Index: .gitignore
===================================================================
--- .gitignore	(revision 22b2c371823b36acd43ca7e3a7ac678f50f1f1fe)
+++ .gitignore	(revision 21de283827884c6bca7ca5135db4e0eeb9dff282)
@@ -13,4 +13,5 @@
 include/
 lib/
+*.dll
 Debug/
 Release/
Index: NewOpenGLGame.sln
===================================================================
--- NewOpenGLGame.sln	(revision 21de283827884c6bca7ca5135db4e0eeb9dff282)
+++ NewOpenGLGame.sln	(revision 21de283827884c6bca7ca5135db4e0eeb9dff282)
@@ -0,0 +1,28 @@
+﻿
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 15
+VisualStudioVersion = 15.0.26430.14
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "NewOpenGLGame", "NewOpenGLGame.vcxproj", "{2D79C35D-6372-4B1F-8EFE-55F53BC9D0C7}"
+EndProject
+Global
+	GlobalSection(SolutionConfigurationPlatforms) = preSolution
+		Debug|x64 = Debug|x64
+		Debug|x86 = Debug|x86
+		Release|x64 = Release|x64
+		Release|x86 = Release|x86
+	EndGlobalSection
+	GlobalSection(ProjectConfigurationPlatforms) = postSolution
+		{2D79C35D-6372-4B1F-8EFE-55F53BC9D0C7}.Debug|x64.ActiveCfg = Debug|x64
+		{2D79C35D-6372-4B1F-8EFE-55F53BC9D0C7}.Debug|x64.Build.0 = Debug|x64
+		{2D79C35D-6372-4B1F-8EFE-55F53BC9D0C7}.Debug|x86.ActiveCfg = Debug|Win32
+		{2D79C35D-6372-4B1F-8EFE-55F53BC9D0C7}.Debug|x86.Build.0 = Debug|Win32
+		{2D79C35D-6372-4B1F-8EFE-55F53BC9D0C7}.Release|x64.ActiveCfg = Release|x64
+		{2D79C35D-6372-4B1F-8EFE-55F53BC9D0C7}.Release|x64.Build.0 = Release|x64
+		{2D79C35D-6372-4B1F-8EFE-55F53BC9D0C7}.Release|x86.ActiveCfg = Release|Win32
+		{2D79C35D-6372-4B1F-8EFE-55F53BC9D0C7}.Release|x86.Build.0 = Release|Win32
+	EndGlobalSection
+	GlobalSection(SolutionProperties) = preSolution
+		HideSolutionNode = FALSE
+	EndGlobalSection
+EndGlobal
Index: NewOpenGLGame.vcxproj
===================================================================
--- NewOpenGLGame.vcxproj	(revision 21de283827884c6bca7ca5135db4e0eeb9dff282)
+++ NewOpenGLGame.vcxproj	(revision 21de283827884c6bca7ca5135db4e0eeb9dff282)
@@ -0,0 +1,139 @@
+﻿<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup Label="ProjectConfigurations">
+    <ProjectConfiguration Include="Debug|Win32">
+      <Configuration>Debug</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|Win32">
+      <Configuration>Release</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Debug|x64">
+      <Configuration>Debug</Configuration>
+      <Platform>x64</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|x64">
+      <Configuration>Release</Configuration>
+      <Platform>x64</Platform>
+    </ProjectConfiguration>
+  </ItemGroup>
+  <PropertyGroup Label="Globals">
+    <VCProjectVersion>15.0</VCProjectVersion>
+    <ProjectGuid>{2D79C35D-6372-4B1F-8EFE-55F53BC9D0C7}</ProjectGuid>
+    <RootNamespace>NewOpenGLGame</RootNamespace>
+    <WindowsTargetPlatformVersion>10.0.15063.0</WindowsTargetPlatformVersion>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>true</UseDebugLibraries>
+    <PlatformToolset>v141</PlatformToolset>
+    <CharacterSet>MultiByte</CharacterSet>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>false</UseDebugLibraries>
+    <PlatformToolset>v141</PlatformToolset>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+    <CharacterSet>MultiByte</CharacterSet>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>true</UseDebugLibraries>
+    <PlatformToolset>v141</PlatformToolset>
+    <CharacterSet>MultiByte</CharacterSet>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>false</UseDebugLibraries>
+    <PlatformToolset>v141</PlatformToolset>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+    <CharacterSet>MultiByte</CharacterSet>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+  <ImportGroup Label="ExtensionSettings">
