- Timestamp:
- May 8, 2018, 2:54:09 AM (7 years ago)
- Branches:
- feature/imgui-sdl, master, points-test
- Children:
- f0cc877
- Parents:
- 1c81bf0
- File:
-
- 1 edited
-
IMGUI/imgui.h (modified) (1 diff)
Legend:
- Unmodified
- Added
- Removed
-
IMGUI/imgui.h
r1c81bf0 r5b3462b 564 564 ImGuiWindowFlags_NoCollapse = 1 << 5, // Disable user collapsing window by double-clicking on it 565 565 ImGuiWindowFlags_AlwaysAutoResize = 1 << 6, // Resize every window to its content every frame 566 //ImGuiWindowFlags_ShowBorders = 1 << 7, // Show borders around windows and items (OBSOLETE! Use e.g. style.FrameBorderSize=1.0f to enable borders).567 ImGuiWindowFlags_NoSavedSettings = 1 << 8, // Never load/save settings in .ini file568 ImGuiWindowFlags_NoInputs = 1 << 9, // Disable catching mouse or keyboard inputs, hovering test with pass through.569 ImGuiWindowFlags_MenuBar = 1 << 10, // Has a menu-bar570 ImGuiWindowFlags_HorizontalScrollbar = 1 << 11, // Allow horizontal scrollbar to appear (off by default). You may use SetNextWindowContentSize(ImVec2(width,0.0f)); prior to calling Begin() to specify width. Read code in imgui_demo in the "Horizontal Scrolling" section.571 ImGuiWindowFlags_NoFocusOnAppearing = 1 << 12, // Disable taking focus when transitioning from hidden to visible state572 ImGuiWindowFlags_NoBringToFrontOnFocus = 1 << 13, // Disable bringing window to front when taking focus (e.g. clicking on it or programatically giving it focus)573 ImGuiWindowFlags_AlwaysVerticalScrollbar = 1 << 14, // Always show vertical scrollbar (even if ContentSize.y < Size.y)574 ImGuiWindowFlags_AlwaysHorizontalScrollbar = 1 << 15, // Always show horizontal scrollbar (even if ContentSize.x < Size.x)575 ImGuiWindowFlags_AlwaysUseWindowPadding = 1 << 16, // Ensure child windows without border uses style.WindowPadding (ignored by default for non-bordered child windows, because more convenient)576 ImGuiWindowFlags_ResizeFromAnySide = 1 << 17, // [BETA] Enable resize from any corners and borders. Your back-end needs to honor the different values of io.MouseCursor set by imgui.577 ImGuiWindowFlags_NoNavInputs = 1 << 18, // No gamepad/keyboard navigation within the window578 ImGuiWindowFlags_NoNavFocus = 1 << 19, // No focusing toward this window with gamepad/keyboard navigation (e.g. skipped by CTRL+TAB)579 ImGuiWindowFlags_NoNav = ImGuiWindowFlags_NoNavInputs | ImGuiWindowFlags_NoNavFocus,580 581 // [Internal]582 ImGuiWindowFlags_NavFlattened = 1 << 23, // [BETA] Allow gamepad/keyboard navigation to cross over parent border to this child (only use on child that have no scrolling!)583 ImGuiWindowFlags_ChildWindow = 1 << 24, // Don't use! For internal use by BeginChild()584 ImGuiWindowFlags_Tooltip = 1 << 25, // Don't use! For internal use by BeginTooltip()585 ImGuiWindowFlags_Popup = 1 << 26, // Don't use! For internal use by BeginPopup()586 ImGuiWindowFlags_Modal = 1 << 27, // Don't use! For internal use by BeginPopupModal()587 ImGuiWindowFlags_ChildMenu = 1 << 28 // Don't use! For internal use by BeginMenu()566 //ImGuiWindowFlags_ShowBorders = 1 << 7, // Show borders around windows and items (OBSOLETE! Use e.g. style.FrameBorderSize=1.0f to enable borders). 567 ImGuiWindowFlags_NoSavedSettings = 1 << 8, // Never load/save settings in .ini file 568 ImGuiWindowFlags_NoInputs = 1 << 9, // Disable catching mouse or keyboard inputs, hovering test with pass through. 569 ImGuiWindowFlags_MenuBar = 1 << 10, // Has a menu-bar 570 ImGuiWindowFlags_HorizontalScrollbar = 1 << 11, // Allow horizontal scrollbar to appear (off by default). You may use SetNextWindowContentSize(ImVec2(width,0.0f)); prior to calling Begin() to specify width. Read code in imgui_demo in the "Horizontal Scrolling" section. 571 ImGuiWindowFlags_NoFocusOnAppearing = 1 << 12, // Disable taking focus when transitioning from hidden to visible state 572 ImGuiWindowFlags_NoBringToFrontOnFocus = 1 << 13, // Disable bringing window to front when taking focus (e.g. clicking on it or programatically giving it focus) 573 ImGuiWindowFlags_AlwaysVerticalScrollbar = 1 << 14, // Always show vertical scrollbar (even if ContentSize.y < Size.y) 574 ImGuiWindowFlags_AlwaysHorizontalScrollbar = 1 << 15, // Always show horizontal scrollbar (even if ContentSize.x < Size.x) 575 ImGuiWindowFlags_AlwaysUseWindowPadding = 1 << 16, // Ensure child windows without border uses style.WindowPadding (ignored by default for non-bordered child windows, because more convenient) 576 ImGuiWindowFlags_ResizeFromAnySide = 1 << 17, // [BETA] Enable resize from any corners and borders. Your back-end needs to honor the different values of io.MouseCursor set by imgui. 577 ImGuiWindowFlags_NoNavInputs = 1 << 18, // No gamepad/keyboard navigation within the window 578 ImGuiWindowFlags_NoNavFocus = 1 << 19, // No focusing toward this window with gamepad/keyboard navigation (e.g. skipped by CTRL+TAB) 579 ImGuiWindowFlags_NoNav = ImGuiWindowFlags_NoNavInputs | ImGuiWindowFlags_NoNavFocus, 580 581 // [Internal] 582 ImGuiWindowFlags_NavFlattened = 1 << 23, // [BETA] Allow gamepad/keyboard navigation to cross over parent border to this child (only use on child that have no scrolling!) 583 ImGuiWindowFlags_ChildWindow = 1 << 24, // Don't use! For internal use by BeginChild() 584 ImGuiWindowFlags_Tooltip = 1 << 25, // Don't use! For internal use by BeginTooltip() 585 ImGuiWindowFlags_Popup = 1 << 26, // Don't use! For internal use by BeginPopup() 586 ImGuiWindowFlags_Modal = 1 << 27, // Don't use! For internal use by BeginPopupModal() 587 ImGuiWindowFlags_ChildMenu = 1 << 28 // Don't use! For internal use by BeginMenu() 588 588 }; 589 589
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