Index: NewOpenGLGame.vcxproj
===================================================================
--- NewOpenGLGame.vcxproj	(revision 1a616e6e61882886c3e02b167e6974c73c8cafce)
+++ NewOpenGLGame.vcxproj	(revision 1c81bf0e5756dc9a8e9dfdd15900dde1b2da30db)
@@ -131,5 +131,4 @@
     <ClCompile Include="logger.cpp" />
     <ClCompile Include="new-game.cpp" />
-    <ClCompile Include="imgui_example.cpp" />
     <ClCompile Include="stb_image_write.h" />
     <ClCompile Include="stb_image.cpp" />
Index: new-game.cpp
===================================================================
--- new-game.cpp	(revision 1a616e6e61882886c3e02b167e6974c73c8cafce)
+++ new-game.cpp	(revision 1c81bf0e5756dc9a8e9dfdd15900dde1b2da30db)
@@ -515,4 +515,7 @@
    //glPolygonMode(GL_FRONT, GL_LINE);
 
+   // disable vsync to see real framerate
+   //glfwSwapInterval(0);
+
    while (!glfwWindowShouldClose(window)) {
       double current_seconds = glfwGetTime();
