Index: common/Player.cpp
===================================================================
--- common/Player.cpp	(revision e4a57860cf38d13fddfd38ebb33af993627f7c05)
+++ common/Player.cpp	(revision 2864d8ef77be38cd7fddbc85b9aa667a18a6ed16)
@@ -134,8 +134,10 @@
       case WorldMap::OBJECT_BLUE_FLAG:
          hasBlueFlag = true;
+         cout << "Player got blue flag" << endl;
          moveCanceled = true;
          break;
       case WorldMap::OBJECT_RED_FLAG:
          hasRedFlag = true;
+         cout << "Player got red flag" << endl;
          moveCanceled = true;
          break;
Index: server/server.cpp
===================================================================
--- server/server.cpp	(revision e4a57860cf38d13fddfd38ebb33af993627f7c05)
+++ server/server.cpp	(revision 2864d8ef77be38cd7fddbc85b9aa667a18a6ed16)
@@ -131,4 +131,9 @@
                it->second.serialize(serverMsg.buffer);
 
+               if (it->second.hasBlueFlag)
+                  cout << "Got blue flag" << endl;
+               if (it->second.hasRedFlag)
+                  cout << "Got red flag" << endl;
+
                cout << "about to send move cencellation" << endl;
                for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
