| 1 | #ifndef _VULKAN_GAME_H
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| 2 | #define _VULKAN_GAME_H
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| 3 |
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| 4 | #include <glm/glm.hpp>
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| 5 | #include <glm/gtc/matrix_transform.hpp>
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| 6 |
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| 7 | #include "game-gui-sdl.hpp"
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| 8 | #include "graphics-pipeline_vulkan.hpp"
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| 9 |
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| 10 | #include "vulkan-utils.hpp"
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| 11 |
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| 12 | using namespace glm;
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| 13 |
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| 14 | #ifdef NDEBUG
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| 15 | const bool ENABLE_VALIDATION_LAYERS = false;
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| 16 | #else
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| 17 | const bool ENABLE_VALIDATION_LAYERS = true;
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| 18 | #endif
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| 19 |
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| 20 | struct ModelVertex {
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| 21 | vec3 pos;
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| 22 | vec3 color;
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| 23 | vec2 texCoord;
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| 24 | };
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| 25 |
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| 26 | struct OverlayVertex {
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| 27 | vec3 pos;
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| 28 | vec2 texCoord;
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| 29 | };
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| 30 |
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| 31 | struct ShipVertex {
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| 32 | vec3 pos;
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| 33 | vec3 color;
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| 34 | vec3 normal;
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| 35 | unsigned int objIndex;
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| 36 | };
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| 37 |
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| 38 | struct UBO_VP_mats {
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| 39 | alignas(16) mat4 view;
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| 40 | alignas(16) mat4 proj;
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| 41 | };
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| 42 |
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| 43 | struct SBO_SceneObject {
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| 44 | alignas(16) mat4 model;
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| 45 | };
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| 46 |
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| 47 | class VulkanGame {
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| 48 | public:
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| 49 | VulkanGame(int maxFramesInFlight);
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| 50 | ~VulkanGame();
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| 51 |
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| 52 | void run(int width, int height, unsigned char guiFlags);
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| 53 |
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| 54 | private:
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| 55 | const int MAX_FRAMES_IN_FLIGHT;
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| 56 |
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| 57 | const float NEAR_CLIP = 0.1f;
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| 58 | const float FAR_CLIP = 100.0f;
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| 59 | const float FOV_ANGLE = 67.0f;
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| 60 |
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| 61 | vec3 cam_pos;
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| 62 |
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| 63 | UBO_VP_mats object_VP_mats;
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| 64 | SBO_SceneObject so_Object;
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| 65 |
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| 66 | UBO_VP_mats ship_VP_mats;
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| 67 | SBO_SceneObject so_Ship;
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| 68 |
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| 69 | GameGui* gui;
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| 70 |
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| 71 | GraphicsPipeline_Vulkan<ModelVertex> modelPipeline;
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| 72 | GraphicsPipeline_Vulkan<OverlayVertex> overlayPipeline;
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| 73 | GraphicsPipeline_Vulkan<ShipVertex> shipPipeline;
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| 74 |
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| 75 | SDL_version sdlVersion;
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| 76 | SDL_Window* window = nullptr;
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| 77 | SDL_Renderer* renderer = nullptr;
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| 78 |
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| 79 | SDL_Texture* uiOverlay = nullptr;
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| 80 |
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| 81 | VkInstance instance;
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| 82 | VkDebugUtilsMessengerEXT debugMessenger;
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| 83 | VkSurfaceKHR surface; // TODO: Change the variable name to vulkanSurface
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| 84 | VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
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| 85 | VkDevice device;
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| 86 |
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| 87 | VkQueue graphicsQueue;
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| 88 | VkQueue presentQueue;
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| 89 |
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| 90 | VkSwapchainKHR swapChain;
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| 91 | vector<VkImage> swapChainImages;
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| 92 | VkFormat swapChainImageFormat;
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| 93 | VkExtent2D swapChainExtent;
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| 94 | vector<VkImageView> swapChainImageViews;
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| 95 | vector<VkFramebuffer> swapChainFramebuffers;
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| 96 |
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| 97 | VkRenderPass renderPass;
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| 98 | VkCommandPool commandPool;
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| 99 | vector<VkCommandBuffer> commandBuffers;
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| 100 |
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| 101 | VulkanImage depthImage;
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| 102 |
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| 103 | VkSampler textureSampler;
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| 104 |
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| 105 | // TODO: I should probably rename the uniformBuffer* and storageBuffer*
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| 106 | // variables to better reflect the data they hold
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| 107 |
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| 108 | vector<VkBuffer> uniformBuffers_scenePipeline;
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| 109 | vector<VkDeviceMemory> uniformBuffersMemory_scenePipeline;
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| 110 |
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| 111 | vector<VkDescriptorBufferInfo> uniformBufferInfoList_scenePipeline;
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| 112 |
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| 113 | vector<VkBuffer> storageBuffers_scenePipeline;
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| 114 | vector<VkDeviceMemory> storageBuffersMemory_scenePipeline;
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| 115 |
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| 116 | vector<VkDescriptorBufferInfo> storageBufferInfoList_scenePipeline;
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| 117 |
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| 118 | vector<VkBuffer> uniformBuffers_shipPipeline;
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| 119 | vector<VkDeviceMemory> uniformBuffersMemory_shipPipeline;
