[99d44b2] | 1 | #ifndef _VULKAN_GAME_H
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| 2 | #define _VULKAN_GAME_H
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[e8ebc76] | 3 |
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[771b33a] | 4 | #include <glm/glm.hpp>
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| 5 |
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[0df3c9a] | 6 | #include "game-gui-sdl.hpp"
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[7d2b0b9] | 7 | #include "graphics-pipeline_vulkan.hpp"
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[0df3c9a] | 8 |
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[2e77b3f] | 9 | #ifdef NDEBUG
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| 10 | const bool ENABLE_VALIDATION_LAYERS = false;
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| 11 | #else
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| 12 | const bool ENABLE_VALIDATION_LAYERS = true;
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| 13 | #endif
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| 14 |
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[771b33a] | 15 | // TODO: Figure out if these structs should be defined in the VulkanGame class
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| 16 |
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| 17 | struct Vertex {
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| 18 | glm::vec3 pos;
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| 19 | glm::vec3 color;
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| 20 | glm::vec2 texCoord;
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| 21 | };
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| 22 |
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| 23 | struct OverlayVertex {
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| 24 | glm::vec3 pos;
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| 25 | glm::vec2 texCoord;
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| 26 | };
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| 27 |
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[99d44b2] | 28 | class VulkanGame {
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[e8ebc76] | 29 | public:
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[99d44b2] | 30 | VulkanGame();
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| 31 | ~VulkanGame();
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[0df3c9a] | 32 |
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[b6e60b4] | 33 | void run(int width, int height, unsigned char guiFlags);
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[0df3c9a] | 34 |
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| 35 | private:
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| 36 | GameGui* gui;
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[771b33a] | 37 | Viewport viewport;
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[c559904] | 38 |
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[7d2b0b9] | 39 | vector<GraphicsPipeline_Vulkan> graphicsPipelines;
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| 40 |
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[c559904] | 41 | SDL_version sdlVersion;
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[0df3c9a] | 42 | SDL_Window* window;
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[c1d9b2a] | 43 | SDL_Renderer* renderer;
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| 44 |
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| 45 | VkInstance instance;
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| 46 | VkDebugUtilsMessengerEXT debugMessenger;
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[fe5c3ba] | 47 | VkSurfaceKHR surface; // TODO: Change the variable name to vulkanSurface
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[90a424f] | 48 | VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
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[c1c2021] | 49 | VkDevice device;
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| 50 |
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| 51 | VkQueue graphicsQueue;
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| 52 | VkQueue presentQueue;
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[0df3c9a] | 53 |
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[502bd0b] | 54 | VkSwapchainKHR swapChain;
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| 55 | vector<VkImage> swapChainImages;
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| 56 | VkFormat swapChainImageFormat;
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[f94eea9] | 57 | vector<VkImageView> swapChainImageViews;
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[fa9fa1c] | 58 |
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[6fc24c7] | 59 | VkRenderPass renderPass;
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[fa9fa1c] | 60 | VkCommandPool commandPool;
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[502bd0b] | 61 |
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[0e09340] | 62 | bool framebufferResized = false;
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| 63 |
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[b6e60b4] | 64 | bool initWindow(int width, int height, unsigned char guiFlags);
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[0df3c9a] | 65 | void initVulkan();
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| 66 | void mainLoop();
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[a0c5f28] | 67 | void renderUI();
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| 68 | void renderScene();
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[0df3c9a] | 69 | void cleanup();
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[c1d9b2a] | 70 |
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| 71 | void createVulkanInstance(const vector<const char*> &validationLayers);
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| 72 | void setupDebugMessenger();
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| 73 | void populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo);
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[90a424f] | 74 | void createVulkanSurface();
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[fe5c3ba] | 75 | void pickPhysicalDevice(const vector<const char*>& deviceExtensions);
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[fa9fa1c] | 76 | bool isDeviceSuitable(VkPhysicalDevice physicalDevice, const vector<const char*>& deviceExtensions);
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[c1c2021] | 77 | void createLogicalDevice(
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| 78 | const vector<const char*> validationLayers,
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| 79 | const vector<const char*>& deviceExtensions);
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[502bd0b] | 80 | void createSwapChain();
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[f94eea9] | 81 | void createImageViews();
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[6fc24c7] | 82 | void createRenderPass();
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| 83 | VkFormat findDepthFormat();
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[fa9fa1c] | 84 | void createCommandPool();
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[f94eea9] | 85 |
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[c1c2021] | 86 | void cleanupSwapChain();
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[c1d9b2a] | 87 |
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| 88 | static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(
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| 89 | VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
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| 90 | VkDebugUtilsMessageTypeFlagsEXT messageType,
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| 91 | const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
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| 92 | void* pUserData);
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[e8ebc76] | 93 | };
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| 94 |
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[99d44b2] | 95 | #endif // _VULKAN_GAME_H
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