Index: common/Player.cpp
===================================================================
--- common/Player.cpp	(revision 7b43385375bd02e506e07071412b3b79737213c2)
+++ common/Player.cpp	(revision 60940f85ae9d0dac7d59f0c7c8e6b406ed798346)
@@ -95,22 +95,6 @@
 
    // if we're at our target, don't move
-   if (pos.x == target.x && pos.y == target.y)
-      cout << "We're already at our target" << endl;
-   else {
-      cout << "equals test:" << endl;
-      float f = 5.0;
-      int i = 5;
-
-      if (f == i)
-         cout << "test passed" << endl;
-      else
-         cout << "test failed" << endl;
-
-      cout << "Player about to be moved" << endl;
-      cout << "cur pos x: " << this->pos.x << endl;
-      cout << "cur pos y: " << this->pos.y << endl;
-
+   if (pos.x != target.x || pos.y != target.y) {
       float pixels = speed * (curTime-timeLastUpdated) / 1000.0;
-      cout << "We need to move " << pixels << " pixels" << endl;
 
       double angle = atan2(target.y-pos.y, target.x-pos.x);
@@ -124,7 +108,4 @@
          pos.y += sin(angle)*pixels;
       }
-      cout << "new pos x: " << this->pos.x << endl;
-      cout << "new pos y: " << this->pos.y << endl;
-
    }
 
