source: opengl-game/vulkan-game.hpp@ f94eea9

feature/imgui-sdl points-test
Last change on this file since f94eea9 was f94eea9, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 6 years ago

In vulkangame, add code to create image views

  • Property mode set to 100644
File size: 2.0 KB
RevLine 
[99d44b2]1#ifndef _VULKAN_GAME_H
2#define _VULKAN_GAME_H
[e8ebc76]3
[0df3c9a]4#include "game-gui-sdl.hpp"
5
[2e77b3f]6#ifdef NDEBUG
7 const bool ENABLE_VALIDATION_LAYERS = false;
8#else
9 const bool ENABLE_VALIDATION_LAYERS = true;
10#endif
11
[99d44b2]12class VulkanGame {
[e8ebc76]13 public:
[99d44b2]14 VulkanGame();
15 ~VulkanGame();
[0df3c9a]16
[b6e60b4]17 void run(int width, int height, unsigned char guiFlags);
[0df3c9a]18
19 private:
20 GameGui* gui;
[c559904]21
22 SDL_version sdlVersion;
[0df3c9a]23 SDL_Window* window;
[c1d9b2a]24 SDL_Renderer* renderer;
25
26 VkInstance instance;
27 VkDebugUtilsMessengerEXT debugMessenger;
[fe5c3ba]28 VkSurfaceKHR surface; // TODO: Change the variable name to vulkanSurface
[90a424f]29 VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
[c1c2021]30 VkDevice device;
31
32 VkQueue graphicsQueue;
33 VkQueue presentQueue;
[0df3c9a]34
[502bd0b]35 VkSwapchainKHR swapChain;
36 vector<VkImage> swapChainImages;
37 VkFormat swapChainImageFormat;
38 VkExtent2D swapChainExtent;
[f94eea9]39 vector<VkImageView> swapChainImageViews;
[502bd0b]40
[b6e60b4]41 bool initWindow(int width, int height, unsigned char guiFlags);
[0df3c9a]42 void initVulkan();
43 void mainLoop();
[a0c5f28]44 void renderUI();
45 void renderScene();
[0df3c9a]46 void cleanup();
[c1d9b2a]47
48 void createVulkanInstance(const vector<const char*> &validationLayers);
49 void setupDebugMessenger();
50 void populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo);
[90a424f]51 void createVulkanSurface();
[fe5c3ba]52 void pickPhysicalDevice(const vector<const char*>& deviceExtensions);
53 bool isDeviceSuitable(VkPhysicalDevice device, const vector<const char*>& deviceExtensions);
[c1c2021]54 void createLogicalDevice(
55 const vector<const char*> validationLayers,
56 const vector<const char*>& deviceExtensions);
[502bd0b]57 void createSwapChain();
[f94eea9]58 void createImageViews();
59
[c1c2021]60 void cleanupSwapChain();
[c1d9b2a]61
62 static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(
63 VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
64 VkDebugUtilsMessageTypeFlagsEXT messageType,
65 const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
66 void* pUserData);
[e8ebc76]67};
68
[99d44b2]69#endif // _VULKAN_GAME_H
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