Index: shaders/shader.frag
===================================================================
--- shaders/shader.frag	(revision e1a7f5acd920aabf6150305c631aaec18af8b726)
+++ shaders/shader.frag	(revision 5936c58fbba05c976ecc9ccdc9fd58dc3374f936)
@@ -13,5 +13,5 @@
 void main() {
    if (isOverlay == 1) {
-      outColor = vec4(fragColor * texture(uiTexSampler, fragTexCoord).rgb, 1.0);
+      outColor = texture(uiTexSampler, fragTexCoord);
    } else {
       outColor = vec4(fragColor * texture(texSampler, fragTexCoord).rgb, 1.0);
