Index: common/Player.cpp
===================================================================
--- common/Player.cpp	(revision d436ac4ae8931038a991d4229fb51f6efc941a1e)
+++ common/Player.cpp	(revision 7efed11c931a26cec9c80c607e6d9042114bc981)
@@ -91,16 +91,4 @@
 }
 
-void Player::draw(POSITION pos, bool curPlayer) {
-   if (curPlayer)
-      al_draw_filled_circle(pos.x, pos.y, 12, al_map_rgb(255, 0, 0));
-   else
-      al_draw_filled_circle(pos.x, pos.y, 12, al_map_rgb(191, 0, 0));
-
-   if (this->hasBlueFlag)
-      al_draw_filled_rectangle(pos.x+4, pos.y-18, pos.x+18, pos.y-4, al_map_rgb(0, 0, 255));
-   else if(this->hasRedFlag)
-      al_draw_filled_rectangle(pos.x+4, pos.y-18, pos.x+18, pos.y-4, al_map_rgb(255, 0, 0));
-}
-
 bool Player::move(WorldMap *map) {
    int speed = 100; // pixels per second
Index: common/Player.h
===================================================================
--- common/Player.h	(revision d436ac4ae8931038a991d4229fb51f6efc941a1e)
+++ common/Player.h	(revision 7efed11c931a26cec9c80c607e6d9042114bc981)
@@ -32,5 +32,4 @@
    void setAddr(sockaddr_in addr);
 
-   void draw(POSITION pos, bool curPlayer);
    bool move(WorldMap *map);
 
