Index: IMGUI/imgui_impl_vulkan.cpp
===================================================================
--- IMGUI/imgui_impl_vulkan.cpp	(revision 6493e439340a5e8c494580409ac38e03e31f7289)
+++ IMGUI/imgui_impl_vulkan.cpp	(revision 81869efbdb02d8ba6e8c835b23334c154beeef3e)
@@ -103,4 +103,5 @@
 void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
 void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
+void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
 void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
 
@@ -894,4 +895,5 @@
     IM_ASSERT(info->PhysicalDevice != VK_NULL_HANDLE);
     IM_ASSERT(info->Device != VK_NULL_HANDLE);
+    IM_ASSERT(info->Queue != VK_NULL_HANDLE);
     IM_ASSERT(info->DescriptorPool != VK_NULL_HANDLE);
     IM_ASSERT(info->MinImageCount >= 2);
@@ -1070,4 +1072,180 @@
 }
 
+// Also destroy old swap chain and in-flight frames data, if any.
+void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count)
+{
+    VkResult err;
+    VkSwapchainKHR old_swapchain = wd->Swapchain;
+    wd->Swapchain = NULL;
+    err = vkDeviceWaitIdle(device);
+    check_vk_result(err);
+
+    // We don't use ImGui_ImplVulkanH_DestroyWindow() because we want to preserve the old swapchain to create the new one.
+    // Destroy old Framebuffer
+    for (uint32_t i = 0; i < wd->ImageCount; i++)
+    {
+        ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
+        ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
+    }
+    IM_FREE(wd->Frames);
+    IM_FREE(wd->FrameSemaphores);
+    wd->Frames = NULL;
+    wd->FrameSemaphores = NULL;
+    wd->ImageCount = 0;
+    if (wd->RenderPass)
+        vkDestroyRenderPass(device, wd->RenderPass, allocator);
+    if (wd->Pipeline)
+        vkDestroyPipeline(device, wd->Pipeline, allocator);
+
+    // If min image count was not specified, request different count of images dependent on selected present mode
+    if (min_image_count == 0)
+        min_image_count = ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(wd->PresentMode);
+
+    // Create Swapchain
+    {
+        VkSwapchainCreateInfoKHR info = {};
+        info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
+        info.surface = wd->Surface;
+        info.minImageCount = min_image_count;
+        info.imageFormat = wd->SurfaceFormat.format;
+        info.imageColorSpace = wd->SurfaceFormat.colorSpace;
+        info.imageArrayLayers = 1;
+        info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
+        info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;           // Assume that graphics family == present family
+        info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
+        info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
+        info.presentMode = wd->PresentMode;
+        info.clipped = VK_TRUE;
+        info.oldSwapchain = old_swapchain;
+        VkSurfaceCapabilitiesKHR cap;
+        err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, wd->Surface, &cap);
+        check_vk_result(err);
+        if (info.minImageCount < cap.minImageCount)
+            info.minImageCount = cap.minImageCount;
+        else if (cap.maxImageCount != 0 && info.minImageCount > cap.maxImageCount)
+            info.minImageCount = cap.maxImageCount;
+
+        if (cap.currentExtent.width == 0xffffffff)
+        {
+            info.imageExtent.width = wd->Width = w;
+            info.imageExtent.height = wd->Height = h;
+        }
+        else
+        {
+            info.imageExtent.width = wd->Width = cap.currentExtent.width;
+            info.imageExtent.height = wd->Height = cap.currentExtent.height;
+        }
+        err = vkCreateSwapchainKHR(device, &info, allocator, &wd->Swapchain);
+        check_vk_result(err);
+        err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, NULL);
+        check_vk_result(err);
+        VkImage backbuffers[16] = {};
+        IM_ASSERT(wd->ImageCount >= min_image_count);
+        IM_ASSERT(wd->ImageCount < IM_ARRAYSIZE(backbuffers));
+        err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, backbuffers);
+        check_vk_result(err);
+
+        IM_ASSERT(wd->Frames == NULL);
+        wd->Frames = (ImGui_ImplVulkanH_Frame*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_Frame) * wd->ImageCount);
+        wd->FrameSemaphores = (ImGui_ImplVulkanH_FrameSemaphores*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameSemaphores) * wd->ImageCount);
+        memset(wd->Frames, 0, sizeof(wd->Frames[0]) * wd->ImageCount);
+        memset(wd->FrameSemaphores, 0, sizeof(wd->FrameSemaphores[0]) * wd->ImageCount);
+        for (uint32_t i = 0; i < wd->ImageCount; i++)
+            wd->Frames[i].Backbuffer = backbuffers[i];
+    }
+    if (old_swapchain)
+        vkDestroySwapchainKHR(device, old_swapchain, allocator);
+
+    // Create the Render Pass
+    {
+        VkAttachmentDescription attachment = {};
+        attachment.format = wd->SurfaceFormat.format;
