Index: makefile
===================================================================
--- makefile	(revision c3b2f425ecde918d37513401a678f332870846f1)
+++ makefile	(revision a10d42227aba421cc4091d26237fdcd20e0f00ad)
@@ -1,22 +1,45 @@
-ASTAR_DEPS = astar/AStarMap.class astar/AStarNode.class astar/AStarSearch.class astar/BinaryHeap.class astar/QuadTree.class
+# Use something like "LostPerception: MAP_FILE_DEPS = maps/*.txt" to specify var for a specific target
+
+#ASTAR_DEPS = astar/AStarMap.class astar/AStarNode.class astar/AStarSearch.class astar/BinaryHeap.class astar/QuadTree.class
+#COLLISION_DEPS = collision/Bound.class
+#GAMEGUI_DEPS = gamegui/Align.class gamegui/Animation.class gamegui/Button.class gamegui/Label.class gamegui/Listable.class gamegui/Member.class gamegui/ScrollBar.class gamegui/ScrollList.class gamegui/Textbox.class gamegui/Window.class
+#UTILS_DEPS = utils/DynamicImage.class utils/Utils.class utils/WrappedString.class
+
+#MAIN_DEPS = main/Action.class main/Armor.class main/Creature.class main/Dialog.class main/Direction.class main/Effect.class main/Enemy.class main/Item.class main/Location.class main/LostHavenRPG.class main/Map.class main/MapImage.class main/MapObject.class main/MapType.class main/Model.class main/NPC.class main/Player.class main/StatType.class main/Tile.class main/Weapon.class
+
+#GAMEGUI_INNER_DEPS = gamegui/Button\$$1.class gamegui/Label\$$1.class
+#MAIN_INNER_DEPS = main/Armor\$$ArmorType.class main/Effect\$$MoveSpeed.class main/Effect\$$Hitpoints.class main/Effect\$$Manapoints.class main/Effect\$$Damage.class main/Effect\$$AttackSpeed.class main/LostHavenRPG\$$1.class main/LostHavenRPG\$$AuxState.class main/LostHavenRPG\$$GameState.class main/Model\$$1.class
+#UTILS_INNER_DEPS = utils/Utils\$$1.class
+
+#INNER_DEPS = $(GAMEGUI_INNER_DEPS) $(MAIN_INNER_DEPS) $(UTILS_INNER_DEPS)
+
+#DIALOG_FILE_DEPS = dialog/*.txt
+#IMAGE_FILE_DEPS = images/*/*.png images/creatures/*/*/*.png images/*/*.ttf
+#MAP_FILE_DEPS = maps/*.txt
+
+#CLASS_DEPS = $(MAIN_DEPS) $(ASTAR_DEPS) $(GAMEGUI_DEPS) $(COLLISION_DEPS) $(UTILS_DEPS)
+#FILE_DEPS = $(DIALOG_FILE_DEPS) $(IMAGE_FILE_DEPS) $(MAP_FILE_DEPS)
+
+#LostPerception: $(CLASS_DEPS) $(FILE_DEPS)
+#	jar cfe $@.jar main.LostHavenRPG $^ $(INNER_DEPS)
+
+ASTAR_DEPS = astar/AStarMap.class astar/AStarNode.class astar/QuadTree.class
 COLLISION_DEPS = collision/Bound.class
-GAMEGUI_DEPS = gamegui/Align.class gamegui/Animation.class gamegui/Button.class gamegui/Label.class gamegui/Listable.class gamegui/Member.class gamegui/ScrollBar.class gamegui/ScrollList.class gamegui/Textbox.class gamegui/Window.class
-UTILS_DEPS = utils/DynamicImage.class utils/Utils.class utils/WrappedString.class
+GAMEGUI_DEPS = gamegui/Align.class gamegui/Animation.class gamegui/Button.class gamegui/Label.class gamegui/Member.class gamegui/ScrollBar.class gamegui/Textbox.class gamegui/Window.class
+UTILS_DEPS = utils/DynamicImage.class utils/Utils.class
 
-MAIN_DEPS = main/Action.class main/Armor.class main/Creature.class main/Dialog.class main/Direction.class main/Effect.class main/Enemy.class main/Item.class main/Location.class main/LostHavenRPG.class main/Map.class main/MapImage.class main/MapObject.class main/MapType.class main/Model.class main/NPC.class main/Player.class main/StatType.class main/Tile.class main/Weapon.class
+MAIN_DEPS = main/Action.class main/Creature.class main/Direction.class main/Enemy.class main/Item.class main/Location.class main/Map.class main/MapEditor.class main/MapImage.class main/MapObject.class main/MapType.class main/Model.class main/Player.class main/StatType.class main/Tile.class 
 
 GAMEGUI_INNER_DEPS = gamegui/Button\$$1.class gamegui/Label\$$1.class
-MAIN_INNER_DEPS = main/Armor\$$ArmorType.class main/Effect\$$MoveSpeed.class main/Effect\$$Hitpoints.class main/Effect\$$Manapoints.class main/Effect\$$Damage.class main/Effect\$$AttackSpeed.class main/LostHavenRPG\$$1.class main/LostHavenRPG\$$AuxState.class main/LostHavenRPG\$$GameState.class main/Model\$$1.class
+MAIN_INNER_DEPS = main/MapEditor\$$1.class main/MapEditor\$$AuxState.class  main/MapEditor\$$GroundType.class main/MapEditor\$$State.class main/Model\$$1.class
 UTILS_INNER_DEPS = utils/Utils\$$1.class
 
 INNER_DEPS = $(GAMEGUI_INNER_DEPS) $(MAIN_INNER_DEPS) $(UTILS_INNER_DEPS)
 
-DIALOG_FILE_DEPS = dialog/*.txt
-IMAGE_FILE_DEPS = images/*/*.png images/creatures/*/*/*.png images/*/*.ttf
-MAP_FILE_DEPS = maps/*.txt
+IMAGE_FILE_DEPS = images/*/*.png images/creatures/*/*/*.png
 
 CLASS_DEPS = $(MAIN_DEPS) $(ASTAR_DEPS) $(GAMEGUI_DEPS) $(COLLISION_DEPS) $(UTILS_DEPS)
-FILE_DEPS = $(DIALOG_FILE_DEPS) $(IMAGE_FILE_DEPS) $(MAP_FILE_DEPS)
+FILE_DEPS = $(IMAGE_FILE_DEPS)
 
-LostPerception: $(CLASS_DEPS) $(FILE_DEPS)
-	jar cfe $@.jar main.LostHavenRPG $^ $(INNER_DEPS)
+MapEditor: $(CLASS_DEPS) $(FILE_DEPS)
+	jar cfe $@.jar main.MapEditor $^ $(INNER_DEPS)
