source:
opengl-game@
3b7d497
| Name | Size | Rev | Age | Author | Last Change |
|---|---|---|---|---|---|
| assets | e1f88a9 | 5 years | Create a system to draw and switch between different screens, a Screen … | ||
| deploy | f71d87d | 7 years | Start changing the laser fragment shader to allow each laser to be … | ||
| docs | 78c3045 | 5 years | Update the Linux build instructions and makefile recipe for the OpenGL … | ||
| gl-shaders | 52a02e6 | 6 years | Add a primitive topology parameter to the GraphicsPipeline_Vulkan … | ||
| gui | aa7707d | 5 years | Update the Vulkan SDK version and get the latest code compiling on Windows | ||
| IMGUI | 3b7d497 | 5 years | Start implementing an ImGUI ui on top of SDL and Vulkan using some … | ||
| resources | c205c3a | 5 years | In VulkanSFMLReference, use the Vulkan SDK version of vulkan.h instead … | ||
| shaders | 4a9416a | 6 years | Create a pipeline and shaders to render explosions | ||
| textures | 237cbec | 6 years | Create a pipeline and shaders to render multicolored lasers | ||
| .gitignore | 181 bytes | aaf27cd | 5 years | In OpenGLReference, fix an OpenGL error when adding new objects | |
| compile.bat | 200 bytes | 681dbe8 | 5 years | Update compile.bat to use the existing VULKAN_SDK environment variable | |
| compile.sh | 585 bytes | c8c6da8 | 6 years | Create the overlay texture using different flags based on the SDL … | |
| compiler.hpp | 287 bytes | 301d0d4 | 6 years | Rename Compiler.h to compiler.hpp | |
| consts.hpp | 447 bytes | e1f88a9 | 5 years | Create a system to draw and switch between different screens, a Screen … | |
| crash-logger.cpp | 7.9 KB | 87c8f1a | 6 years | In vaulkangame, define vertex buffer and index buffer data and … | |
| crash-logger.hpp | 175 bytes | 2beb6c7 | 6 years | Move the crash log file definition to consts.hpp | |
| FileStackWalker.cpp | 358 bytes | 5529ab5 | 6 years | Rename CrashLogger.cpp to crash-logger.cpp and CrashLogger.h to … | |
| FileStackWalker.h | 246 bytes | d9b6a1c | 6 years | Print a stack trace in the event of a crash. Currently, the code for … | |
| game-gui-glfw.cpp | 4.2 KB | 1802a41 | 6 years | Make openglref compile | |
| game-gui-glfw.hpp | 1.4 KB | a0da009 | 6 years | Add a window resize callback in gamegui and add an unknown event type … | |
| game-gui-sdl.cpp | 4.8 KB | c324d6a | 5 years | Make some minor updates to VulkanGame | |
| game-gui-sdl.hpp | 948 bytes | c324d6a | 5 years | Make some minor updates to VulkanGame | |
| game-gui.hpp | 1.8 KB | e1f88a9 | 5 years | Create a system to draw and switch between different screens, a Screen … | |
| graphics-pipeline.hpp | 439 bytes | 83b5b4b | 6 years | Handle window resize events in openglgame | |
| graphics-pipeline_opengl.cpp | 2.7 KB | 0b1b52d | 6 years | In openglgame, port over the functionality to specify and initialize … | |
| graphics-pipeline_opengl.hpp | 1.2 KB | 0b1b52d | 6 years | In openglgame, port over the functionality to specify and initialize … | |
| graphics-pipeline_vulkan.hpp | 29.1 KB | 52a02e6 | 6 years | Add a primitive topology parameter to the GraphicsPipeline_Vulkan … | |
| laser.png | 1.9 KB | 9f9f9a7 | 7 years | Improve the laser rendering algorithm by using a translucent white … | |
| logger.cpp | 1.6 KB | 1fcca9e | 6 years | Rename logger.h to logger.hpp | |
| logger.hpp | 347 bytes | 1fcca9e | 6 years | Rename logger.h to logger.hpp | |
| main-opengl.cpp | 595 bytes | 2e77b3f | 6 years | Move the debug status output from the main functions to the openglgame … | |
| main-vulkan.cpp | 792 bytes | 3b7d497 | 5 years | Start implementing an ImGUI ui on top of SDL and Vulkan using some … | |
