[99d44b2] | 1 | #ifndef _VULKAN_GAME_H
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| 2 | #define _VULKAN_GAME_H
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[e8ebc76] | 3 |
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[60578ce] | 4 | #define GLM_FORCE_RADIANS
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| 5 | #define GLM_FORCE_DEPTH_ZERO_TO_ONE // Since, in Vulkan, the depth range is 0 to 1 instead of -1 to 1
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[a79be34] | 6 | #define GLM_FORCE_RIGHT_HANDED
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[60578ce] | 7 |
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[771b33a] | 8 | #include <glm/glm.hpp>
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[15104a8] | 9 | #include <glm/gtc/matrix_transform.hpp>
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[771b33a] | 10 |
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[0df3c9a] | 11 | #include "game-gui-sdl.hpp"
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[7d2b0b9] | 12 | #include "graphics-pipeline_vulkan.hpp"
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[0df3c9a] | 13 |
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[b794178] | 14 | #include "vulkan-utils.hpp"
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| 15 |
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[15104a8] | 16 | using namespace glm;
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| 17 |
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[2e77b3f] | 18 | #ifdef NDEBUG
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| 19 | const bool ENABLE_VALIDATION_LAYERS = false;
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| 20 | #else
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| 21 | const bool ENABLE_VALIDATION_LAYERS = true;
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| 22 | #endif
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| 23 |
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[b8777b7] | 24 | struct ModelVertex {
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[15104a8] | 25 | vec3 pos;
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| 26 | vec3 color;
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| 27 | vec2 texCoord;
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[771b33a] | 28 | };
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| 29 |
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| 30 | struct OverlayVertex {
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[15104a8] | 31 | vec3 pos;
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| 32 | vec2 texCoord;
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| 33 | };
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| 34 |
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[3782d66] | 35 | struct ShipVertex {
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| 36 | vec3 pos;
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| 37 | vec3 color;
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[06d959f] | 38 | vec3 normal;
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[cf727ca] | 39 | unsigned int objIndex;
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[3782d66] | 40 | };
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| 41 |
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[055750a] | 42 | struct UBO_VP_mats {
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[15104a8] | 43 | alignas(16) mat4 view;
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| 44 | alignas(16) mat4 proj;
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[771b33a] | 45 | };
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| 46 |
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[055750a] | 47 | struct SBO_SceneObject {
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| 48 | alignas(16) mat4 model;
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| 49 | };
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| 50 |
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[99d44b2] | 51 | class VulkanGame {
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[e8ebc76] | 52 | public:
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[34bdf3a] | 53 | VulkanGame(int maxFramesInFlight);
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[99d44b2] | 54 | ~VulkanGame();
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[0df3c9a] | 55 |
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[b6e60b4] | 56 | void run(int width, int height, unsigned char guiFlags);
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[0df3c9a] | 57 |
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| 58 | private:
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[34bdf3a] | 59 | const int MAX_FRAMES_IN_FLIGHT;
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| 60 |
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[5ab1b20] | 61 | const float NEAR_CLIP = 0.1f;
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| 62 | const float FAR_CLIP = 100.0f;
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[60578ce] | 63 | const float FOV_ANGLE = 67.0f; // means the camera lens goes from -33 deg to 33 def
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[5ab1b20] | 64 |
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[15104a8] | 65 | vec3 cam_pos;
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| 66 |
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[055750a] | 67 | UBO_VP_mats object_VP_mats;
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| 68 | SBO_SceneObject so_Object;
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| 69 |
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| 70 | UBO_VP_mats ship_VP_mats;
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| 71 | SBO_SceneObject so_Ship;
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[15104a8] | 72 |
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[0df3c9a] | 73 | GameGui* gui;
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[c559904] | 74 |
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[b8777b7] | 75 | GraphicsPipeline_Vulkan<ModelVertex> modelPipeline;
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| 76 | GraphicsPipeline_Vulkan<OverlayVertex> overlayPipeline;
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[3782d66] | 77 | GraphicsPipeline_Vulkan<ShipVertex> shipPipeline;
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[7d2b0b9] | 78 |
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[c559904] | 79 | SDL_version sdlVersion;
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[b794178] | 80 | SDL_Window* window = nullptr;
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| 81 | SDL_Renderer* renderer = nullptr;
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| 82 |
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| 83 | SDL_Texture* uiOverlay = nullptr;
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[c1d9b2a] | 84 |
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| 85 | VkInstance instance;
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| 86 | VkDebugUtilsMessengerEXT debugMessenger;
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[fe5c3ba] | 87 | VkSurfaceKHR surface; // TODO: Change the variable name to vulkanSurface
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[90a424f] | 88 | VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
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[c1c2021] | 89 | VkDevice device;
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| 90 |
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| 91 | VkQueue graphicsQueue;
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| 92 | VkQueue presentQueue;
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[0df3c9a] | 93 |
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[502bd0b] | 94 | VkSwapchainKHR swapChain;
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| 95 | vector<VkImage> swapChainImages;
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| 96 | VkFormat swapChainImageFormat;
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[603b5bc] | 97 | VkExtent2D swapChainExtent;
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[f94eea9] | 98 | vector<VkImageView> swapChainImageViews;
