Index: SFMLGame.sln
===================================================================
--- SFMLGame.sln	(revision 5c02dddfb353ccc0de8203d5381d6e41fbabde09)
+++ SFMLGame.sln	(revision 5c02dddfb353ccc0de8203d5381d6e41fbabde09)
@@ -0,0 +1,31 @@
+﻿
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 15
+VisualStudioVersion = 15.0.27428.2043
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SFMLGame", "SFMLGame.vcxproj", "{05C782AD-B1C8-439D-A743-A05ADAC5529A}"
+EndProject
+Global
+	GlobalSection(SolutionConfigurationPlatforms) = preSolution
+		Debug|x64 = Debug|x64
+		Debug|x86 = Debug|x86
+		Release|x64 = Release|x64
+		Release|x86 = Release|x86
+	EndGlobalSection
+	GlobalSection(ProjectConfigurationPlatforms) = postSolution
+		{05C782AD-B1C8-439D-A743-A05ADAC5529A}.Debug|x64.ActiveCfg = Debug|x64
+		{05C782AD-B1C8-439D-A743-A05ADAC5529A}.Debug|x64.Build.0 = Debug|x64
+		{05C782AD-B1C8-439D-A743-A05ADAC5529A}.Debug|x86.ActiveCfg = Debug|Win32
+		{05C782AD-B1C8-439D-A743-A05ADAC5529A}.Debug|x86.Build.0 = Debug|Win32
+		{05C782AD-B1C8-439D-A743-A05ADAC5529A}.Release|x64.ActiveCfg = Release|x64
+		{05C782AD-B1C8-439D-A743-A05ADAC5529A}.Release|x64.Build.0 = Release|x64
+		{05C782AD-B1C8-439D-A743-A05ADAC5529A}.Release|x86.ActiveCfg = Release|Win32
+		{05C782AD-B1C8-439D-A743-A05ADAC5529A}.Release|x86.Build.0 = Release|Win32
+	EndGlobalSection
+	GlobalSection(SolutionProperties) = preSolution
+		HideSolutionNode = FALSE
+	EndGlobalSection
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+		SolutionGuid = {215132E8-76C5-4644-93A3-9956659100B1}
+	EndGlobalSection
+EndGlobal
Index: SFMLGame.vcxproj
===================================================================
--- SFMLGame.vcxproj	(revision 5c02dddfb353ccc0de8203d5381d6e41fbabde09)
+++ SFMLGame.vcxproj	(revision 5c02dddfb353ccc0de8203d5381d6e41fbabde09)
@@ -0,0 +1,135 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup Label="ProjectConfigurations">
+    <ProjectConfiguration Include="Debug|Win32">
+      <Configuration>Debug</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|Win32">
+      <Configuration>Release</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Debug|x64">
+      <Configuration>Debug</Configuration>
+      <Platform>x64</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|x64">
+      <Configuration>Release</Configuration>
+      <Platform>x64</Platform>
+    </ProjectConfiguration>
+  </ItemGroup>
+  <PropertyGroup Label="Globals">
+    <VCProjectVersion>15.0</VCProjectVersion>
+    <ProjectGuid>{05C782AD-B1C8-439D-A743-A05ADAC5529A}</ProjectGuid>
+    <RootNamespace>SFMLGame</RootNamespace>
+    <WindowsTargetPlatformVersion>10.0.15063.0</WindowsTargetPlatformVersion>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>true</UseDebugLibraries>
+    <PlatformToolset>v141</PlatformToolset>
+    <CharacterSet>MultiByte</CharacterSet>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>false</UseDebugLibraries>
+    <PlatformToolset>v141</PlatformToolset>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+    <CharacterSet>MultiByte</CharacterSet>
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+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>true</UseDebugLibraries>
+    <PlatformToolset>v141</PlatformToolset>
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+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>false</UseDebugLibraries>
+    <PlatformToolset>v141</PlatformToolset>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+    <CharacterSet>MultiByte</CharacterSet>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+  <ImportGroup Label="ExtensionSettings">
+  </ImportGroup>
+  <ImportGroup Label="Shared">
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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+  <PropertyGroup Label="UserMacros" />
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <IncludePath>include;$(IncludePath)</IncludePath>
+    <LibraryPath>lib;$(LibraryPath)</LibraryPath>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <IncludePath>include;$(IncludePath)</IncludePath>
+    <LibraryPath>lib;$(LibraryPath)</LibraryPath>
+  </PropertyGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <ClCompile>
