[99d44b2] | 1 | #ifndef _VULKAN_GAME_H
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| 2 | #define _VULKAN_GAME_H
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[e8ebc76] | 3 |
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[771b33a] | 4 | #include <glm/glm.hpp>
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| 5 |
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[0df3c9a] | 6 | #include "game-gui-sdl.hpp"
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[7d2b0b9] | 7 | #include "graphics-pipeline_vulkan.hpp"
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[0df3c9a] | 8 |
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[b794178] | 9 | #include "vulkan-utils.hpp"
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| 10 |
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[2e77b3f] | 11 | #ifdef NDEBUG
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| 12 | const bool ENABLE_VALIDATION_LAYERS = false;
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| 13 | #else
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| 14 | const bool ENABLE_VALIDATION_LAYERS = true;
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| 15 | #endif
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| 16 |
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[b8777b7] | 17 | struct ModelVertex {
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[771b33a] | 18 | glm::vec3 pos;
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| 19 | glm::vec3 color;
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| 20 | glm::vec2 texCoord;
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| 21 | };
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| 22 |
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| 23 | struct OverlayVertex {
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| 24 | glm::vec3 pos;
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| 25 | glm::vec2 texCoord;
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| 26 | };
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| 27 |
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[99d44b2] | 28 | class VulkanGame {
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[e8ebc76] | 29 | public:
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[34bdf3a] | 30 | VulkanGame(int maxFramesInFlight);
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[99d44b2] | 31 | ~VulkanGame();
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[0df3c9a] | 32 |
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[b6e60b4] | 33 | void run(int width, int height, unsigned char guiFlags);
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[0df3c9a] | 34 |
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| 35 | private:
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[34bdf3a] | 36 | const int MAX_FRAMES_IN_FLIGHT;
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| 37 |
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[5ab1b20] | 38 | const float NEAR_CLIP = 0.1f;
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| 39 | const float FAR_CLIP = 100.0f;
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| 40 | const float FOV_ANGLE = 67.0f;
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| 41 |
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[0df3c9a] | 42 | GameGui* gui;
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[c559904] | 43 |
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[b8777b7] | 44 | GraphicsPipeline_Vulkan<ModelVertex> modelPipeline;
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| 45 | GraphicsPipeline_Vulkan<OverlayVertex> overlayPipeline;
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[7d2b0b9] | 46 |
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[c559904] | 47 | SDL_version sdlVersion;
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[b794178] | 48 | SDL_Window* window = nullptr;
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| 49 | SDL_Renderer* renderer = nullptr;
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| 50 |
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| 51 | SDL_Texture* uiOverlay = nullptr;
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[c1d9b2a] | 52 |
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| 53 | VkInstance instance;
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| 54 | VkDebugUtilsMessengerEXT debugMessenger;
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[fe5c3ba] | 55 | VkSurfaceKHR surface; // TODO: Change the variable name to vulkanSurface
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[90a424f] | 56 | VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
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[c1c2021] | 57 | VkDevice device;
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| 58 |
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| 59 | VkQueue graphicsQueue;
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| 60 | VkQueue presentQueue;
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[0df3c9a] | 61 |
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[502bd0b] | 62 | VkSwapchainKHR swapChain;
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| 63 | vector<VkImage> swapChainImages;
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| 64 | VkFormat swapChainImageFormat;
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[603b5bc] | 65 | VkExtent2D swapChainExtent;
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[f94eea9] | 66 | vector<VkImageView> swapChainImageViews;
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[603b5bc] | 67 | vector<VkFramebuffer> swapChainFramebuffers;
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[fa9fa1c] | 68 |
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[6fc24c7] | 69 | VkRenderPass renderPass;
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[fa9fa1c] | 70 | VkCommandPool commandPool;
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[603b5bc] | 71 | vector<VkCommandBuffer> commandBuffers;
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[502bd0b] | 72 |
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[603b5bc] | 73 | VulkanImage depthImage;
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[b794178] | 74 |
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| 75 | VkSampler textureSampler;
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| 76 |
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| 77 | vector<VkDescriptorBufferInfo> uniformBufferInfoList;
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| 78 |
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| 79 | // These are currently to store the MVP matrix
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| 80 | // I should figure out if it makes sense to use them for other uniforms in the future
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| 81 | // If not, I should rename them to better indicate their purpose.