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[603b5bc] | 99 | vector<VkFramebuffer> swapChainFramebuffers;
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[fa9fa1c] | 100 |
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[6fc24c7] | 101 | VkRenderPass renderPass;
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[fa9fa1c] | 102 | VkCommandPool commandPool;
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[603b5bc] | 103 | vector<VkCommandBuffer> commandBuffers;
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[502bd0b] | 104 |
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[603b5bc] | 105 | VulkanImage depthImage;
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[b794178] | 106 |
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| 107 | VkSampler textureSampler;
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| 108 |
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[055750a] | 109 | // TODO: I should probably rename the uniformBuffer* and storageBuffer*
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| 110 | // variables to better reflect the data they hold
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| 111 |
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| 112 | vector<VkBuffer> uniformBuffers_scenePipeline;
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| 113 | vector<VkDeviceMemory> uniformBuffersMemory_scenePipeline;
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| 114 |
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| 115 | vector<VkDescriptorBufferInfo> uniformBufferInfoList_scenePipeline;
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[b794178] | 116 |
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[055750a] | 117 | vector<VkBuffer> storageBuffers_scenePipeline;
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| 118 | vector<VkDeviceMemory> storageBuffersMemory_scenePipeline;
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| 119 |
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| 120 | vector<VkDescriptorBufferInfo> storageBufferInfoList_scenePipeline;
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[f97c5e7] | 121 |
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[3782d66] | 122 | vector<VkBuffer> uniformBuffers_shipPipeline;
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| 123 | vector<VkDeviceMemory> uniformBuffersMemory_shipPipeline;
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| 124 |
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| 125 | vector<VkDescriptorBufferInfo> uniformBufferInfoList_shipPipeline;
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| 126 |
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[055750a] | 127 | vector<VkBuffer> storageBuffers_shipPipeline;
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| 128 | vector<VkDeviceMemory> storageBuffersMemory_shipPipeline;
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| 129 |
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| 130 | vector<VkDescriptorBufferInfo> storageBufferInfoList_shipPipeline;
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| 131 |
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[b794178] | 132 | VulkanImage floorTextureImage;
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| 133 | VkDescriptorImageInfo floorTextureImageDescriptor;
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| 134 |
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| 135 | VulkanImage sdlOverlayImage;
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| 136 | VkDescriptorImageInfo sdlOverlayImageDescriptor;
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| 137 |
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[1f25a71] | 138 | TTF_Font* font;
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| 139 | SDL_Texture* fontSDLTexture;
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| 140 |
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| 141 | SDL_Texture* imageSDLTexture;
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| 142 |
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[34bdf3a] | 143 | vector<VkSemaphore> imageAvailableSemaphores;
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| 144 | vector<VkSemaphore> renderFinishedSemaphores;
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| 145 | vector<VkFence> inFlightFences;
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| 146 |
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[87c8f1a] | 147 | size_t currentFrame;
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| 148 |
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| 149 | bool framebufferResized;
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[0e09340] | 150 |
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[b6e60b4] | 151 | bool initWindow(int width, int height, unsigned char guiFlags);
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[0df3c9a] | 152 | void initVulkan();
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[f97c5e7] | 153 | void initGraphicsPipelines();
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[15104a8] | 154 | void initMatrices();
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[0df3c9a] | 155 | void mainLoop();
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[8e02b6b] | 156 | void updateScene(uint32_t currentImage);
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[a0c5f28] | 157 | void renderUI();
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| 158 | void renderScene();
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[0df3c9a] | 159 | void cleanup();
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[c1d9b2a] | 160 |
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| 161 | void createVulkanInstance(const vector<const char*> &validationLayers);
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| 162 | void setupDebugMessenger();
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| 163 | void populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo);
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[90a424f] | 164 | void createVulkanSurface();
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[fe5c3ba] | 165 | void pickPhysicalDevice(const vector<const char*>& deviceExtensions);
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[fa9fa1c] | 166 | bool isDeviceSuitable(VkPhysicalDevice physicalDevice, const vector<const char*>& deviceExtensions);
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[c1c2021] | 167 | void createLogicalDevice(
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| 168 | const vector<const char*> validationLayers,
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| 169 | const vector<const char*>& deviceExtensions);
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[502bd0b] | 170 | void createSwapChain();
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[f94eea9] | 171 | void createImageViews();
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[6fc24c7] | 172 | void createRenderPass();
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| 173 | VkFormat findDepthFormat();
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[fa9fa1c] | 174 | void createCommandPool();
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[603b5bc] | 175 | void createImageResources();
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| 176 |
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[b794178] | 177 | void createTextureSampler();
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[603b5bc] | 178 | void createFramebuffers();
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| 179 | void createCommandBuffers();
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[34bdf3a] | 180 | void createSyncObjects();
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[f94eea9] | 181 |
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[06d959f] | 182 | template<class VertexType>
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| 183 | vector<VertexType> addVertexNormals(vector<VertexType> vertices);
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| 184 |
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[cf727ca] | 185 | template<class VertexType>
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| 186 | vector<VertexType> addObjectIndex(unsigned int objIndex, vector<VertexType> vertices);
