Index: common/Projectile.cpp
===================================================================
--- common/Projectile.cpp	(revision c76134b649c8642dc32a25d3f703e75387b50cc0)
+++ common/Projectile.cpp	(revision 5c95436b3f64026a1a2084818bdd625724c2a543)
@@ -74,11 +74,7 @@
    // if the current target logs off, this method will run into problems
 
-   cout << "Inside projectile move" << endl;
-
    unsigned long long curTime = getCurrentMillis();
-   cout << "Got current time" << endl;
 
    Player targetP = mapPlayers[target];
-   cout << "Got target" << endl;
 
    if (timeLastUpdated == 0) {
@@ -92,6 +88,4 @@
    float dist = sqrt(pow(targetP.pos.x-pos.x, 2) + pow(targetP.pos.y-pos.y, 2));
 
-   cout << "About to finish projectile move" << endl;
-
    if (dist <= pixels) {
       pos.x = targetP.pos.x;
