Index: Client.java
===================================================================
--- Client.java	(revision de196228d2768514e5701bba65572d5bf1267ade)
+++ Client.java	(revision 04e726010bba2c93b4b71063012283cbb8844c3d)
@@ -1,9 +1,4 @@
 import java.io.*;
 import java.util.*;
-
-/*
- * An instance of this class should exist for every player that is online. THe PrintWriter is used to send messages to the player and the
- * Calender stores when he logged on.
- */
 
 public class Client {
Index: Connection.java
===================================================================
--- Connection.java	(revision de196228d2768514e5701bba65572d5bf1267ade)
+++ Connection.java	(revision 04e726010bba2c93b4b71063012283cbb8844c3d)
@@ -1,11 +1,4 @@
 import java.net.*;
 import java.io.*;
-
-/*
- * This class serves as a basis for the threads that the other projects use to listen to incoming messages over a network. The most important
- * method, run, initializes a connection based on the constructor arguments and calls different methods depending on the result, which could
- * range from a successful connection, to an unsuccessful one, to one that gets interrupted later on. Any class inheriting this one simply
- * has to extend the methods called in run and the processMessage method to customize the behavior in different situations.
- */
 
 public class Connection extends Thread {
Index: Map.java
===================================================================
--- Map.java	(revision de196228d2768514e5701bba65572d5bf1267ade)
+++ Map.java	(revision 04e726010bba2c93b4b71063012283cbb8844c3d)
@@ -4,5 +4,4 @@
 public class Map {
 	private Location[][] grid;
-	public Point startingLoc;
 	
 	public Map(int x, int y) {
@@ -45,5 +44,4 @@
 			in = new BufferedReader(new FileReader(structFile));
 			
-			startingLoc = new Point(0, 0);
 			while((loc = in.readLine()) != null) {
 				str = in.readLine();
@@ -52,7 +50,4 @@
 				
 				grid[x-1][y-1].setStruct(structMap.get(StructureType.valueOf(loc)));
-				if(StructureType.valueOf(loc) == StructureType.LoginPedestal) {
-					startingLoc = new Point(100*x-40, 100*y-50);
-				}
 			}
 		} catch(IOException ioe) {
Index: Player.java
===================================================================
--- Player.java	(revision de196228d2768514e5701bba65572d5bf1267ade)
+++ Player.java	(revision 04e726010bba2c93b4b71063012283cbb8844c3d)
@@ -1,9 +1,41 @@
-
-/*
- * This class contains most of the information about a player and an instance should exist for every registered player, whether or not he
- * is online.
- */
 
 public class Player implements Comparable<Player> {
+	/*
+Dim ID As Integer					added
+Dim GameID As Integer				unnecessary	
+Dim Name As String					added
+Dim Password As String				added
+Dim Online As Boolean				probably unnecessary
+Dim State As Integer				not added yet
+Dim currentChannel As Channel		added
+Dim Chat As String					not added yet
+Dim Job As Integer					added
+Dim Level As Integer				added
+Dim Inventory() As Item				not added yet
+Dim ItemAmount As Integer			not added yet
+Dim Spells() As Spell				not added yet
+Dim Location As MapPoint			added
+Dim TargetLocation As MapPoint		added
+Dim TargetEnemy As Integer			not added yet
+Dim TargetItem As Integer			not added yet
+Dim Gender As Integer				added
+Dim Speed As Integer				added
+Dim Damage As String				added
+Dim Cooldown As Integer				added
+Dim LastAttacked As Integer			added
+Dim ExtraPoints As Integer			added
+Dim Strength As Integer				added
+Dim Dexterity As Integer			added
+Dim Constitution As Integer			added
+Dim Charisma As Integer				added
+Dim Wisdom As Integer				added
+Dim Intelligence As Integer			added
+Dim HitPoints As Integer			added
+Dim MaxHitPoints As Integer			added
+Dim ManaPoints As Integer			added
+Dim MaxManaPoints As Integer		added
+Dim Experience As Integer			added
+Dim Gold As Integer					added
+	*/
 	private int id;
 	private String name;
@@ -300,5 +332,5 @@
 
 	public void setLoc(Point loc) {
-		this.loc = new Point(loc.getX(), loc.getY());
+		this.loc = loc;
 	}
 
