# CXX_FLAGS are C++ compiler flags and LIBFLAGS could be renamed LINKER_FLAGS
OS = $(shell uname)
CC = g++
#CXX_FLAGS = -std=c++17 -Wall -pedantic -g3 -rdynamic
CXX_FLAGS = -std=c++17 -Wall -pedantic -O3
# -rdynamic is to generate debug info for dynamic symbols on debian-based 
# systems (tested on Linux Mint)
# for OSX, using -g generates a newgame.dSYS directory which has debug symbols.
# However, this has no effect on the stack trace, so there must be a way to specify a *.dSYS directory when running ./newgame
# or to instead put thos symbols directly into the executable, like -rdynamic does for Linux
#-Wextra -fno-inline

ifeq ($(OS),Darwin)
	DEP = -framework Cocoa -framework OpenGL -framework IOKit -framework CoreVideo -lglfw -lglew
endif
ifeq ($(OS),Linux)
	DEP = -lglfw -lGLEW -lGL -ldl -lX11 -lXrandr -lXxf86vm -lXinerama -lXcursor -pthread
endif

IMGUI_FILES = IMGUI/imgui.cpp IMGUI/imgui_demo.cpp IMGUI/imgui_draw.cpp IMGUI/imgui_widgets.cpp
IMGUI_IMPL_FILES =

# If I were generating .o files as well, I should use $? instead of $^
# as this well prevent regenerating .o files for unchanged .cpp files

openglref: new-game.cpp logger.cpp utils.cpp crash-logger.cpp IMGUI/imgui_impl_glfw.cpp IMGUI/imgui_impl_opengl3.cpp $(IMGUI_FILES)
	$(CC) $^ $(DEP) $(CXX_FLAGS) -o $@ -DGLEW_STATIC

openglgame: main-opengl.cpp opengl-game.cpp crash-logger.cpp logger.cpp game-gui-glfw.cpp graphics-pipeline_opengl.cpp IMGUI/imgui_impl_glfw.cpp IMGUI/imgui_impl_opengl3.cpp $(IMGUI_FILES)
	$(CC) $^ $(DEP) $(CXX_FLAGS) -o $@ -DGLEW_STATIC

LIBS = `pkg-config --static --libs sdl2 sdl2_image sdl2_ttf`
ifeq ($(OS),Darwin)
	LIBS := -lvulkan $(LIBS)
endif
ifeq ($(OS),Linux)
	#LIBS = `pkg-config --static --libs sdl2`
	LIBS = 
	LIBS := -lvulkan $(LIBS) -lSDL2 -lSDL2_image -lSDL2_ttf # TODO: figure out how to statically link these, ideally using pkg-config
endif

LIB_FLAGS = $(LIB_PATHS) $(LIBS)

vulkanref: vulkan-ref.cpp game-gui-sdl.cpp
	$(CC) $(CXX_FLAGS) -o $@ $^ $(LIB_FLAGS) -DGAMEGUI_INCLUDE_VULKAN

GUI_SRC_FILES = gui/imgui/button-imgui.cpp gui/imgui/ui-widget.cpp
GUI_HEADER_FILES = gui/imgui/button-imgui.hpp gui/imgui/ui-widget.hpp

vulkangame: SRC_FILES = main-vulkan.cpp vulkan-game.cpp crash-logger.cpp logger.cpp vulkan-utils.cpp utils.cpp game-gui-sdl.cpp $(GUI_SRC_FILES) IMGUI/imgui_impl_sdl.cpp IMGUI/imgui_impl_vulkan.cpp $(IMGUI_FILES)
vulkangame: HEADER_FILES = vulkan-game.hpp crash-logger.hpp logger.hpp vulkan-utils.hpp utils.hpp game-gui-sdl.hpp game-gui.hpp graphics-pipeline_vulkan.hpp $(GUI_HEADER_FILES) IMGUI/imgui_impl_sdl.h IMGUI/imgui_impl_vulkan.h

vulkangame: $(SRC_FILES) $(HEADER_FILES)
	$(CC) $(CXX_FLAGS) -o $@ $(SRC_FILES) $(LIB_FLAGS) -DGAMEGUI_INCLUDE_VULKAN

sdlgame: SRC_FILES = main-vulkan.cpp sdl-game.cpp crash-logger.cpp logger.cpp vulkan-utils.cpp game-gui-sdl.cpp $(GUI_SRC_FILES) IMGUI/imgui_impl_sdl.cpp IMGUI/imgui_impl_vulkan.cpp $(IMGUI_FILES)
sdlgame: HEADER_FILES = sdl-game.hpp crash-logger.hpp logger.hpp vulkan-utils.hpp game-gui.hpp game-gui-sdl.hpp $(GUI_HEADER_FILES) IMGUI/imgui_impl_sdl.h IMGUI/imgui_impl_vulkan.h

sdlgame: $(SRC_FILES) $(HEADER_FILES)
	$(CC) $(CXX_FLAGS) -o $@ $(SRC_FILES) $(LIB_FLAGS) -DGAMEGUI_INCLUDE_VULKAN

#LIBS = `pkg-config --static --libs sfml-graphics sfml-window sfml-system`
# using pkg-config directly didn't add -s to the end of the sfml libs and since I only installed the static ones, g++ couldn't find them
#LIBS = -lvulkan -lsfml-graphics -lsfml-window -lsfml-system

LIB_FLAGS = $(LIBS)

#SRC_FILES = Vulkan.cpp vulkan-utils-new.cpp
#HEADER_FILES = vulkan-utils-new.hpp

vulkansfmlref: $(SRC_FILES) $(HEADER_FILES)
	$(CC) $(CXX_FLAGS) -o $@ $(SRC_FILES) $(LIB_FLAGS)

.PHONY: shaders
shaders:
	./compile.sh

clean:
	rm -f openglref
	rm -f vulkanref
	rm -f vulkansfmlref
	rm -f openglgame
	rm -f sdlgame
	rm -f vulkangame
	rm -f shaders/*.spv
