| 1 | #ifndef _VULKAN_GAME_H
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| 2 | #define _VULKAN_GAME_H
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| 3 |
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| 4 | #include <glm/glm.hpp>
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| 5 |
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| 6 | #include "game-gui-sdl.hpp"
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| 7 | #include "graphics-pipeline_vulkan.hpp"
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| 8 |
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| 9 | #include "vulkan-utils.hpp"
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| 10 |
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| 11 | #ifdef NDEBUG
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| 12 | const bool ENABLE_VALIDATION_LAYERS = false;
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| 13 | #else
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| 14 | const bool ENABLE_VALIDATION_LAYERS = true;
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| 15 | #endif
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| 16 |
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| 17 | // TODO: Figure out if these structs should be defined in the VulkanGame class
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| 18 |
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| 19 | struct Vertex {
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| 20 | glm::vec3 pos;
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| 21 | glm::vec3 color;
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| 22 | glm::vec2 texCoord;
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| 23 | };
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| 24 |
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| 25 | struct OverlayVertex {
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| 26 | glm::vec3 pos;
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| 27 | glm::vec2 texCoord;
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| 28 | };
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| 29 |
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| 30 | class VulkanGame {
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| 31 | public:
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| 32 | VulkanGame(int maxFramesInFlight);
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| 33 | ~VulkanGame();
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| 34 |
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| 35 | void run(int width, int height, unsigned char guiFlags);
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| 36 |
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| 37 | private:
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| 38 | const int MAX_FRAMES_IN_FLIGHT;
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| 39 |
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| 40 | GameGui* gui;
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| 41 |
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| 42 | vector<GraphicsPipeline_Vulkan> graphicsPipelines;
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| 43 |
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| 44 | SDL_version sdlVersion;
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| 45 | SDL_Window* window = nullptr;
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| 46 | SDL_Renderer* renderer = nullptr;
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| 47 |
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| 48 | SDL_Texture* uiOverlay = nullptr;
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| 49 |
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| 50 | VkInstance instance;
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| 51 | VkDebugUtilsMessengerEXT debugMessenger;
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| 52 | VkSurfaceKHR surface; // TODO: Change the variable name to vulkanSurface
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| 53 | VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
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| 54 | VkDevice device;
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| 55 |
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| 56 | VkQueue graphicsQueue;
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| 57 | VkQueue presentQueue;
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| 58 |
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| 59 | VkSwapchainKHR swapChain;
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| 60 | vector<VkImage> swapChainImages;
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| 61 | VkFormat swapChainImageFormat;
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| 62 | VkExtent2D swapChainExtent;
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| 63 | vector<VkImageView> swapChainImageViews;
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| 64 | vector<VkFramebuffer> swapChainFramebuffers;
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| 65 |
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| 66 | VkRenderPass renderPass;
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| 67 | VkCommandPool commandPool;
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| 68 | vector<VkCommandBuffer> commandBuffers;
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| 69 |
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| 70 | VulkanImage depthImage;
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| 71 |
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| 72 | VkSampler textureSampler;
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| 73 |
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| 74 | vector<VkDescriptorBufferInfo> uniformBufferInfoList;
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| 75 |
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| 76 | // These are currently to store the MVP matrix
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| 77 | // I should figure out if it makes sense to use them for other uniforms in the future
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| 78 | // If not, I should rename them to better indicate their purpose.
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| 79 | // I should also decide if I can use these for all shaders, or if I need a separapte set of buffers for each one
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| 80 | vector<VkBuffer> uniformBuffers;
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| 81 | vector<VkDeviceMemory> uniformBuffersMemory;
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| 82 |
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| 83 | VulkanImage floorTextureImage;
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| 84 | VkDescriptorImageInfo floorTextureImageDescriptor;
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| 85 |
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| 86 | VulkanImage sdlOverlayImage;
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| 87 | VkDescriptorImageInfo sdlOverlayImageDescriptor;
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| 88 |
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| 89 | vector<VkSemaphore> imageAvailableSemaphores;
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| 90 | vector<VkSemaphore> renderFinishedSemaphores;
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| 91 | vector<VkFence> inFlightFences;
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| 92 |
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| 93 | size_t currentFrame;
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| 94 |
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| 95 | bool framebufferResized;
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| 96 |
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| 97 | bool initWindow(int width, int height, unsigned char guiFlags);
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| 98 | void initVulkan();
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| 99 | void mainLoop();
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| 100 | void renderUI();
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| 101 | void renderScene();
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| 102 | void cleanup();
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| 103 |
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| 104 | void createVulkanInstance(const vector<const char*> &validationLayers);
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| 105 | void setupDebugMessenger();
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| 106 | void populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo);
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| 107 | void createVulkanSurface();
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| 108 | void pickPhysicalDevice(const vector<const char*>& deviceExtensions);
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| 109 | bool isDeviceSuitable(VkPhysicalDevice physicalDevice, const vector<const char*>& deviceExtensions);
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| 110 | void createLogicalDevice(
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| 111 | const vector<const char*> validationLayers,
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| 112 | const vector<const char*>& deviceExtensions);
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| 113 | void createSwapChain();
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| 114 | void createImageViews();
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| 115 | void createRenderPass();
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| 116 | VkFormat findDepthFormat();
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| 117 | void createCommandPool();
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| 118 | void createImageResources();
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| 119 |
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| 120 | void createTextureSampler();
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| 121 | void createFramebuffers();
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| 122 | void createUniformBuffers();
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| 123 | void createCommandBuffers();
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| 124 | void createSyncObjects();
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| 125 |
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| 126 | void cleanupSwapChain();
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| 127 |
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| 128 | static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(
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| 129 | VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
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| 130 | VkDebugUtilsMessageTypeFlagsEXT messageType,
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| 131 | const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
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| 132 | void* pUserData);
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| 133 | };
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| 134 |
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| 135 | #endif // _VULKAN_GAME_H
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