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| 120 |
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| 121 | vector<VkDescriptorBufferInfo> uniformBufferInfoList_shipPipeline;
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| 122 |
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| 123 | vector<VkBuffer> storageBuffers_shipPipeline;
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| 124 | vector<VkDeviceMemory> storageBuffersMemory_shipPipeline;
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| 125 |
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| 126 | vector<VkDescriptorBufferInfo> storageBufferInfoList_shipPipeline;
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| 127 |
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| 128 | VulkanImage floorTextureImage;
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| 129 | VkDescriptorImageInfo floorTextureImageDescriptor;
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| 130 |
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| 131 | VulkanImage sdlOverlayImage;
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| 132 | VkDescriptorImageInfo sdlOverlayImageDescriptor;
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| 133 |
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| 134 | TTF_Font* font;
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| 135 | SDL_Texture* fontSDLTexture;
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| 136 |
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| 137 | SDL_Texture* imageSDLTexture;
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| 138 |
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| 139 | vector<VkSemaphore> imageAvailableSemaphores;
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| 140 | vector<VkSemaphore> renderFinishedSemaphores;
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| 141 | vector<VkFence> inFlightFences;
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| 142 |
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| 143 | size_t currentFrame;
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| 144 |
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| 145 | bool framebufferResized;
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| 146 |
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| 147 | bool initWindow(int width, int height, unsigned char guiFlags);
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| 148 | void initVulkan();
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| 149 | void initGraphicsPipelines();
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| 150 | void initMatrices();
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| 151 | void mainLoop();
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| 152 | void updateScene(uint32_t currentImage);
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| 153 | void renderUI();
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| 154 | void renderScene();
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| 155 | void cleanup();
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| 156 |
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| 157 | void createVulkanInstance(const vector<const char*> &validationLayers);
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| 158 | void setupDebugMessenger();
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| 159 | void populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo);
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| 160 | void createVulkanSurface();
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| 161 | void pickPhysicalDevice(const vector<const char*>& deviceExtensions);
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| 162 | bool isDeviceSuitable(VkPhysicalDevice physicalDevice, const vector<const char*>& deviceExtensions);
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| 163 | void createLogicalDevice(
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| 164 | const vector<const char*> validationLayers,
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| 165 | const vector<const char*>& deviceExtensions);
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| 166 | void createSwapChain();
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| 167 | void createImageViews();
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| 168 | void createRenderPass();
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| 169 | VkFormat findDepthFormat();
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| 170 | void createCommandPool();
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| 171 | void createImageResources();
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| 172 |
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| 173 | void createTextureSampler();
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| 174 | void createFramebuffers();
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| 175 | void createCommandBuffers();
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| 176 | void createSyncObjects();
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| 177 |
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| 178 | template<class VertexType>
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| 179 | vector<VertexType> addVertexNormals(vector<VertexType> vertices);
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| 180 |
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| 181 | template<class VertexType>
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| 182 | vector<VertexType> addObjectIndex(unsigned int objIndex, vector<VertexType> vertices);
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| 183 |
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| 184 | void createBufferSet(VkDeviceSize bufferSize, VkBufferUsageFlags flags,
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| 185 | vector<VkBuffer>& buffers, vector<VkDeviceMemory>& buffersMemory, vector<VkDescriptorBufferInfo>& bufferInfoList);
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| 186 |
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| 187 | void recreateSwapChain();
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| 188 |
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| 189 | void cleanupSwapChain();
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| 190 |
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| 191 | static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(
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| 192 | VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
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| 193 | VkDebugUtilsMessageTypeFlagsEXT messageType,
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| 194 | const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
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| 195 | void* pUserData);
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| 196 | };
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| 197 |
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| 198 | template<class VertexType>
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| 199 | vector<VertexType> VulkanGame::addVertexNormals(vector<VertexType> vertices) {
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| 200 | for (unsigned int i = 0; i < vertices.size(); i += 3) {
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| 201 | vec3 p1 = vertices[i].pos;
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| 202 | vec3 p2 = vertices[i+1].pos;
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| 203 | vec3 p3 = vertices[i+2].pos;
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| 204 |
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| 205 | vec3 normal = normalize(cross(p2 - p1, p3 - p1));
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| 206 | normal.z = -normal.z;
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| 207 |
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| 208 | // Add the same normal for all 3 vertices
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| 209 | vertices[i].normal = normal;
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| 210 | vertices[i+1].normal = normal;
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| 211 | vertices[i+2].normal = normal;
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| 212 | }
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| 213 |
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| 214 | return vertices;
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| 215 | }
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| 216 |
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| 217 | template<class VertexType>
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| 218 | vector<VertexType> VulkanGame::addObjectIndex(unsigned int objIndex, vector<VertexType> vertices) {
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| 219 | for (VertexType& vertex : vertices) {
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| 220 | vertex.objIndex = objIndex;
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| 221 | }
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| 222 |
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| 223 | return vertices;
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| 224 | }
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| 225 |
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| 226 | #endif // _VULKAN_GAME_H
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