+        attachment.samples = VK_SAMPLE_COUNT_1_BIT;
+        attachment.loadOp = wd->ClearEnable ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+        attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
+        attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+        attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
+        attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
+        attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
+        VkAttachmentReference color_attachment = {};
+        color_attachment.attachment = 0;
+        color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
+        VkSubpassDescription subpass = {};
+        subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
+        subpass.colorAttachmentCount = 1;
+        subpass.pColorAttachments = &color_attachment;
+        VkSubpassDependency dependency = {};
+        dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
+        dependency.dstSubpass = 0;
+        dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
+        dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
+        dependency.srcAccessMask = 0;
+        dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
+        VkRenderPassCreateInfo info = {};
+        info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
+        info.attachmentCount = 1;
+        info.pAttachments = &attachment;
+        info.subpassCount = 1;
+        info.pSubpasses = &subpass;
+        info.dependencyCount = 1;
+        info.pDependencies = &dependency;
+        err = vkCreateRenderPass(device, &info, allocator, &wd->RenderPass);
+        check_vk_result(err);
+
+        // We do not create a pipeline by default as this is also used by examples' main.cpp,
+        // but secondary viewport in multi-viewport mode may want to create one with:
+        //ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline);
+    }
+
+    // Create The Image Views
+    {
+        VkImageViewCreateInfo info = {};
+        info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
+        info.viewType = VK_IMAGE_VIEW_TYPE_2D;
+        info.format = wd->SurfaceFormat.format;
+        info.components.r = VK_COMPONENT_SWIZZLE_R;
+        info.components.g = VK_COMPONENT_SWIZZLE_G;
+        info.components.b = VK_COMPONENT_SWIZZLE_B;
+        info.components.a = VK_COMPONENT_SWIZZLE_A;
+        VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
+        info.subresourceRange = image_range;
+        for (uint32_t i = 0; i < wd->ImageCount; i++)
+        {
+            ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
+            info.image = fd->Backbuffer;
+            err = vkCreateImageView(device, &info, allocator, &fd->BackbufferView);
+            check_vk_result(err);
+        }
+    }
+
+    // Create Framebuffer
+    {
+        VkImageView attachment[1];
+        VkFramebufferCreateInfo info = {};
+        info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
+        info.renderPass = wd->RenderPass;
+        info.attachmentCount = 1;
+        info.pAttachments = attachment;
+        info.width = wd->Width;
+        info.height = wd->Height;
+        info.layers = 1;
+        for (uint32_t i = 0; i < wd->ImageCount; i++)
+        {
+            ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
+            attachment[0] = fd->BackbufferView;
+            err = vkCreateFramebuffer(device, &info, allocator, &fd->Framebuffer);
+            check_vk_result(err);
+        }
+    }
+}
+
+// Create or resize window
+void ImGui_ImplVulkanH_CreateOrResizeWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int width, int height, uint32_t min_image_count)
+{
+    (void)instance;
+    ImGui_ImplVulkanH_CreateWindowSwapChain(physical_device, device, wd, allocator, width, height, min_image_count);
+    ImGui_ImplVulkanH_CreateWindowCommandBuffers(physical_device, device, wd, queue_family, allocator);
+}
+
 void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator)
 {
Index: IMGUI/imgui_impl_vulkan.h
===================================================================
--- IMGUI/imgui_impl_vulkan.h	(revision 6493e439340a5e8c494580409ac38e03e31f7289)
+++ IMGUI/imgui_impl_vulkan.h	(revision 81869efbdb02d8ba6e8c835b23334c154beeef3e)
@@ -32,4 +32,6 @@
     VkPhysicalDevice    PhysicalDevice;
     VkDevice            Device;
+    uint32_t            QueueFamily;
+    VkQueue             Queue;
     VkPipelineCache     PipelineCache;
     VkDescriptorPool    DescriptorPool;
@@ -71,4 +73,5 @@
 
 // Helpers
+IMGUI_IMPL_API void                 ImGui_ImplVulkanH_CreateOrResizeWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wnd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
 IMGUI_IMPL_API void                 ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wnd, const VkAllocationCallbacks* allocator);
 IMGUI_IMPL_API VkSurfaceFormatKHR   ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space);
