Index: gl-shaders/laser.frag
===================================================================
--- gl-shaders/laser.frag	(revision 2ff4d3eeb328c5e09a58bcfc4a12c8ad134345e4)
+++ gl-shaders/laser.frag	(revision 3950236c3448866af72c329d4983aa407e1d1646)
@@ -13,5 +13,4 @@
 
 in vec2 texture_coordinates;
-in vec3 position_eye;
 
 out vec4 frag_color;
Index: gl-shaders/laser.vert
===================================================================
--- gl-shaders/laser.vert	(revision 2ff4d3eeb328c5e09a58bcfc4a12c8ad134345e4)
+++ gl-shaders/laser.vert	(revision 3950236c3448866af72c329d4983aa407e1d1646)
@@ -14,8 +14,8 @@
 
 out vec2 texture_coordinates;
-out vec3 position_eye;
 
 void main() {
-  position_eye = vec3(view * model_mats[ubo_index] * vec4(vertex_position, 1.0));
+  vec3 position_eye = vec3(view * model_mats[ubo_index] * vec4(vertex_position, 1.0));
+
   texture_coordinates = vt;
 