| makefile | 3.2 KB | 670c09a | 5 years | Fix makefile formatting | |
| new-game.cpp | 88.2 KB | c324d6a | 5 years | Make some minor updates to VulkanGame | |
| NewOpenGLGame.sln | 4.3 KB | 57d43d0 | 5 years | Add an example project using Vulkan with SFML, with SFML statically linked | |
| opengl-game.cpp | 10.3 KB | 5a23277 | 6 years | Replace the key event in game-gui with distinct key up and key down events | |
| opengl-game.hpp | 2.2 KB | 0b1b52d | 6 years | In openglgame, port over the functionality to specify and initialize … | |
| opengl-notes.txt | 1.6 KB | 9dd2eb7 | 8 years | Implement Phong shading in the color and texture shaders | |
| OpenGLGame.vcxproj | 8.0 KB | 3de31cf | 6 years | Add and begin implementing an OpenGL version of the GraphicsPipeline class | |
| OpenGLReference.vcxproj | 9.2 KB | a2f62d7 | 5 years | Make some minor updates to OpenGLReference | |
| OpenGLReference.vcxproj.filters | 3.2 KB | e66fd66 | 5 years | In OpenGLReference, change all enums to enum classes and update IMGUI … | |
| sdl-game.cpp | 26.5 KB | 3b7d497 | 5 years | Start implementing an ImGUI ui on top of SDL and Vulkan using some … | |
| sdl-game.hpp | 2.4 KB | 3b7d497 | 5 years | Start implementing an ImGUI ui on top of SDL and Vulkan using some … | |
| StackWalker.cpp | 51.9 KB | d9b6a1c | 6 years | Print a stack trace in the event of a crash. Currently, the code for … | |
| StackWalker.h | 9.7 KB | d9b6a1c | 6 years | Print a stack trace in the event of a crash. Currently, the code for … | |
| stb_image.h | 257.1 KB | e68d549 | 5 years | Remove the STB_IMAGE_IMPLEMENTATION definition from stb_image.h | |
| utils.cpp | 1.2 KB | 0807aeb | 6 years | Spawn asteroids at a regular interval and make them move in the … | |
| utils.hpp | 938 bytes | 0807aeb | 6 years | Spawn asteroids at a regular interval and make them move in the … | |
| vulkan-game.cpp | 84.8 KB | 3b7d497 | 5 years | Start implementing an ImGUI ui on top of SDL and Vulkan using some … | |
| vulkan-game.hpp | 18.7 KB | 3b7d497 | 5 years | Start implementing an ImGUI ui on top of SDL and Vulkan using some … | |
| vulkan-ref.cpp | 82.8 KB | cd487fb | 6 years | Replace some couts with runtime_exceptions and, in vulkangame, only … | |
| vulkan-utils-new.cpp | 1.6 KB | c205c3a | 5 years | In VulkanSFMLReference, use the Vulkan SDK version of vulkan.h instead … | |
| vulkan-utils-new.hpp | 892 bytes | c205c3a | 5 years | In VulkanSFMLReference, use the Vulkan SDK version of vulkan.h instead … | |
| vulkan-utils.cpp | 22.0 KB | c324d6a | 5 years | Make some minor updates to VulkanGame | |
| vulkan-utils.hpp | 6.3 KB | b8d4456 | 5 years | Add x and y coordinates to mouse events | |
| Vulkan.cpp | 91.8 KB | c205c3a | 5 years | In VulkanSFMLReference, use the Vulkan SDK version of vulkan.h instead … | |
| VulkanGame.vcxproj | 9.9 KB | 3b7d497 | 5 years | Start implementing an ImGUI ui on top of SDL and Vulkan using some … | |
| VulkanGame.vcxproj.filters | 4.0 KB | 3b7d497 | 5 years | Start implementing an ImGUI ui on top of SDL and Vulkan using some … | |
| VulkanReference.vcxproj | 7.8 KB | 681dbe8 | 5 years | Update compile.bat to use the existing VULKAN_SDK environment variable | |
| VulkanSFMLReference.vcxproj | 8.4 KB | c205c3a | 5 years | In VulkanSFMLReference, use the Vulkan SDK version of vulkan.h instead … | |
| VulkanSFMLReference.vcxproj.filters | 1.2 KB | e66fd66 | 5 years | In OpenGLReference, change all enums to enum classes and update IMGUI … |
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