Index: NewOpenGLGame.sln
===================================================================
--- NewOpenGLGame.sln	(revision b3671b599464ef62888e2dfd385ef73aa19dafca)
+++ NewOpenGLGame.sln	(revision 1c6cd5ef9174904582802fdcecc853491b15cd4d)
@@ -1,8 +1,10 @@
 ﻿
 Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio 15
-VisualStudioVersion = 15.0.26430.14
+# Visual Studio Version 16
+VisualStudioVersion = 16.0.29020.237
 MinimumVisualStudioVersion = 10.0.40219.1
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "NewOpenGLGame", "NewOpenGLGame.vcxproj", "{2D79C35D-6372-4B1F-8EFE-55F53BC9D0C7}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "VulkanGame", "VulkanGame.vcxproj", "{2AD86D3B-B06F-405A-99F3-941A24329905}"
 EndProject
 Global
@@ -22,7 +24,18 @@
 		{2D79C35D-6372-4B1F-8EFE-55F53BC9D0C7}.Release|x86.ActiveCfg = Release|Win32
 		{2D79C35D-6372-4B1F-8EFE-55F53BC9D0C7}.Release|x86.Build.0 = Release|Win32
+		{2AD86D3B-B06F-405A-99F3-941A24329905}.Debug|x64.ActiveCfg = Debug|x64
+		{2AD86D3B-B06F-405A-99F3-941A24329905}.Debug|x64.Build.0 = Debug|x64
+		{2AD86D3B-B06F-405A-99F3-941A24329905}.Debug|x86.ActiveCfg = Debug|Win32
+		{2AD86D3B-B06F-405A-99F3-941A24329905}.Debug|x86.Build.0 = Debug|Win32
+		{2AD86D3B-B06F-405A-99F3-941A24329905}.Release|x64.ActiveCfg = Release|x64
+		{2AD86D3B-B06F-405A-99F3-941A24329905}.Release|x64.Build.0 = Release|x64
+		{2AD86D3B-B06F-405A-99F3-941A24329905}.Release|x86.ActiveCfg = Release|Win32
+		{2AD86D3B-B06F-405A-99F3-941A24329905}.Release|x86.Build.0 = Release|Win32
 	EndGlobalSection
 	GlobalSection(SolutionProperties) = preSolution
 		HideSolutionNode = FALSE
 	EndGlobalSection
+	GlobalSection(ExtensibilityGlobals) = postSolution
+		SolutionGuid = {917DF9D1-80F5-4B8C-B930-C93DABDC8615}
+	EndGlobalSection
 EndGlobal
Index: README.txt
===================================================================
--- README.txt	(revision b3671b599464ef62888e2dfd385ef73aa19dafca)
+++ README.txt	(revision 1c6cd5ef9174904582802fdcecc853491b15cd4d)
@@ -53,23 +53,32 @@
 --------
 
-???
+Create an include directory inside the opengl-game folder
+
+Download GLM and copy the glm folder into /include
+Download the SDL2 pre-built Windows binaries
+ - Copy the SDL2 include folder into /include and rename it SDL2
+ - Add the location of the lib/x64 folder to the VS2019 project properties under Linker/General/Addition Library DIrectories
+
+Download the vulkan sdk
+ - Add the location of the Include folder to the VS2019 project properties under C/C++ -> General -> Addition Include DIrectories
+ - Add the location of the Lib folder to the VS2019 project properties under Linker -> General -> Addition Library DIrectories
 
 Linux:
 --------
 
+Download the vulkan sdk (make sure VULKAN_SDK_PATH in the makefile points to it)
+
 sudo apt-get install libxcb1-dev xorg-dev libsdl2-dev libglm-dev
-
-Download the vulkan sdk (make sure VULKAN_SDK_PATH in the makefile points to it)
 
 source setup-env.sh into your current shell
 
-make vulkcangame && ./vulkangame
+make vulkangame && ./vulkangame
 
 OSX
 --------
 
+Download the vulkan sdk (make sure VULKAN_SDK_PATH in the makefile points to it)
+
 brew install sdl2 (might need 'brew install sdl2 --HEAD')
 
