feature/imgui-sdl
points-test
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Last change
on this file since c61323a was b6e60b4, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 6 years ago |
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In vulkangame and openglgame:
- use int instead of usigned int for width and heights paremters
- Fix a bug where GUI_FLAGS_WINDOW_FULLSCREEN was being incorrectly checked
- Print the size of a window after it has been created
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Property mode
set to
100644
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File size:
439 bytes
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| 1 | #ifndef _VULKAN_GAME_H
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| 2 | #define _VULKAN_GAME_H
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| 3 |
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| 4 | #include "game-gui-sdl.hpp"
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| 5 |
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| 6 | class VulkanGame {
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| 7 | public:
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| 8 | VulkanGame();
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| 9 | ~VulkanGame();
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| 10 |
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| 11 | void run(int width, int height, unsigned char guiFlags);
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| 12 |
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| 13 | private:
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| 14 | GameGui* gui;
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| 15 | SDL_Window* window;
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| 16 |
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| 17 | bool initWindow(int width, int height, unsigned char guiFlags);
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| 18 | void initVulkan();
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| 19 | void mainLoop();
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| 20 | void cleanup();
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| 21 | };
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| 22 |
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| 23 | #endif // _VULKAN_GAME_H
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