[99d44b2] | 1 | #ifndef _VULKAN_GAME_H
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| 2 | #define _VULKAN_GAME_H
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[e8ebc76] | 3 |
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[60578ce] | 4 | #define GLM_FORCE_RADIANS
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| 5 | #define GLM_FORCE_DEPTH_ZERO_TO_ONE // Since, in Vulkan, the depth range is 0 to 1 instead of -1 to 1
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[a79be34] | 6 | #define GLM_FORCE_RIGHT_HANDED
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[60578ce] | 7 |
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[771b33a] | 8 | #include <glm/glm.hpp>
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[15104a8] | 9 | #include <glm/gtc/matrix_transform.hpp>
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[771b33a] | 10 |
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[0df3c9a] | 11 | #include "game-gui-sdl.hpp"
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[7d2b0b9] | 12 | #include "graphics-pipeline_vulkan.hpp"
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[0df3c9a] | 13 |
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[b794178] | 14 | #include "vulkan-utils.hpp"
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| 15 |
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[15104a8] | 16 | using namespace glm;
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| 17 |
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[2e77b3f] | 18 | #ifdef NDEBUG
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| 19 | const bool ENABLE_VALIDATION_LAYERS = false;
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| 20 | #else
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| 21 | const bool ENABLE_VALIDATION_LAYERS = true;
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| 22 | #endif
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| 23 |
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[5a1ace0] | 24 | struct OverlayVertex {
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[15104a8] | 25 | vec3 pos;
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| 26 | vec2 texCoord;
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[771b33a] | 27 | };
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| 28 |
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[5a1ace0] | 29 | struct ModelVertex {
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[15104a8] | 30 | vec3 pos;
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[5a1ace0] | 31 | vec3 color;
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[15104a8] | 32 | vec2 texCoord;
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[5a1ace0] | 33 | unsigned int objIndex;
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[15104a8] | 34 | };
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| 35 |
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[3782d66] | 36 | struct ShipVertex {
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| 37 | vec3 pos;
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| 38 | vec3 color;
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[06d959f] | 39 | vec3 normal;
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[cf727ca] | 40 | unsigned int objIndex;
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[3782d66] | 41 | };
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| 42 |
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[3e8cc8b] | 43 | struct AsteroidVertex {
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| 44 | vec3 pos;
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| 45 | vec3 color;
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| 46 | vec3 normal;
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| 47 | unsigned int objIndex;
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| 48 | };
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| 49 |
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[0fe8433] | 50 | // TODO: Change the index type to uint32_t and check the Vulkan Tutorial loading model section as a reference
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| 51 | // TODO: Create a typedef for index type so I can easily change uin16_t to something else later
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[2d87297] | 52 | template<class VertexType, class SSBOType>
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[0fe8433] | 53 | struct SceneObject {
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| 54 | vector<VertexType> vertices;
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| 55 | vector<uint16_t> indices;
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[2d87297] | 56 | SSBOType ssbo;
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[0fe8433] | 57 |
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| 58 | mat4 model_base;
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| 59 | mat4 model_transform;
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| 60 | };
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| 61 |
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[055750a] | 62 | struct UBO_VP_mats {
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[15104a8] | 63 | alignas(16) mat4 view;
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| 64 | alignas(16) mat4 proj;
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[771b33a] | 65 | };
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| 66 |
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[2d87297] | 67 | struct SSBO_ModelObject {
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[055750a] | 68 | alignas(16) mat4 model;
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| 69 | };
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| 70 |
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[2d87297] | 71 | struct SSBO_Asteroid {
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[3e8cc8b] | 72 | alignas(16) mat4 model;
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| 73 | alignas(4) float hp;
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[4ece3bf] | 74 | alignas(4) unsigned int deleted;
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[3e8cc8b] | 75 | };
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| 76 |
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[99d44b2] | 77 | class VulkanGame {
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[e8ebc76] | 78 | public:
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[34bdf3a] | 79 | VulkanGame(int maxFramesInFlight);
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[99d44b2] | 80 | ~VulkanGame();
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[0df3c9a] | 81 |
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[b6e60b4] | 82 | void run(int width, int height, unsigned char guiFlags);
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[0df3c9a] | 83 |
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| 84 | private:
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[34bdf3a] | 85 | const int MAX_FRAMES_IN_FLIGHT;
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| 86 |
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[5ab1b20] | 87 | const float NEAR_CLIP = 0.1f;
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| 88 | const float FAR_CLIP = 100.0f;
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[60578ce] | 89 | const float FOV_ANGLE = 67.0f; // means the camera lens goes from -33 deg to 33 def
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[5ab1b20] | 90 |
