feature/imgui-sdl
points-test
Last change
on this file since f133da0 was c1d9b2a, checked in by Dmitry Portnoy <dmp1488@…>, 6 years ago |
In vulkangame, create a Vulkan instance and enable the Vulkan debug extension, and move the code that clears the screen to black into the main loop.
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Property mode
set to
100644
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File size:
1.2 KB
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[99d44b2] | 1 | #ifndef _VULKAN_GAME_H
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| 2 | #define _VULKAN_GAME_H
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[e8ebc76] | 3 |
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[0df3c9a] | 4 | #include "game-gui-sdl.hpp"
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| 5 |
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[2e77b3f] | 6 | #ifdef NDEBUG
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| 7 | const bool ENABLE_VALIDATION_LAYERS = false;
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| 8 | #else
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| 9 | const bool ENABLE_VALIDATION_LAYERS = true;
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| 10 | #endif
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| 11 |
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[99d44b2] | 12 | class VulkanGame {
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[e8ebc76] | 13 | public:
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[99d44b2] | 14 | VulkanGame();
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| 15 | ~VulkanGame();
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[0df3c9a] | 16 |
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[b6e60b4] | 17 | void run(int width, int height, unsigned char guiFlags);
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[0df3c9a] | 18 |
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| 19 | private:
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| 20 | GameGui* gui;
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[c559904] | 21 |
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| 22 | SDL_version sdlVersion;
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[0df3c9a] | 23 | SDL_Window* window;
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[c1d9b2a] | 24 | SDL_Renderer* renderer;
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| 25 |
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| 26 | VkInstance instance;
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| 27 | VkDebugUtilsMessengerEXT debugMessenger;
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[0df3c9a] | 28 |
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[b6e60b4] | 29 | bool initWindow(int width, int height, unsigned char guiFlags);
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[0df3c9a] | 30 | void initVulkan();
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| 31 | void mainLoop();
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| 32 | void cleanup();
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[c1d9b2a] | 33 |
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| 34 | void createVulkanInstance(const vector<const char*> &validationLayers);
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| 35 | void setupDebugMessenger();
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| 36 | void populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo);
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| 37 |
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| 38 | static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(
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| 39 | VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
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| 40 | VkDebugUtilsMessageTypeFlagsEXT messageType,
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| 41 | const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
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| 42 | void* pUserData);
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[e8ebc76] | 43 | };
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| 44 |
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[99d44b2] | 45 | #endif // _VULKAN_GAME_H
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