Index: common/Player.cpp
===================================================================
--- common/Player.cpp	(revision a78c38754136731c3ae621769ad3b1cfaa9b4009)
+++ common/Player.cpp	(revision 035d852ae6e2f078efaef69581b9333b11d3a221)
@@ -100,9 +100,4 @@
       FLOAT_POSITION newPos;
 
-      //cout << "pos.x: " << pos.x << endl;
-      //cout << "pos.y: " << pos.y << endl;
-      //cout << "target.x: " << target.x << endl;
-      //cout << "target.y: " << target.y << endl;
-
       if (dist <= pixels) {
          newPos.x = target.x;
@@ -117,9 +112,7 @@
       case WorldMap::TERRAIN_OCEAN:
       case WorldMap::TERRAIN_ROCK:
-         cout << "Encountered invalid terrain" << endl;
          target.x = pos.x;
          target.y = pos.y;
          moveCanceled = true;
-         cout << "move canceled" << endl;
          break;
       default: // if there are no obstacles
@@ -131,14 +124,11 @@
       // using moveCanceled in a hacky way just to indicate that the server
       // has updated some player info. Should change the variable name
-      cout << "Object at location: " << map->getObject(newPos.x/25, newPos.y/25) << endl;
       switch(map->getObject(newPos.x/25, newPos.y/25)) {
       case WorldMap::OBJECT_BLUE_FLAG:
          hasBlueFlag = true;
-         cout << "Player got blue flag" << endl;
          moveCanceled = true;
          break;
       case WorldMap::OBJECT_RED_FLAG:
          hasRedFlag = true;
-         cout << "Player got red flag" << endl;
          moveCanceled = true;
          break;
@@ -148,7 +138,4 @@
    timeLastUpdated = curTime;
 
-   if (moveCanceled)
-      cout << "moveCancled == true" << endl;
-
    return !moveCanceled;
 }
