Index: OpenGLGame.vcxproj
===================================================================
--- OpenGLGame.vcxproj	(revision 4d5270224186a97160305465552d47e7bba1941c)
+++ OpenGLGame.vcxproj	(revision 11a48afd660868de5142d4f3174e9b57e0594fa8)
@@ -1,4 +1,4 @@
 ﻿<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
   <ItemGroup Label="ProjectConfigurations">
     <ProjectConfiguration Include="Debug|Win32">
@@ -22,4 +22,5 @@
     <ProjectGuid>{592F30FE-3B41-4EE6-A544-23F924C8A1C0}</ProjectGuid>
     <Keyword>Win32Proj</Keyword>
+    <WindowsTargetPlatformVersion>10.0.15063.0</WindowsTargetPlatformVersion>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
@@ -27,20 +28,20 @@
     <ConfigurationType>Application</ConfigurationType>
     <UseDebugLibraries>true</UseDebugLibraries>
-    <PlatformToolset>v140</PlatformToolset>
+    <PlatformToolset>v141</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
     <UseDebugLibraries>false</UseDebugLibraries>
-    <PlatformToolset>v140</PlatformToolset>
+    <PlatformToolset>v141</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
     <UseDebugLibraries>true</UseDebugLibraries>
-    <PlatformToolset>v140</PlatformToolset>
+    <PlatformToolset>v141</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
     <UseDebugLibraries>false</UseDebugLibraries>
-    <PlatformToolset>v140</PlatformToolset>
+    <PlatformToolset>v141</PlatformToolset>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
@@ -64,6 +65,6 @@
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
     <LinkIncremental>true</LinkIncremental>
-    <IncludePath>D:\Visual Studio Projects\include;$(IncludePath)</IncludePath>
-    <LibraryPath>D:\Visual Studio Projects\lib;$(LibraryPath)</LibraryPath>
+    <IncludePath>C:\Users\dportnoy\Desktop\opengl-game\include;D:\Visual Studio Projects\include;$(IncludePath)</IncludePath>
+    <LibraryPath>C:\Users\dportnoy\Desktop\opengl-game\lib;D:\Visual Studio Projects\lib;$(LibraryPath)</LibraryPath>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@@ -72,7 +73,11 @@
     <LibraryPath>D:\Visual Studio Projects\lib;$(LibraryPath)</LibraryPath>
   </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+    <IncludePath>C:\Users\dportnoy\Desktop\opengl-game\include;C:\Users\dportnoy\Desktop\opengl-game\include;$(IncludePath)</IncludePath>
+    <LibraryPath>C:\Users\dportnoy\Desktop\opengl-game\lib;C:\Users\dportnoy\Desktop\opengl-game\lib;$(LibraryPath)</LibraryPath>
+  </PropertyGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
     <ClCompile>
-      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
       <WarningLevel>Level3</WarningLevel>
@@ -108,6 +113,14 @@
     </Link>
   </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+    <Link>
+      <AdditionalDependencies>
+      </AdditionalDependencies>
+    </Link>
+  </ItemDefinitionGroup>
   <ItemGroup>
-    <ClCompile Include="game.cpp" />
+    <ClCompile Include="common\controls-new.cpp" />
+    <ClCompile Include="common\shader.cpp" />
+    <ClCompile Include="mygame.cpp" />
   </ItemGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
