Index: common/Message.cpp
===================================================================
--- common/Message.cpp	(revision ca44f829f24c3cc1c8b68b7811a002879b661c5c)
+++ common/Message.cpp	(revision 7b43385375bd02e506e07071412b3b79737213c2)
@@ -19,6 +19,4 @@
    int ret =  sendto(sock, (char*)msg, sizeof(NETWORK_MSG), 0, (struct sockaddr *)dest, sizeof(struct sockaddr_in));
 
-   cout << "Sent message of type " << msg->type << endl;
-
    return ret;
 }
@@ -31,7 +29,4 @@
    int ret =  recvfrom(sock, (char*)msg, sizeof(NETWORK_MSG), 0, (struct sockaddr *)dest, &socklen);
 
-   if (ret > -1)
-      cout << "Received message of type " << msg->type << endl;
-
    return ret;
 }
Index: common/Player.cpp
===================================================================
--- common/Player.cpp	(revision ca44f829f24c3cc1c8b68b7811a002879b661c5c)
+++ common/Player.cpp	(revision 7b43385375bd02e506e07071412b3b79737213c2)
@@ -98,4 +98,17 @@
       cout << "We're already at our target" << endl;
    else {
+      cout << "equals test:" << endl;
+      float f = 5.0;
+      int i = 5;
+
+      if (f == i)
+         cout << "test passed" << endl;
+      else
+         cout << "test failed" << endl;
+
+      cout << "Player about to be moved" << endl;
+      cout << "cur pos x: " << this->pos.x << endl;
+      cout << "cur pos y: " << this->pos.y << endl;
+
       float pixels = speed * (curTime-timeLastUpdated) / 1000.0;
       cout << "We need to move " << pixels << " pixels" << endl;
@@ -111,4 +124,7 @@
          pos.y += sin(angle)*pixels;
       }
+      cout << "new pos x: " << this->pos.x << endl;
+      cout << "new pos y: " << this->pos.y << endl;
+
    }
 
Index: common/WorldMap.cpp
===================================================================
--- common/WorldMap.cpp	(revision ca44f829f24c3cc1c8b68b7811a002879b661c5c)
+++ common/WorldMap.cpp	(revision 7b43385375bd02e506e07071412b3b79737213c2)
@@ -41,4 +41,5 @@
 void WorldMap::setElement(int x, int y, TerrainType t)
 {
+   cout << "getting element" << endl;
    (*(*vctMap)[x])[y] = t;
 }