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| 82 | // I should also decide if I can use these for all shaders, or if I need a separapte set of buffers for each one
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| 83 | vector<VkBuffer> uniformBuffers;
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| 84 | vector<VkDeviceMemory> uniformBuffersMemory;
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| 85 |
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| 86 | VulkanImage floorTextureImage;
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| 87 | VkDescriptorImageInfo floorTextureImageDescriptor;
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| 88 |
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| 89 | VulkanImage sdlOverlayImage;
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| 90 | VkDescriptorImageInfo sdlOverlayImageDescriptor;
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| 91 |
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[1f25a71] | 92 | TTF_Font* font;
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| 93 | SDL_Texture* fontSDLTexture;
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| 94 |
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| 95 | SDL_Texture* imageSDLTexture;
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| 96 |
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[34bdf3a] | 97 | vector<VkSemaphore> imageAvailableSemaphores;
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| 98 | vector<VkSemaphore> renderFinishedSemaphores;
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| 99 | vector<VkFence> inFlightFences;
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| 100 |
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[87c8f1a] | 101 | size_t currentFrame;
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[e3bef3a] | 102 | size_t numPlanes = 0; // temp
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[87c8f1a] | 103 |
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| 104 | bool framebufferResized;
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[0e09340] | 105 |
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[b6e60b4] | 106 | bool initWindow(int width, int height, unsigned char guiFlags);
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[0df3c9a] | 107 | void initVulkan();
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| 108 | void mainLoop();
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[a0c5f28] | 109 | void renderUI();
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| 110 | void renderScene();
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[0df3c9a] | 111 | void cleanup();
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[c1d9b2a] | 112 |
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| 113 | void createVulkanInstance(const vector<const char*> &validationLayers);
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| 114 | void setupDebugMessenger();
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| 115 | void populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo);
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[90a424f] | 116 | void createVulkanSurface();
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[fe5c3ba] | 117 | void pickPhysicalDevice(const vector<const char*>& deviceExtensions);
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[fa9fa1c] | 118 | bool isDeviceSuitable(VkPhysicalDevice physicalDevice, const vector<const char*>& deviceExtensions);
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[c1c2021] | 119 | void createLogicalDevice(
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| 120 | const vector<const char*> validationLayers,
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| 121 | const vector<const char*>& deviceExtensions);
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[502bd0b] | 122 | void createSwapChain();
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[f94eea9] | 123 | void createImageViews();
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[6fc24c7] | 124 | void createRenderPass();
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| 125 | VkFormat findDepthFormat();
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[fa9fa1c] | 126 | void createCommandPool();
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[603b5bc] | 127 | void createImageResources();
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| 128 |
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[b794178] | 129 | void createTextureSampler();
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[603b5bc] | 130 | void createFramebuffers();
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[b794178] | 131 | void createUniformBuffers();
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[603b5bc] | 132 | void createCommandBuffers();
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[34bdf3a] | 133 | void createSyncObjects();
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[f94eea9] | 134 |
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[d2d9286] | 135 | void recreateSwapChain();
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[f985231] | 136 | void updateUniformBuffer(uint32_t currentImage);
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[d2d9286] | 137 |
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[c1c2021] | 138 | void cleanupSwapChain();
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[c1d9b2a] | 139 |
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| 140 | static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(
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| 141 | VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
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| 142 | VkDebugUtilsMessageTypeFlagsEXT messageType,
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| 143 | const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
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| 144 | void* pUserData);
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[e8ebc76] | 145 | };
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| 146 |
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[99d44b2] | 147 | #endif // _VULKAN_GAME_H
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