feature/imgui-sdl
points-test
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Last change
on this file since 90a424f was 90a424f, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 6 years ago |
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In vulkangame, add code to create a Vulkan surface and pick a physical device
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-
Property mode
set to
100644
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File size:
1.4 KB
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| 1 | #ifndef _VULKAN_GAME_H
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| 2 | #define _VULKAN_GAME_H
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| 3 |
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| 4 | #include "game-gui-sdl.hpp"
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| 5 |
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| 6 | #ifdef NDEBUG
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| 7 | const bool ENABLE_VALIDATION_LAYERS = false;
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| 8 | #else
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| 9 | const bool ENABLE_VALIDATION_LAYERS = true;
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| 10 | #endif
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| 11 |
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| 12 | class VulkanGame {
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| 13 | public:
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| 14 | VulkanGame();
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| 15 | ~VulkanGame();
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| 16 |
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| 17 | void run(int width, int height, unsigned char guiFlags);
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| 18 |
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| 19 | private:
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| 20 | GameGui* gui;
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| 21 |
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| 22 | SDL_version sdlVersion;
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| 23 | SDL_Window* window;
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| 24 | SDL_Renderer* renderer;
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| 25 |
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| 26 | VkInstance instance;
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| 27 | VkDebugUtilsMessengerEXT debugMessenger;
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| 28 | VkSurfaceKHR surface;
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| 29 | VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
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| 30 |
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| 31 | bool initWindow(int width, int height, unsigned char guiFlags);
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| 32 | void initVulkan();
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| 33 | void mainLoop();
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| 34 | void cleanup();
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| 35 |
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| 36 | void createVulkanInstance(const vector<const char*> &validationLayers);
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| 37 | void setupDebugMessenger();
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| 38 | void populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo);
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| 39 | void createVulkanSurface();
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| 40 | void pickPhysicalDevice();
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| 41 | bool isDeviceSuitable(VkPhysicalDevice device);
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| 42 |
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| 43 | static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(
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| 44 | VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
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| 45 | VkDebugUtilsMessageTypeFlagsEXT messageType,
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| 46 | const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
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| 47 | void* pUserData);
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| 48 | };
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| 49 |
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| 50 | #endif // _VULKAN_GAME_H
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