Index: TODO.txt
===================================================================
--- TODO.txt	(revision 25b47d78111d993d43913eb57cfe056b67e70164)
+++ TODO.txt	(revision 1e3dddf7672d6624eed97336ccc04da777e1fb8e)
@@ -1,6 +1,2 @@
-DEBUGGING
-==========
--Read the sections about shader debugging, starting from line 59
-
 TODO
 ==========
Index: new-game.cpp
===================================================================
--- new-game.cpp	(revision 25b47d78111d993d43913eb57cfe056b67e70164)
+++ new-game.cpp	(revision 1e3dddf7672d6624eed97336ccc04da777e1fb8e)
@@ -215,4 +215,5 @@
 
 double fps;
+unsigned int score = 0;
 
 vec3 cam_pos;
@@ -806,4 +807,5 @@
                if (((Asteroid*)objects[i])->hp <= 0) {
                   removeObjectFromScene(*objects[i], ubo);
+                  score++;
                }
             }
@@ -2284,6 +2286,7 @@
    */
 
-   stringstream ss;
-   ss << "FPS:   " << fps;
+   stringstream ssScore, ssFps;
+   ssScore << "Score: " << score;
+   ssFps << "FPS:   " << fps;
 
    {
@@ -2294,6 +2297,6 @@
          ImGuiWindowFlags_NoResize |
          ImGuiWindowFlags_NoMove);
-      ImGui::Text("Score: ???");
-      ImGui::Text(ss.str().c_str());
+      ImGui::Text(ssScore.str().c_str());
+      ImGui::Text(ssFps.str().c_str());
       ImGui::End();
    }