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[15104a8] | 91 | vec3 cam_pos;
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| 92 |
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[0df3c9a] | 93 | GameGui* gui;
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[c559904] | 94 |
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| 95 | SDL_version sdlVersion;
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[b794178] | 96 | SDL_Window* window = nullptr;
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| 97 | SDL_Renderer* renderer = nullptr;
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| 98 |
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| 99 | SDL_Texture* uiOverlay = nullptr;
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[c1d9b2a] | 100 |
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| 101 | VkInstance instance;
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| 102 | VkDebugUtilsMessengerEXT debugMessenger;
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[fe5c3ba] | 103 | VkSurfaceKHR surface; // TODO: Change the variable name to vulkanSurface
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[90a424f] | 104 | VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
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[c1c2021] | 105 | VkDevice device;
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| 106 |
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| 107 | VkQueue graphicsQueue;
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| 108 | VkQueue presentQueue;
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[0df3c9a] | 109 |
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[502bd0b] | 110 | VkSwapchainKHR swapChain;
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| 111 | vector<VkImage> swapChainImages;
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| 112 | VkFormat swapChainImageFormat;
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[603b5bc] | 113 | VkExtent2D swapChainExtent;
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[f94eea9] | 114 | vector<VkImageView> swapChainImageViews;
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[603b5bc] | 115 | vector<VkFramebuffer> swapChainFramebuffers;
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[fa9fa1c] | 116 |
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[6fc24c7] | 117 | VkRenderPass renderPass;
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[fa9fa1c] | 118 | VkCommandPool commandPool;
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[603b5bc] | 119 | vector<VkCommandBuffer> commandBuffers;
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[502bd0b] | 120 |
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[603b5bc] | 121 | VulkanImage depthImage;
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[b794178] | 122 |
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| 123 | VkSampler textureSampler;
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| 124 |
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[0fe8433] | 125 | VulkanImage floorTextureImage;
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| 126 | VkDescriptorImageInfo floorTextureImageDescriptor;
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| 127 |
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| 128 | VulkanImage sdlOverlayImage;
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| 129 | VkDescriptorImageInfo sdlOverlayImageDescriptor;
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| 130 |
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| 131 | TTF_Font* font;
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| 132 | SDL_Texture* fontSDLTexture;
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| 133 |
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| 134 | SDL_Texture* imageSDLTexture;
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| 135 |
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| 136 | vector<VkSemaphore> imageAvailableSemaphores;
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| 137 | vector<VkSemaphore> renderFinishedSemaphores;
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| 138 | vector<VkFence> inFlightFences;
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| 139 |
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| 140 | size_t currentFrame;
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| 141 |
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| 142 | bool framebufferResized;
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| 143 |
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[2d87297] | 144 | GraphicsPipeline_Vulkan<OverlayVertex, void*> overlayPipeline;
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| 145 | vector<SceneObject<OverlayVertex, void*>> overlayObjects;
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[0fe8433] | 146 |
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[860a0da] | 147 | // TODO: Maybe make the ubo objects part of the pipeline class since there's only one ubo
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| 148 | // per pipeline.
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| 149 | // Or maybe create a higher level wrapper around GraphicsPipeline_Vulkan to hold things like
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| 150 | // the objects vector, the ubo, and the ssbo
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| 151 |
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[2d87297] | 152 | GraphicsPipeline_Vulkan<ModelVertex, SSBO_ModelObject> modelPipeline;
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| 153 | vector<SceneObject<ModelVertex, SSBO_ModelObject>> modelObjects;
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[0fe8433] | 154 |
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[d25381b] | 155 | vector<VkBuffer> uniformBuffers_modelPipeline;
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| 156 | vector<VkDeviceMemory> uniformBuffersMemory_modelPipeline;
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| 157 | vector<VkDescriptorBufferInfo> uniformBufferInfoList_modelPipeline;
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[b794178] | 158 |
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[0fe8433] | 159 | UBO_VP_mats object_VP_mats;
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[2d87297] | 160 | SSBO_ModelObject so_Object;
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[0fe8433] | 161 |
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[2d87297] | 162 | GraphicsPipeline_Vulkan<ShipVertex, SSBO_ModelObject> shipPipeline;
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| 163 | vector<SceneObject<ShipVertex, SSBO_ModelObject>> shipObjects;
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[0fe8433] | 164 |
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[3782d66] | 165 | vector<VkBuffer> uniformBuffers_shipPipeline;
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| 166 | vector<VkDeviceMemory> uniformBuffersMemory_shipPipeline;
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| 167 | vector<VkDescriptorBufferInfo> uniformBufferInfoList_shipPipeline;
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| 168 |
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[0fe8433] | 169 | UBO_VP_mats ship_VP_mats;
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[2d87297] | 170 | SSBO_ModelObject so_Ship;
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[0e09340] | 171 |
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[2d87297] | 172 | GraphicsPipeline_Vulkan<AsteroidVertex, SSBO_Asteroid> asteroidPipeline;