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| 187 |
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[a79be34] | 188 | template<class VertexType>
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| 189 | vector<VertexType> centerObject(vector<VertexType> vertices);
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| 190 |
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[cd1cb0f] | 191 | template<class VertexType>
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| 192 | void transformObject(SceneObject<VertexType>& obj, mat4 mat);
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| 193 |
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[055750a] | 194 | void createBufferSet(VkDeviceSize bufferSize, VkBufferUsageFlags flags,
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| 195 | vector<VkBuffer>& buffers, vector<VkDeviceMemory>& buffersMemory, vector<VkDescriptorBufferInfo>& bufferInfoList);
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[f97c5e7] | 196 |
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[d2d9286] | 197 | void recreateSwapChain();
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| 198 |
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[c1c2021] | 199 | void cleanupSwapChain();
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[c1d9b2a] | 200 |
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| 201 | static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(
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| 202 | VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
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| 203 | VkDebugUtilsMessageTypeFlagsEXT messageType,
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| 204 | const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
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| 205 | void* pUserData);
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[e8ebc76] | 206 | };
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| 207 |
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[06d959f] | 208 | template<class VertexType>
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| 209 | vector<VertexType> VulkanGame::addVertexNormals(vector<VertexType> vertices) {
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| 210 | for (unsigned int i = 0; i < vertices.size(); i += 3) {
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| 211 | vec3 p1 = vertices[i].pos;
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| 212 | vec3 p2 = vertices[i+1].pos;
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| 213 | vec3 p3 = vertices[i+2].pos;
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| 214 |
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[a79be34] | 215 | vec3 normal = normalize(cross(p2 - p1, p3 - p1));
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[06d959f] | 216 |
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| 217 | // Add the same normal for all 3 vertices
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| 218 | vertices[i].normal = normal;
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| 219 | vertices[i+1].normal = normal;
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| 220 | vertices[i+2].normal = normal;
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| 221 | }
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| 222 |
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| 223 | return vertices;
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| 224 | }
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| 225 |
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[cf727ca] | 226 | template<class VertexType>
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| 227 | vector<VertexType> VulkanGame::addObjectIndex(unsigned int objIndex, vector<VertexType> vertices) {
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| 228 | for (VertexType& vertex : vertices) {
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| 229 | vertex.objIndex = objIndex;
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| 230 | }
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| 231 |
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| 232 | return vertices;
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| 233 | }
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| 234 |
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[a79be34] | 235 | template<class VertexType>
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| 236 | vector<VertexType> VulkanGame::centerObject(vector<VertexType> vertices) {
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| 237 | float min_x = vertices[0].pos.x;
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| 238 | float max_x = vertices[0].pos.x;
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| 239 | float min_y = vertices[0].pos.y;
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| 240 | float max_y = vertices[0].pos.y;
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| 241 | float min_z = vertices[0].pos.z;
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| 242 | float max_z = vertices[0].pos.z;
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| 243 |
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| 244 | // start from the second point
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| 245 | for (unsigned int i = 1; i < vertices.size(); i++) {
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| 246 | if (min_x > vertices[i].pos.x) {
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| 247 | min_x = vertices[i].pos.x;
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| 248 | } else if (max_x < vertices[i].pos.x) {
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| 249 | max_x = vertices[i].pos.x;
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| 250 | }
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| 251 |
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| 252 | if (min_y > vertices[i].pos.y) {
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| 253 | min_y = vertices[i].pos.y;
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| 254 | } else if (max_y < vertices[i].pos.y) {
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| 255 | max_y = vertices[i].pos.y;
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| 256 | }
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| 257 |
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| 258 | if (min_z > vertices[i].pos.z) {
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| 259 | min_z = vertices[i].pos.z;
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| 260 | } else if (max_z < vertices[i].pos.z) {
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| 261 | max_z = vertices[i].pos.z;
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| 262 | }
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| 263 | }
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| 264 |
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| 265 | vec3 center = vec3(min_x + max_x, min_y + max_y, min_z + max_z) / 2.0f;
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| 266 |
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| 267 | for (unsigned int i = 0; i < vertices.size(); i++) {
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| 268 | vertices[i].pos -= center;
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| 269 | }
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| 270 |
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| 271 | return vertices;
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| 272 | }
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| 273 |
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[cd1cb0f] | 274 | template<class VertexType>
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| 275 | void VulkanGame::transformObject(SceneObject<VertexType>& obj, mat4 mat) {
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| 276 | obj.model_transform = mat * obj.model_transform;
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| 277 | }
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| 278 |
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[99d44b2] | 279 | #endif // _VULKAN_GAME_H
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