Index: main-opengl.cpp
===================================================================
--- main-opengl.cpp	(revision cabdd5c9539be1c075e4082031bd73d0272c3245)
+++ main-opengl.cpp	(revision 2e77b3f2454985546d17eb01dce4bff8102ee8f4)
@@ -17,11 +17,4 @@
 
 int __main(int argc, char* argv[]) {
-
-#ifdef NDEBUG
-   cout << "DEBUGGING IS OFF" << endl;
-#else
-   cout << "DEBUGGING IS ON" << endl;
-#endif
-
    cout << "Starting OpenGL Game..." << endl;
 
Index: main-vulkan.cpp
===================================================================
--- main-vulkan.cpp	(revision cabdd5c9539be1c075e4082031bd73d0272c3245)
+++ main-vulkan.cpp	(revision 2e77b3f2454985546d17eb01dce4bff8102ee8f4)
@@ -17,11 +17,4 @@
 
 int __main(int argc, char* argv[]) {
-
-#ifdef NDEBUG
-   cout << "DEBUGGING IS OFF" << endl;
-#else
-   cout << "DEBUGGING IS ON" << endl;
-#endif
-
    cout << "Starting Vulkan Game..." << endl;
 
Index: opengl-game.cpp
===================================================================
--- opengl-game.cpp	(revision cabdd5c9539be1c075e4082031bd73d0272c3245)
+++ opengl-game.cpp	(revision 2e77b3f2454985546d17eb01dce4bff8102ee8f4)
@@ -4,6 +4,4 @@
 
 #include "consts.hpp"
-
-#include "game-gui-glfw.hpp"
 
 using namespace std;
@@ -18,4 +16,12 @@
 
 void OpenGLGame::run(int width, int height, unsigned char guiFlags) {
+#ifdef NDEBUG
+   cout << "DEBUGGING IS OFF" << endl;
+#else
+   cout << "DEBUGGING IS ON" << endl;
+#endif
+
+   cout << "OpenGL Game" << endl;
+
    if (initWindow(width, height, guiFlags) == RTWO_ERROR) {
       return;
Index: vulkan-game.cpp
===================================================================
--- vulkan-game.cpp	(revision cabdd5c9539be1c075e4082031bd73d0272c3245)
+++ vulkan-game.cpp	(revision 2e77b3f2454985546d17eb01dce4bff8102ee8f4)
@@ -16,4 +16,8 @@
 
 void VulkanGame::run(int width, int height, unsigned char guiFlags) {
+   cout << "DEBUGGING IS " << (ENABLE_VALIDATION_LAYERS ? "ON" : "OFF") << endl;
+
+   cout << "Vulkan Game" << endl;
+
    if (initWindow(width, height, guiFlags) == RTWO_ERROR) {
       return;
Index: vulkan-game.hpp
===================================================================
--- vulkan-game.hpp	(revision cabdd5c9539be1c075e4082031bd73d0272c3245)
+++ vulkan-game.hpp	(revision 2e77b3f2454985546d17eb01dce4bff8102ee8f4)
@@ -3,4 +3,10 @@
 
 #include "game-gui-sdl.hpp"
+
+#ifdef NDEBUG
+   const bool ENABLE_VALIDATION_LAYERS = false;
+#else
+   const bool ENABLE_VALIDATION_LAYERS = true;
+#endif
 
 class VulkanGame {
