/SpawnPoint.class main/Structure.class main/StructureType.class main/TargetType.class main/TimedEffect.class main/Weapon.class
 
-#MAIN_DEPS = main/Action.class main/Armor.class main/Creature.class main/Dialog.class main/Direction.class main/Effect.class main/Enemy.class main/Item.class main/Location.class main/LostHavenRPG.class main/Map.class main/MapImage.class main/MapObject.class main/MapType.class main/Model.class main/NPC.class main/Player.class main/StatType.class main/Tile.class main/Weapon.class
-MAIN_DEPS = main/LostHavenRPG.class
+GAMEGUI_INNER_DEPS = gamegui/Button\$$1.class gamegui/Label\$$1.class
+MAIN_INNER_DEPS = main/Creature\$$1.class main/EquippedWeapon\$$1.class main/LostHavenRPG\$$1.class main/Model\$$1.class main/Player\$$1.class main/Player\$$ItemImg.class
 
-#GAMEGUI_INNER_DEPS = gamegui/Button\$$1.class gamegui/Label\$$1.class
-#MAIN_INNER_DEPS = main/Armor\$$ArmorType.class main/Effect\$$MoveSpeed.class main/Effect\$$Hitpoints.class main/Effect\$$Manapoints.class main/Effect\$$Damage.class main/Effect\$$AttackSpeed.class main/LostHavenRPG\$$1.class main/LostHavenRPG\$$AuxState.class main/LostHavenRPG\$$GameState.class main/Model\$$1.class
-#UTILS_INNER_DEPS = utils/Utils\$$1.class
+INNER_DEPS = $(GAMEGUI_INNER_DEPS) $(MAIN_INNER_DEPS)
 
-#INNER_DEPS = $(GAMEGUI_INNER_DEPS) $(MAIN_INNER_DEPS) $(UTILS_INNER_DEPS)
+IMAGE_FILE_DEPS = images/*.png images/*/*.png images/*/*/*.png
+MAP_FIL_DEPS =
 
-#DIALOG_FILE_DEPS = dialog/*.txt
-#IMAGE_FILE_DEPS = images/*/*.png images/creatures/*/*/*.png images/*/*.ttf
-#MAP_FILE_DEPS = maps/*.txt
+CLASS_DEPS = $(MAIN_DEPS) $(GAMEGUI_DEPS)
+FILE_DEPS = $(IMAGE_FILE_DEPS) $(MAP_FILE_DEPS)
 
-#CLASS_DEPS = $(MAIN_DEPS) $(ASTAR_DEPS) $(GAMEGUI_DEPS) $(COLLISION_DEPS) $(UTILS_DEPS)
-CLASS_DEPS = $(MAIN_DEPS)
-#FILE_DEPS = $(DIALOG_FILE_DEPS) $(IMAGE_FILE_DEPS) $(MAP_FILE_DEPS)
-FILE_DEPS =
-
-LostHaven: $(CLASS_DEPS) #$(FILE_DEPS)
-	jar cfe $@.jar main.LostHavenRPG $^
+LostHaven: $(CLASS_DEPS) $(FILE_DEPS)
+	jar cfe $@.jar main.LostHavenRPG $(INNER_DEPS) $^
