Index: server/server.cpp
===================================================================
--- server/server.cpp	(revision 2e63b644d7d876674a2522c3ffba59c328a3ac4b)
+++ server/server.cpp	(revision 6054f1ecc6fc81bf5a465d773718988bd49629e6)
@@ -53,5 +53,4 @@
 Player *findPlayerByName(map<unsigned int, Player*> &m, string name);
 Player *findPlayerByAddr(map<unsigned int, Player*> &m, const sockaddr_in &addr);
-void damagePlayer(Player *p, int damage);
 
 void addObjectToMap(WorldMap::ObjectType objectType, int x, int y, WorldMap* gameMap, map<unsigned int, Player*>& mapPlayers, MessageProcessor &msgProcessor);
@@ -222,5 +221,5 @@
 
                   Player* target = game->getPlayers()[itProj->second.target];
-                  damagePlayer(target, itProj->second.damage);
+                  target->takeDamage(itProj->second.damage);
 
                   if (target->isDead)
@@ -1029,5 +1028,5 @@
 
          Player* target = playersInGame[p->targetPlayer];
-         damagePlayer(target, p->damage);
+         target->takeDamage(p->damage);
 
          if (target->isDead)
@@ -1113,15 +1112,4 @@
 }
 
-void damagePlayer(Player *p, int damage) {
-   p->health -= damage;
-   if (p->health < 0)
-      p->health = 0;
-   if (p->health == 0) {
-      cout << "Player died" << endl;
-      p->isDead = true;
-      p->timeDied = getCurrentMillis();
-   }
-}
-
 void addObjectToMap(WorldMap::ObjectType objectType, int x, int y, WorldMap* gameMap, map<unsigned int, Player*>& mapPlayers, MessageProcessor &msgProcessor) {
    NETWORK_MSG serverMsg;
