Index: ec/vba.ini
===================================================================
--- Spec/vba.ini	(revision 78d3c6fb7ebf70088d9995550abf1dd079b1b044)
+++ 	(revision )
@@ -1,145 +1,0 @@
-[preferences]
-windowX=966
-windowY=432
-selectedFilter=1
-romdir=C:\Users\Serg\Desktop\Advance Wars Clone
-video=1
-language=1
-languageName=
-frameSkip=2
-gbFrameSkip=0
-autoFrameSkip=1
-vsync=1
-synchronize=1
-stretch=0
-defaultVideoDriver=1
-fsWidth=0
-fsHeight=0
-fsColorDepth=32
-renderMethod=1
-useBios=0
-skipBios=0
-soundEnable=783
-soundOff=1
-soundQuality=2
-soundEcho=0
-soundLowPass=0
-soundReverse=0
-soundVolume=0
-ddrawEmulationOnly=1
-ddrawUseVideoMemory=0
-tripleBuffering=1
-d3dFilter=1
-glFilter=0
-glType=0
-filter=0
-disableMMX=0
-disableStatus=0
-showSpeed=1
-showSpeedTransparent=1
-gbPrinter=0
-pauseWhenInactive=1
-useOldSync=0
-captureFormat=0
-removeIntros=0
-recentFreeze=0
-autoIPS=1
-disableSfx=0
-saveType=0
-enhancedDetection=1
-ifbType=0
-flashSize=65536
-agbPrint=0
-rtcEnabled=1
-autoHideMenu=0
-skinEnabled=0
-skinName=
-borderOn=0
-borderAutomatic=0
-emulatorType=4
-colorOption=0
-priority=2
-autoSaveCheatList=0
-gbPaletteOption=0
-gbPaletteCount=48
-gbPalette=FF7FB5568C310000FF7FB5568C310000FF7FB5568C310000FF7FB5568C310000FF7FB5568C310000FF7FB5568C310000A4
-rewindTimer=0
-recent0=C:\Users\Serg\Desktop\Advance Wars Clone\Advance Wars (U) (V1.1) [!].zip
-recent1=C:\Complete\GAMEBOY ADVANCE COMPLETE (U) [!] ROMSET\Advance Wars (U) (V1.1) [!].zip
-recent2=
-recent3=
-recent4=
-recent5=
-recent6=
-recent7=
-recent8=
-recent9=
-joypadDefault=0
-autoLoadMostRecent=0
-cheatsEnabled=1
-fsMaxScale=0
-throttle=0
-Joy0_Left=203
-Joy0_Right=205
-Joy0_Up=200
-Joy0_Speed=57
-Joy0_Capture=88
-Joy0_GS=46
-Joy0_Down=208
-Joy0_A=44
-Joy0_B=45
-Joy0_L=30
-Joy0_R=31
-Joy0_Start=28
-Joy0_Select=14
-Joy1_Left=0
-Joy1_Right=0
-Joy1_Up=0
-Joy1_Speed=0
-Joy1_Capture=0
-Joy1_GS=0
-Joy1_Down=0
-Joy1_A=0
-Joy1_B=0
-Joy1_L=0
-Joy1_R=0
-Joy1_Start=0
-Joy1_Select=0
-Joy2_Left=0
-Joy2_Right=0
-Joy2_Up=0
-Joy2_Speed=0
-Joy2_Capture=0
-Joy2_GS=0
-Joy2_Down=0
-Joy2_A=0
-Joy2_B=0
-Joy2_L=0
-Joy2_R=0
-Joy2_Start=0
-Joy2_Select=0
-Joy3_Left=0
-Joy3_Right=0
-Joy3_Up=0
-Joy3_Speed=0
-Joy3_Capture=0
-Joy3_GS=0
-Joy3_Down=0
-Joy3_A=0
-Joy3_B=0
-Joy3_L=0
-Joy3_R=0
-Joy3_Start=0
-Joy3_Select=0
-joyVersion=1
-Motion_Left=75
-Motion_Right=77
-Motion_Up=72
-Motion_Down=80
-[Viewer]
-AccelEditor=2C0000000000000001000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF63040000360200000F06000016030000EA
-TileView=2C0000000000000001000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF49040000190200003A060000E4030000AC
-PaletteView=2C0000000000000001000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF49040000190200002B060000E40300009D
-MemoryView=2C0000000000000001000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF49040000190200008B060000550300006E
-DisassembleView=2C0000000000000001000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF4904000019020000AC060000A2030000DC
-IOView=2C0000000000000001000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF4904000019020000E3050000B503000025
Index: src/com/medievaltech/game/Artillery.java
===================================================================
--- src/com/medievaltech/game/Artillery.java	(revision b23048f1a603380e0cffe080140e025dee5e6d59)
+++ src/com/medievaltech/game/Artillery.java	(revision b23048f1a603380e0cffe080140e025dee5e6d59)
@@ -0,0 +1,50 @@
+package com.medievaltech.game;
+
+import java.util.List;
+
+import android.graphics.Paint;
+import android.graphics.Point;
+
+public class Artillery extends Unit{
+	public Artillery(Paint p) 
+	{
+		super(p);
+		
+		move = 3;
+		
+		type = Type.LAND;
+		minAttackRange = 2;
+		maxAttackRange = 4;
+	}
+	
+	@Override
+	public void move(Point point) {
+		// TODO Auto-generated method stub
+		
+	}
+
+	@Override
+	public void attack(Point point) {
+		// TODO Auto-generated method stub
+	
+	}
+
+	@Override
+	public List<Point> getMovementRange() {
+		return super.getMovementRange();
+	}
+
+	@Override
+	public void die() 
