Index: gl-shaders/explosion.vert
===================================================================
--- gl-shaders/explosion.vert	(revision 6d95adeaa57829ff5112ce0472d95db92d3bb29d)
+++ gl-shaders/explosion.vert	(revision 845a2cb7a34c5349a49ed51c2b9111b3eba65572)
@@ -19,4 +19,5 @@
 
 void main() {
+   /*
    float duration = 0.5;
    float t = cur_time - explosion_start_time[ubo_index] - start_time;
@@ -36,9 +37,12 @@
    }
 
-   vec3 p = vec3(0.0, 0.0, 0.0); //  this is the center of the explosion
-   vec3 a = vec3(0.0, 0.1, 0.0);
-   p += normalize(v_i) * mod(t, duration) / duration * 0.3; // allow time to loop around so particle emitter keeps going
+   //  this is the center of the explosion
+   // allow time to loop around so particle emitter keeps going
+   vec3 p = normalize(v_i) * mod(t, duration) / duration * 0.3;
 
    gl_Position = proj * view * model_mats[ubo_index] * vec4(p, 1.0);
-   gl_PointSize = 15.0; // size in pixels
+   */
+   opacity = 1.0;
+   gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
+   gl_PointSize = 100.0; // size in pixels
 }