+  </ImportGroup>
+  <ImportGroup Label="Shared">
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <PropertyGroup Label="UserMacros" />
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <IncludePath>C:\Users\dportnoy\Desktop\opengl-game\include;$(IncludePath)</IncludePath>
+    <LibraryPath>C:\Users\dportnoy\Desktop\opengl-game\lib;$(LibraryPath)</LibraryPath>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <IncludePath>C:\Users\dportnoy\Desktop\opengl-game\include;$(IncludePath)</IncludePath>
+    <LibraryPath>C:\Users\dportnoy\Desktop\opengl-game\lib;$(LibraryPath)</LibraryPath>
+  </PropertyGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <ClCompile>
+      <WarningLevel>Level3</WarningLevel>
+      <Optimization>Disabled</Optimization>
+      <SDLCheck>true</SDLCheck>
+      <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <Link>
+      <AdditionalDependencies>glew32.lib;glfw3dll.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+    <ClCompile>
+      <WarningLevel>Level3</WarningLevel>
+      <Optimization>Disabled</Optimization>
+      <SDLCheck>true</SDLCheck>
+    </ClCompile>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <ClCompile>
+      <WarningLevel>Level3</WarningLevel>
+      <Optimization>MaxSpeed</Optimization>
+      <FunctionLevelLinking>true</FunctionLevelLinking>
+      <IntrinsicFunctions>true</IntrinsicFunctions>
+      <SDLCheck>true</SDLCheck>
+      <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <Link>
+      <EnableCOMDATFolding>true</EnableCOMDATFolding>
+      <OptimizeReferences>true</OptimizeReferences>
+      <AdditionalDependencies>glew32.lib;glfw3dll.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+    <ClCompile>
+      <WarningLevel>Level3</WarningLevel>
+      <Optimization>MaxSpeed</Optimization>
+      <FunctionLevelLinking>true</FunctionLevelLinking>
+      <IntrinsicFunctions>true</IntrinsicFunctions>
+      <SDLCheck>true</SDLCheck>
+    </ClCompile>
+    <Link>
+      <EnableCOMDATFolding>true</EnableCOMDATFolding>
+      <OptimizeReferences>true</OptimizeReferences>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemGroup>
+    <ClCompile Include="logger.cpp" />
+    <ClCompile Include="new-game.cpp" />
+  </ItemGroup>
+  <ItemGroup>
+    <ClInclude Include="logger.h" />
+  </ItemGroup>
+  <ItemGroup>
+    <Text Include="gl.log" />
+  </ItemGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+  <ImportGroup Label="ExtensionTargets">
+  </ImportGroup>
+</Project>
Index: README.txt
===================================================================
--- README.txt	(revision 22b2c371823b36acd43ca7e3a7ac678f50f1f1fe)
+++ README.txt	(revision 21de283827884c6bca7ca5135db4e0eeb9dff282)
@@ -24,8 +24,9 @@
 ---------------------------------------
 
-Download the precompiled 32bit binaries of GLFW, GLEW, and glm (a header-only
-library). Create lib/ and include/ folders in the root opengl-game directory
-you cloned. Copy the include/GL/, include/GLFW/, and glm/ folders into your
-include/ folder and all the files in the lib/ folders of the GLFW and GLEW
-libraries into your lib/ folder (glm has no lib/ folder). This should be enough
+Download the precompiled 32bit binaries of GLFW and GLEW. Create lib/ and
+include/ folders in the root opengl-game directory you cloned. Copy the include/GL/ and include/GLFW/ folders into your include/ folder and all the files in
+the lib/ folders of the GLFW and GLEW libraries into your lib/ folder. Also
+copy the .dll files into the root opengl-game directory. This should be enough
 to compile and run the project.
+
+I would like to figure out how to statically compile glew and glfw to eliminate the need for the dlls.