+	{
+		
+	}
+
+	@Override
+	public List<Point> getAttackRange() {
+		// TODO Auto-generated method stub
+		return null;
+	}
+	
+
+}
Index: src/com/medievaltech/game/Mech.java
===================================================================
--- src/com/medievaltech/game/Mech.java	(revision b23048f1a603380e0cffe080140e025dee5e6d59)
+++ src/com/medievaltech/game/Mech.java	(revision b23048f1a603380e0cffe080140e025dee5e6d59)
@@ -0,0 +1,50 @@
+package com.medievaltech.game;
+
+import java.util.List;
+
+import android.graphics.Paint;
+import android.graphics.Point;
+
+public class Mech extends Unit{
+	public Mech(Paint p) 
+	{
+		super(p);
+		
+		move = 2;
+		
+		type = Type.LAND;
+		minAttackRange = 1;
+		maxAttackRange = 1;
+	}
+	
+	@Override
+	public void move(Point point) {
+		// TODO Auto-generated method stub
+		
+	}
+
+	@Override
+	public void attack(Point point) {
+		// TODO Auto-generated method stub
+	
+	}
+
+	@Override
+	public List<Point> getMovementRange() {
+		return super.getMovementRange();
+	}
+
+	@Override
+	public void die() 
+	{
+		
+	}
+
+	@Override
+	public List<Point> getAttackRange() {
+		// TODO Auto-generated method stub
+		return null;
+	}
+	
+
+}
Index: src/com/medievaltech/game/Recon.java
===================================================================
--- src/com/medievaltech/game/Recon.java	(revision b23048f1a603380e0cffe080140e025dee5e6d59)
+++ src/com/medievaltech/game/Recon.java	(revision b23048f1a603380e0cffe080140e025dee5e6d59)
@@ -0,0 +1,50 @@
+package com.medievaltech.game;
+
+import java.util.List;
+
+import android.graphics.Paint;
+import android.graphics.Point;
+
+public class Recon extends Unit{
+	public Recon(Paint p) 
+	{
+		super(p);
+		
+		move = 8;
+		
+		type = Type.LAND;
+		minAttackRange = 1;
+		maxAttackRange = 1;
+	}
+	
+	@Override
+	public void move(Point point) {
+		// TODO Auto-generated method stub
+		
+	}
+
+	@Override
+	public void attack(Point point) {
+		// TODO Auto-generated method stub
+	
+	}
+
+	@Override
+	public List<Point> getMovementRange() {
+		return super.getMovementRange();
+	}
+
+	@Override
+	public void die() 
+	{
+		
+	}
+
+	@Override
+	public List<Point> getAttackRange() {
+		// TODO Auto-generated method stub
+		return null;
+	}
+	
+
+}
Index: src/com/medievaltech/game/SmTank.java
===================================================================
--- src/com/medievaltech/game/SmTank.java	(revision b23048f1a603380e0cffe080140e025dee5e6d59)
+++ src/com/medievaltech/game/SmTank.java	(revision b23048f1a603380e0cffe080140e025dee5e6d59)
@@ -0,0 +1,50 @@
+package com.medievaltech.game;
+
+import java.util.List;
+
+import android.graphics.Paint;
+import android.graphics.Point;
+
+public class SmTank extends Unit{
+	public SmTank(Paint p) 
+	{
+		super(p);
+		
+		move = 7;
+		
+		type = Type.LAND;
+		minAttackRange = 1;
+		maxAttackRange = 1;
+	}
+	
+	@Override
+	public void move(Point point) {
+		// TODO Auto-generated method stub
+		
+	}
+
+	@Override
+	public void attack(Point point) {
+		// TODO Auto-generated method stub
+	
+	}
+
+	@Override
+	public List<Point> getMovementRange() {
+		return super.getMovementRange();
+	}
+
+	@Override
+	public void die() 
+	{
+		
+	}
+
+	@Override
+	public List<Point> getAttackRange() {
+		// TODO Auto-generated method stub
+		return null;
+	}
+	
+
+}
Index: src/com/medievaltech/game/Soldier.java
===================================================================
--- src/com/medievaltech/game/Soldier.java	(revision 78d3c6fb7ebf70088d9995550abf1dd079b1b044)
+++ src/com/medievaltech/game/Soldier.java	(revision b23048f1a603380e0cffe080140e025dee5e6d59)
@@ -11,5 +11,5 @@
 		super(p);
 		
-		move = 2;
+		move = 3;
 		
 		type = Type.LAND;
Index: src/com/medievaltech/game/Unit.java
===================================================================
--- src/com/medievaltech/game/Unit.java	(revision 78d3c6fb7ebf70088d9995550abf1dd079b1b044)
+++ src/com/medievaltech/game/Unit.java	(revision b23048f1a603380e0cffe080140e025dee5e6d59)
@@ -12,5 +12,5 @@
 	public enum Type
 	{
-		LAND,SEA
+		LAND,SEA,AIR
 	}
 
