Index: vulkan-game.cpp
===================================================================
--- vulkan-game.cpp	(revision 1187ef541d750ff1bc72ec80f3d3e5b630ca7d6d)
+++ vulkan-game.cpp	(revision ad31ec78d091dca73c4c327ded5d45b1480a5225)
@@ -254,6 +254,4 @@
          }
 
-         // Might need SDL_RENDERER_TARGETTEXTURE to create the SDL view texture I want to show in
-         // a vulkan quad
          gRenderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
          if (gRenderer == nullptr) {
@@ -262,5 +260,5 @@
          }
 
-         uiOverlay = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STREAMING, SCREEN_WIDTH, SCREEN_HEIGHT);
+         uiOverlay = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, SCREEN_WIDTH, SCREEN_HEIGHT);
          if (uiOverlay == nullptr) {
             cout << "Unable to create blank texture! SDL Error: " << SDL_GetError() << endl;
@@ -1124,7 +1122,4 @@
          // I only need this here for the width and height, which are constants, so just use those instead
          SDL_QueryTexture(texture, nullptr, &a, &w, &h);
-         //cout << "TEXTURE INFO" << endl;
-         //cout << "w: " << w << endl;
-         //cout << "h: " << h << endl;
 
          createImage(w, h, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_TILING_OPTIMAL,
