Index: gl-shaders/laser.frag
===================================================================
--- gl-shaders/laser.frag	(revision bf4744dcf318a4d17acd890bb1f15b97ca798bd0)
+++ gl-shaders/laser.frag	(revision 6d95adeaa57829ff5112ce0472d95db92d3bb29d)
@@ -13,5 +13,4 @@
 
 in vec2 texture_coordinates;
-in vec3 position_eye;
 
 out vec4 frag_color;
Index: gl-shaders/laser.vert
===================================================================
--- gl-shaders/laser.vert	(revision bf4744dcf318a4d17acd890bb1f15b97ca798bd0)
+++ gl-shaders/laser.vert	(revision 6d95adeaa57829ff5112ce0472d95db92d3bb29d)
@@ -14,8 +14,8 @@
 
 out vec2 texture_coordinates;
-out vec3 position_eye;
 
 void main() {
-  position_eye = vec3(view * model_mats[ubo_index] * vec4(vertex_position, 1.0));
+  vec3 position_eye = vec3(view * model_mats[ubo_index] * vec4(vertex_position, 1.0));
+
   texture_coordinates = vt;
 
