Index: common/Player.cpp
===================================================================
--- common/Player.cpp	(revision 2864d8ef77be38cd7fddbc85b9aa667a18a6ed16)
+++ common/Player.cpp	(revision b26229c361775c695677dd64a7237adde81ca313)
@@ -131,4 +131,5 @@
       // using moveCanceled in a hacky way just to indicate that the server
       // has updated some player info. Should change the variable name
+      cout << "Object at location: " << map->getObject(newPos.x/25, newPos.y/25) << endl;
       switch(map->getObject(newPos.x/25, newPos.y/25)) {
       case WorldMap::OBJECT_BLUE_FLAG:
Index: common/WorldMap.cpp
===================================================================
--- common/WorldMap.cpp	(revision 2864d8ef77be38cd7fddbc85b9aa667a18a6ed16)
+++ common/WorldMap.cpp	(revision b26229c361775c695677dd64a7237adde81ca313)
@@ -177,8 +177,8 @@
                   break;
                case 1:
-                  object = OBJECT_RED_FLAG;
+                  object = OBJECT_BLUE_FLAG;
                   break;
                case 2:
-                  object = OBJECT_BLUE_FLAG;
+                  object = OBJECT_RED_FLAG;
                   break;
                }
Index: server/server.cpp
===================================================================
--- server/server.cpp	(revision 2864d8ef77be38cd7fddbc85b9aa667a18a6ed16)
+++ server/server.cpp	(revision b26229c361775c695677dd64a7237adde81ca313)
@@ -131,4 +131,6 @@
                it->second.serialize(serverMsg.buffer);
 
+               cout << "(" << it->second.pos.x << "," << it->second.pos.y << ")" << endl;
+
                if (it->second.hasBlueFlag)
                   cout << "Got blue flag" << endl;