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| 173 | vector<SceneObject<AsteroidVertex, SSBO_Asteroid>> asteroidObjects;
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[3e8cc8b] | 174 |
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| 175 | vector<VkBuffer> uniformBuffers_asteroidPipeline;
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| 176 | vector<VkDeviceMemory> uniformBuffersMemory_asteroidPipeline;
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| 177 | vector<VkDescriptorBufferInfo> uniformBufferInfoList_asteroidPipeline;
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| 178 |
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| 179 | UBO_VP_mats asteroid_VP_mats;
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[2d87297] | 180 | SSBO_Asteroid so_Asteroid;
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[3e8cc8b] | 181 |
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[4ece3bf] | 182 | Uint64 curTime, prevTime;
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| 183 | double elapsedTime;
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| 184 |
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[b6e60b4] | 185 | bool initWindow(int width, int height, unsigned char guiFlags);
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[0df3c9a] | 186 | void initVulkan();
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[f97c5e7] | 187 | void initGraphicsPipelines();
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[15104a8] | 188 | void initMatrices();
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[0df3c9a] | 189 | void mainLoop();
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[8e02b6b] | 190 | void updateScene(uint32_t currentImage);
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[a0c5f28] | 191 | void renderUI();
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| 192 | void renderScene();
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[0df3c9a] | 193 | void cleanup();
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[c1d9b2a] | 194 |
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| 195 | void createVulkanInstance(const vector<const char*> &validationLayers);
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| 196 | void setupDebugMessenger();
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| 197 | void populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo);
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[90a424f] | 198 | void createVulkanSurface();
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[fe5c3ba] | 199 | void pickPhysicalDevice(const vector<const char*>& deviceExtensions);
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[fa9fa1c] | 200 | bool isDeviceSuitable(VkPhysicalDevice physicalDevice, const vector<const char*>& deviceExtensions);
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[c1c2021] | 201 | void createLogicalDevice(
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| 202 | const vector<const char*> validationLayers,
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| 203 | const vector<const char*>& deviceExtensions);
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[502bd0b] | 204 | void createSwapChain();
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[f94eea9] | 205 | void createImageViews();
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[6fc24c7] | 206 | void createRenderPass();
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| 207 | VkFormat findDepthFormat();
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[fa9fa1c] | 208 | void createCommandPool();
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[603b5bc] | 209 | void createImageResources();
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| 210 |
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[b794178] | 211 | void createTextureSampler();
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[603b5bc] | 212 | void createFramebuffers();
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| 213 | void createCommandBuffers();
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[34bdf3a] | 214 | void createSyncObjects();
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[f94eea9] | 215 |
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[2d87297] | 216 | template<class VertexType, class SSBOType>
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| 217 | void addObject(vector<SceneObject<VertexType, SSBOType>>& objects,
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| 218 | GraphicsPipeline_Vulkan<VertexType, SSBOType>& pipeline,
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| 219 | const vector<VertexType>& vertices, vector<uint16_t> indices, SSBOType ssbo);
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[0fe8433] | 220 |
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[06d959f] | 221 | template<class VertexType>
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| 222 | vector<VertexType> addVertexNormals(vector<VertexType> vertices);
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| 223 |
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[cf727ca] | 224 | template<class VertexType>
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| 225 | vector<VertexType> addObjectIndex(unsigned int objIndex, vector<VertexType> vertices);
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| 226 |
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[a79be34] | 227 | template<class VertexType>
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| 228 | vector<VertexType> centerObject(vector<VertexType> vertices);
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| 229 |
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[2d87297] | 230 | template<class VertexType, class SSBOType>
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| 231 | void transformObject(SceneObject<VertexType, SSBOType>& obj, mat4 mat);
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[cd1cb0f] | 232 |
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[055750a] | 233 | void createBufferSet(VkDeviceSize bufferSize, VkBufferUsageFlags flags,
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| 234 | vector<VkBuffer>& buffers, vector<VkDeviceMemory>& buffersMemory, vector<VkDescriptorBufferInfo>& bufferInfoList);
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[f97c5e7] | 235 |
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[d2d9286] | 236 | void recreateSwapChain();
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| 237 |
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[c1c2021] | 238 | void cleanupSwapChain();
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[c1d9b2a] | 239 |
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| 240 | static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(
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| 241 | VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
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| 242 | VkDebugUtilsMessageTypeFlagsEXT messageType,
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| 243 | const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
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| 244 | void* pUserData);
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[e8ebc76] | 245 | };
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| 246 |
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[2d87297] | 247 | template<class VertexType, class SSBOType>
