Index: new-game.cpp
===================================================================
--- new-game.cpp	(revision fc424f66db7f96a33d8d51e52e8dffa177417e09)
+++ new-game.cpp	(revision 267c4c5e5e67062740831e1060f06db06cef41f7)
@@ -523,7 +523,12 @@
          T = translate(mat4(), vec3(-cam_pos.x, -cam_pos.y, -cam_pos.z));
          R = rotate(mat4(), -cam_yaw, vec3(0.0f, 1.0f, 0.0f));
-         // view_mat = R*T;
-
+         view_mat = R*T;
+
+         glUseProgram(shader_program);
+         glUniformMatrix4fv(view_test_loc, 1, GL_FALSE, value_ptr(view_mat));
+
+         glUseProgram(shader_program2);
          glUniformMatrix4fv(view_mat_loc, 1, GL_FALSE, value_ptr(view_mat));
+
          cam_moved = false;
       }
