Index: shaders/TransformVertexShader.vertexshader
===================================================================
--- shaders/TransformVertexShader.vertexshader	(revision 8a6d19d6c4540451e6eec71a5309028c58372af5)
+++ shaders/TransformVertexShader.vertexshader	(revision 8a6d19d6c4540451e6eec71a5309028c58372af5)
@@ -0,0 +1,21 @@
+#version 330 core
+
+// Input vertex data, different for all executions of this shader.
+layout(location = 0) in vec3 vertexPosition_modelspace;
+layout(location = 1) in vec2 vertexUV;
+
+// Output data ; will be interpolated for each fragment.
+out vec2 UV;
+
+// Values that stay constant for the whole mesh.
+uniform mat4 MVP;
+
+void main(){
+
+	// Output position of the vertex, in clip space : MVP * position
+	gl_Position =  MVP * vec4(vertexPosition_modelspace,1);
+	
+	// UV of the vertex. No special space for this one.
+	UV = vertexUV;
+}
+