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| 248 | void VulkanGame::addObject(vector<SceneObject<VertexType, SSBOType>>& objects,
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| 249 | GraphicsPipeline_Vulkan<VertexType, SSBOType>& pipeline,
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| 250 | const vector<VertexType>& vertices, vector<uint16_t> indices, SSBOType ssbo) {
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[0fe8433] | 251 | size_t numVertices = pipeline.getNumVertices();
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| 252 |
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| 253 | for (uint16_t& idx : indices) {
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| 254 | idx += numVertices;
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| 255 | }
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| 256 |
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[2d87297] | 257 | objects.push_back({ vertices, indices, ssbo, mat4(1.0f), mat4(1.0f) });
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[0fe8433] | 258 |
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| 259 | pipeline.addVertices(vertices, indices, commandPool, graphicsQueue);
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| 260 | }
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| 261 |
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[06d959f] | 262 | template<class VertexType>
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| 263 | vector<VertexType> VulkanGame::addVertexNormals(vector<VertexType> vertices) {
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| 264 | for (unsigned int i = 0; i < vertices.size(); i += 3) {
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| 265 | vec3 p1 = vertices[i].pos;
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| 266 | vec3 p2 = vertices[i+1].pos;
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| 267 | vec3 p3 = vertices[i+2].pos;
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| 268 |
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[a79be34] | 269 | vec3 normal = normalize(cross(p2 - p1, p3 - p1));
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[06d959f] | 270 |
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| 271 | // Add the same normal for all 3 vertices
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| 272 | vertices[i].normal = normal;
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| 273 | vertices[i+1].normal = normal;
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| 274 | vertices[i+2].normal = normal;
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| 275 | }
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| 276 |
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| 277 | return vertices;
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| 278 | }
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| 279 |
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[cf727ca] | 280 | template<class VertexType>
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| 281 | vector<VertexType> VulkanGame::addObjectIndex(unsigned int objIndex, vector<VertexType> vertices) {
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| 282 | for (VertexType& vertex : vertices) {
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| 283 | vertex.objIndex = objIndex;
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| 284 | }
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| 285 |
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| 286 | return vertices;
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| 287 | }
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| 288 |
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[a79be34] | 289 | template<class VertexType>
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| 290 | vector<VertexType> VulkanGame::centerObject(vector<VertexType> vertices) {
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| 291 | float min_x = vertices[0].pos.x;
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| 292 | float max_x = vertices[0].pos.x;
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| 293 | float min_y = vertices[0].pos.y;
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| 294 | float max_y = vertices[0].pos.y;
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| 295 | float min_z = vertices[0].pos.z;
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| 296 | float max_z = vertices[0].pos.z;
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| 297 |
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| 298 | // start from the second point
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| 299 | for (unsigned int i = 1; i < vertices.size(); i++) {
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| 300 | if (min_x > vertices[i].pos.x) {
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| 301 | min_x = vertices[i].pos.x;
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| 302 | } else if (max_x < vertices[i].pos.x) {
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| 303 | max_x = vertices[i].pos.x;
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| 304 | }
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| 305 |
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| 306 | if (min_y > vertices[i].pos.y) {
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| 307 | min_y = vertices[i].pos.y;
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| 308 | } else if (max_y < vertices[i].pos.y) {
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| 309 | max_y = vertices[i].pos.y;
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| 310 | }
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| 311 |
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| 312 | if (min_z > vertices[i].pos.z) {
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| 313 | min_z = vertices[i].pos.z;
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| 314 | } else if (max_z < vertices[i].pos.z) {
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| 315 | max_z = vertices[i].pos.z;
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| 316 | }
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| 317 | }
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| 318 |
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| 319 | vec3 center = vec3(min_x + max_x, min_y + max_y, min_z + max_z) / 2.0f;
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| 320 |
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| 321 | for (unsigned int i = 0; i < vertices.size(); i++) {
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| 322 | vertices[i].pos -= center;
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| 323 | }
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| 324 |
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| 325 | return vertices;
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| 326 | }
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| 327 |
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[2d87297] | 328 | template<class VertexType, class SSBOType>
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| 329 | void VulkanGame::transformObject(SceneObject<VertexType, SSBOType>& obj, mat4 mat) {
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[cd1cb0f] | 330 | obj.model_transform = mat * obj.model_transform;
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| 331 | }
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| 332 |
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[99d44b2] | 333 | #endif // _VULKAN_GAME_H
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