Index: shaders/ship.frag
===================================================================
--- shaders/ship.frag	(revision cf727ca5b76ad07619880fa102ed2fbbd918503b)
+++ shaders/ship.frag	(revision 2b40f48451bcb9515aa7975e44a5355e22f146cb)
@@ -43,4 +43,5 @@
    vec3 Is = Ls * Ks * specular_factor;
 
-   outColor = vec4(Is + Id + Ia, 1.0);
+   //outColor = vec4(Is + Id + Ia, 1.0);
+   outColor = vec4(color, 1.0);
 }
Index: shaders/ship.vert
===================================================================
--- shaders/ship.vert	(revision cf727ca5b76ad07619880fa102ed2fbbd918503b)
+++ shaders/ship.vert	(revision 2b40f48451bcb9515aa7975e44a5355e22f146cb)
@@ -40,4 +40,5 @@
    light_position_eye = vec3(ubo.view * vec4(light_position_world, 1.0));
 
-   gl_Position = ubo.proj * vec4(position_eye, 1.0);
+   //gl_Position = ubo.proj * vec4(position_eye, 1.0);
+   gl_Position = vec4(vertex_position, 1.0);
 }
