Index: graphics_library/TextureFragmentShader.fragmentshader
===================================================================
--- graphics_library/TextureFragmentShader.fragmentshader	(revision af116c09850fa8fd78d7bf82c8f0760d92950108)
+++ graphics_library/TextureFragmentShader.fragmentshader	(revision af116c09850fa8fd78d7bf82c8f0760d92950108)
@@ -0,0 +1,16 @@
+#version 330 core
+
+// Interpolated values from the vertex shaders
+in vec2 UV;
+
+// Ouput data
+out vec3 color;
+
+// Values that stay constant for the whole mesh.
+uniform sampler2D myTextureSampler;
+
+void main(){
+
+	// Output color = color of the texture at the specified UV
+	color = texture2D( myTextureSampler, UV ).rgb;
+}
