Index: IMGUI/imgui.h
===================================================================
--- IMGUI/imgui.h	(revision c58ebc3899e898504313cf42b9c1c05170b13f8f)
+++ IMGUI/imgui.h	(revision 809ce169f0d59f7ae6c3baf93229105b1ef66cb9)
@@ -564,26 +564,26 @@
    ImGuiWindowFlags_NoCollapse = 1 << 5,   // Disable user collapsing window by double-clicking on it
    ImGuiWindowFlags_AlwaysAutoResize = 1 << 6,   // Resize every window to its content every frame
-                                                 //ImGuiWindowFlags_ShowBorders          = 1 << 7,   // Show borders around windows and items (OBSOLETE! Use e.g. style.FrameBorderSize=1.0f to enable borders).
-                                                 ImGuiWindowFlags_NoSavedSettings = 1 << 8,   // Never load/save settings in .ini file
-                                                 ImGuiWindowFlags_NoInputs = 1 << 9,   // Disable catching mouse or keyboard inputs, hovering test with pass through.
-                                                 ImGuiWindowFlags_MenuBar = 1 << 10,  // Has a menu-bar
-                                                 ImGuiWindowFlags_HorizontalScrollbar = 1 << 11,  // Allow horizontal scrollbar to appear (off by default). You may use SetNextWindowContentSize(ImVec2(width,0.0f)); prior to calling Begin() to specify width. Read code in imgui_demo in the "Horizontal Scrolling" section.
-                                                 ImGuiWindowFlags_NoFocusOnAppearing = 1 << 12,  // Disable taking focus when transitioning from hidden to visible state
-                                                 ImGuiWindowFlags_NoBringToFrontOnFocus = 1 << 13,  // Disable bringing window to front when taking focus (e.g. clicking on it or programatically giving it focus)
-                                                 ImGuiWindowFlags_AlwaysVerticalScrollbar = 1 << 14,  // Always show vertical scrollbar (even if ContentSize.y < Size.y)
-                                                 ImGuiWindowFlags_AlwaysHorizontalScrollbar = 1 << 15,  // Always show horizontal scrollbar (even if ContentSize.x < Size.x)
-                                                 ImGuiWindowFlags_AlwaysUseWindowPadding = 1 << 16,  // Ensure child windows without border uses style.WindowPadding (ignored by default for non-bordered child windows, because more convenient)
-                                                 ImGuiWindowFlags_ResizeFromAnySide = 1 << 17,  // [BETA] Enable resize from any corners and borders. Your back-end needs to honor the different values of io.MouseCursor set by imgui.
-                                                 ImGuiWindowFlags_NoNavInputs = 1 << 18,  // No gamepad/keyboard navigation within the window
-                                                 ImGuiWindowFlags_NoNavFocus = 1 << 19,  // No focusing toward this window with gamepad/keyboard navigation (e.g. skipped by CTRL+TAB)
-                                                 ImGuiWindowFlags_NoNav = ImGuiWindowFlags_NoNavInputs | ImGuiWindowFlags_NoNavFocus,
-
-                                                 // [Internal]
-                                                 ImGuiWindowFlags_NavFlattened = 1 << 23,  // [BETA] Allow gamepad/keyboard navigation to cross over parent border to this child (only use on child that have no scrolling!)
-                                                 ImGuiWindowFlags_ChildWindow = 1 << 24,  // Don't use! For internal use by BeginChild()
-                                                 ImGuiWindowFlags_Tooltip = 1 << 25,  // Don't use! For internal use by BeginTooltip()
-                                                 ImGuiWindowFlags_Popup = 1 << 26,  // Don't use! For internal use by BeginPopup()
-                                                 ImGuiWindowFlags_Modal = 1 << 27,  // Don't use! For internal use by BeginPopupModal()
-                                                 ImGuiWindowFlags_ChildMenu = 1 << 28   // Don't use! For internal use by BeginMenu()
+   //ImGuiWindowFlags_ShowBorders          = 1 << 7,   // Show borders around windows and items (OBSOLETE! Use e.g. style.FrameBorderSize=1.0f to enable borders).
+   ImGuiWindowFlags_NoSavedSettings = 1 << 8,   // Never load/save settings in .ini file
+   ImGuiWindowFlags_NoInputs = 1 << 9,   // Disable catching mouse or keyboard inputs, hovering test with pass through.
+   ImGuiWindowFlags_MenuBar = 1 << 10,  // Has a menu-bar
+   ImGuiWindowFlags_HorizontalScrollbar = 1 << 11,  // Allow horizontal scrollbar to appear (off by default). You may use SetNextWindowContentSize(ImVec2(width,0.0f)); prior to calling Begin() to specify width. Read code in imgui_demo in the "Horizontal Scrolling" section.
+   ImGuiWindowFlags_NoFocusOnAppearing = 1 << 12,  // Disable taking focus when transitioning from hidden to visible state
+   ImGuiWindowFlags_NoBringToFrontOnFocus = 1 << 13,  // Disable bringing window to front when taking focus (e.g. clicking on it or programatically giving it focus)
+   ImGuiWindowFlags_AlwaysVerticalScrollbar = 1 << 14,  // Always show vertical scrollbar (even if ContentSize.y < Size.y)
+   ImGuiWindowFlags_AlwaysHorizontalScrollbar = 1 << 15,  // Always show horizontal scrollbar (even if ContentSize.x < Size.x)
+   ImGuiWindowFlags_AlwaysUseWindowPadding = 1 << 16,  // Ensure child windows without border uses style.WindowPadding (ignored by default for non-bordered child windows, because more convenient)
+   ImGuiWindowFlags_ResizeFromAnySide = 1 << 17,  // [BETA] Enable resize from any corners and borders. Your back-end needs to honor the different values of io.MouseCursor set by imgui.
+   ImGuiWindowFlags_NoNavInputs = 1 << 18,  // No gamepad/keyboard navigation within the window
+   ImGuiWindowFlags_NoNavFocus = 1 << 19,  // No focusing toward this window with gamepad/keyboard navigation (e.g. skipped by CTRL+TAB)
+   ImGuiWindowFlags_NoNav = ImGuiWindowFlags_NoNavInputs | ImGuiWindowFlags_NoNavFocus,
+
+   // [Internal]
+   ImGuiWindowFlags_NavFlattened = 1 << 23,  // [BETA] Allow gamepad/keyboard navigation to cross over parent border to this child (only use on child that have no scrolling!)
+   ImGuiWindowFlags_ChildWindow = 1 << 24,  // Don't use! For internal use by BeginChild()
+   ImGuiWindowFlags_Tooltip = 1 << 25,  // Don't use! For internal use by BeginTooltip()
+   ImGuiWindowFlags_Popup = 1 << 26,  // Don't use! For internal use by BeginPopup()
+   ImGuiWindowFlags_Modal = 1 << 27,  // Don't use! For internal use by BeginPopupModal()
+   ImGuiWindowFlags_ChildMenu = 1 << 28   // Don't use! For internal use by BeginMenu()
 };
 