-Download the vulkan sdk (make sure VULKAN_SDK_PATH in the makefile points to it)
-
-make vulkcangame && ./vulkangame
+make vulkangame && ./vulkangame
Index: VulkanGame.vcxproj
===================================================================
--- VulkanGame.vcxproj	(revision 1c6cd5ef9174904582802fdcecc853491b15cd4d)
+++ VulkanGame.vcxproj	(revision 1c6cd5ef9174904582802fdcecc853491b15cd4d)
@@ -0,0 +1,146 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup Label="ProjectConfigurations">
+    <ProjectConfiguration Include="Debug|Win32">
+      <Configuration>Debug</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|Win32">
+      <Configuration>Release</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Debug|x64">
+      <Configuration>Debug</Configuration>
+      <Platform>x64</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|x64">
+      <Configuration>Release</Configuration>
+      <Platform>x64</Platform>
+    </ProjectConfiguration>
+  </ItemGroup>
+  <PropertyGroup Label="Globals">
+    <VCProjectVersion>16.0</VCProjectVersion>
+    <ProjectGuid>{2AD86D3B-B06F-405A-99F3-941A24329905}</ProjectGuid>
+    <RootNamespace>VulkanGame</RootNamespace>
+    <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>true</UseDebugLibraries>
+    <PlatformToolset>v142</PlatformToolset>
+    <CharacterSet>MultiByte</CharacterSet>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>false</UseDebugLibraries>
+    <PlatformToolset>v142</PlatformToolset>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+    <CharacterSet>MultiByte</CharacterSet>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>true</UseDebugLibraries>
+    <PlatformToolset>v142</PlatformToolset>
+    <CharacterSet>MultiByte</CharacterSet>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>false</UseDebugLibraries>
+    <PlatformToolset>v142</PlatformToolset>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+    <CharacterSet>MultiByte</CharacterSet>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+  <ImportGroup Label="ExtensionSettings">
+  </ImportGroup>
+  <ImportGroup Label="Shared">
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <PropertyGroup Label="UserMacros" />
+  <PropertyGroup />
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+    <ClCompile>
+      <WarningLevel>Level3</WarningLevel>
+      <Optimization>Disabled</Optimization>
+      <SDLCheck>true</SDLCheck>
+      <ConformanceMode>true</ConformanceMode>
+      <LanguageStandard>stdcpp17</LanguageStandard>
+      <AdditionalIncludeDirectories>D:\VulkanSDK\1.1.108.0\Include;include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+    </ClCompile>
+    <Link>
+      <SubSystem>Console</SubSystem>
+      <AdditionalLibraryDirectories>C:\Users\dportnoy\Desktop\SDL2-2.0.9\lib\x64;D:\VulkanSDK\1.1.108.0\Lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+      <AdditionalDependencies>SDL2.lib;SDL2main.lib;vulkan-1.lib;%(AdditionalDependencies)</AdditionalDependencies>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <ClCompile>
+      <WarningLevel>Level3</WarningLevel>
+      <Optimization>Disabled</Optimization>
+      <SDLCheck>true</SDLCheck>
+      <ConformanceMode>true</ConformanceMode>
+      <AdditionalIncludeDirectories>C:\Users\dportnoy\Desktop\SDL2-2.0.9\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+    </ClCompile>
+    <Link>
+      <SubSystem>Console</SubSystem>
+      <AdditionalLibraryDirectories>C:\Users\dportnoy\Desktop\SDL2-2.0.9\lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+      <AdditionalDependencies>SDL2.lib;SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <ClCompile>
+      <WarningLevel>Level3</WarningLevel>
+      <Optimization>MaxSpeed</Optimization>
+      <FunctionLevelLinking>true</FunctionLevelLinking>
+      <IntrinsicFunctions>true</IntrinsicFunctions>
+      <SDLCheck>true</SDLCheck>
+      <ConformanceMode>true</ConformanceMode>
+    </ClCompile>
+    <Link>
+      <SubSystem>Console</SubSystem>
+      <EnableCOMDATFolding>true</EnableCOMDATFolding>
+      <OptimizeReferences>true</OptimizeReferences>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+    <ClCompile>
+      <WarningLevel>Level3</WarningLevel>
+      <Optimization>MaxSpeed</Optimization>
+      <FunctionLevelLinking>true</FunctionLevelLinking>
+      <IntrinsicFunctions>true</IntrinsicFunctions>
+      <SDLCheck>true</SDLCheck>
+      <ConformanceMode>true</ConformanceMode>
+    </ClCompile>
+    <Link>
+      <SubSystem>Console</SubSystem>
+      <EnableCOMDATFolding>true</EnableCOMDATFolding>
+      <OptimizeReferences>true</OptimizeReferences>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemGroup>
+    <ClCompile Include="game-gui-sdl.cpp" />
+    <ClCompile Include="vulkan-game.cpp" />
+  </ItemGroup>
+  <ItemGroup>
+    <ClInclude Include="game-gui-sdl.hpp" />
+    <ClInclude Include="game-gui.hpp" />
+  </ItemGroup>
+  <ItemGroup>
+    <Text Include="README.txt" />
+  </ItemGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+  <ImportGroup Label="ExtensionTargets">
+  </ImportGroup>
+</Project>
Index: vulkan-game.cpp
===================================================================
--- vulkan-game.cpp	(revision b3671b599464ef62888e2dfd385ef73aa19dafca)
+++ vulkan-game.cpp	(revision 1c6cd5ef9174904582802fdcecc853491b15cd4d)
@@ -420,5 +420,5 @@
 };
 
-int main() {
+int main(int argc, char* argv[]) {
 
 #ifdef NDEBUG
@@ -428,9 +428,7 @@
 #endif
 
-   /*
    mat4 matrix;
    vec4 vec;
    vec4 test = matrix * vec;
-   */
 
    cout << "Starting Vulkan game..." << endl;