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+      <Optimization>Disabled</Optimization>
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+      <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions>SFML_STATIC;WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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+      <AdditionalDependencies>sfml-graphics-s-d.lib;sfml-window-s-d.lib;sfml-system-s-d.lib;sfml-main-d.lib;opengl32.lib;winmm.lib;gdi32.lib;freetype.lib;%(AdditionalDependencies)</AdditionalDependencies>
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+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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+      <Optimization>Disabled</Optimization>
+      <SDLCheck>true</SDLCheck>
+      <AdditionalIncludeDirectories>./includes</AdditionalIncludeDirectories>
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+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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+      <Optimization>MaxSpeed</Optimization>
+      <FunctionLevelLinking>true</FunctionLevelLinking>
+      <IntrinsicFunctions>true</IntrinsicFunctions>
+      <SDLCheck>true</SDLCheck>
+      <PreprocessorDefinitions>SFML_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <Link>
+      <EnableCOMDATFolding>true</EnableCOMDATFolding>
+      <OptimizeReferences>true</OptimizeReferences>
+      <AdditionalDependencies>sfml-graphics-s.lib;sfml-window-s.lib;sfml-system-s.lib;sfml-main.lib;opengl32.lib;winmm.lib;gdi32.lib;freetype.lib;%(AdditionalDependencies)</AdditionalDependencies>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+    <ClCompile>
+      <WarningLevel>Level3</WarningLevel>
+      <Optimization>MaxSpeed</Optimization>
+      <FunctionLevelLinking>true</FunctionLevelLinking>
+      <IntrinsicFunctions>true</IntrinsicFunctions>
+      <SDLCheck>true</SDLCheck>
+    </ClCompile>
+    <Link>
+      <EnableCOMDATFolding>true</EnableCOMDATFolding>
+      <OptimizeReferences>true</OptimizeReferences>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemGroup>
+    <ClCompile Include="sfml-game.cpp" />
+  </ItemGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+  <ImportGroup Label="ExtensionTargets">
+  </ImportGroup>
+</Project>
Index: TODO.txt
===================================================================
--- TODO.txt	(revision ebaa95c840d2faf994d89c5d5a5afddc05224023)
+++ TODO.txt	(revision 5c02dddfb353ccc0de8203d5381d6e41fbabde09)
@@ -8,6 +8,6 @@
 -Change all error messages to use the logger class so they get printed to the log file as well.
 -Make sure fullscreen works correctly on OSX. Check the book to see how to handle Retina Display.
+-Add code to allow for resizing/maximizing the window
 -Check the book's "Printing Parameters from the GL Context" to output a bunch of OpenGL context params
--Add code to allow for resizing/maximizing the window
 -Move some common functions into a Utils class
 
@@ -22,6 +22,15 @@
 -Show the fps in a gui component instead of printing it to the console
 
-New DONE
+NEW DONE
 ==========
 -Move buffer memory allocation code into populateBuffers()
 -Go through the large design comment blocks and clean them up. Turn them into documentation for the code that's been written since I wrote the designs.
+
+MAJOR TASKS TODO
+==================
+-Figure out why rendering doesn't work on the Windows laptop
+-Investigate switching to SFML, i.e. create a simple demo of SFML with OpenGL and ImGui
+-Implement lasers
+
+MAJOR TASKS DONE
+==================
Index: sfml-game.cpp
===================================================================
--- sfml-game.cpp	(revision 5c02dddfb353ccc0de8203d5381d6e41fbabde09)
+++ sfml-game.cpp	(revision 5c02dddfb353ccc0de8203d5381d6e41fbabde09)
@@ -0,0 +1,22 @@
+#include <SFML/Graphics.hpp>
+
+int main() {
+   sf::RenderWindow window(sf::VideoMode(200, 200), "SFML works!");
+   sf::CircleShape shape(100.f);
+   shape.setFillColor(sf::Color::Green);
+
+   while (window.isOpen()) {
+      sf::Event event;
+      while (window.pollEvent(event))
+      {
+         if (event.type == sf::Event::Closed)
+            window.close();
+      }
+
+      window.clear();
+      window.draw(shape);
+      window.display();
+   }
+
+   return 0;
+}
