Index: shaders/shader.vert
===================================================================
--- shaders/shader.vert	(revision 4f63fa86d516e85f40951ae2d4c080163314ff2d)
+++ shaders/shader.vert	(revision adcd252eb53f4e8b018b4f9a42de8c52c66240a6)
@@ -8,5 +8,5 @@
 } ubo;
 
-layout(location = 0) in vec2 inPosition;
+layout(location = 0) in vec3 inPosition;
 layout(location = 1) in vec3 inColor;
 layout(location = 2) in vec2 inTexCoord;
@@ -16,5 +16,5 @@
 
 void main() {
-   gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 0.0, 1.0);
+   gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 1.0);
    fragColor = inColor;
    fragTexCoord = inTexCoord;
