[99d44b2] | 1 | #ifndef _VULKAN_GAME_H
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| 2 | #define _VULKAN_GAME_H
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[e8ebc76] | 3 |
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[771b33a] | 4 | #include <glm/glm.hpp>
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| 5 |
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[0df3c9a] | 6 | #include "game-gui-sdl.hpp"
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[7d2b0b9] | 7 | #include "graphics-pipeline_vulkan.hpp"
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[0df3c9a] | 8 |
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[b794178] | 9 | #include "vulkan-utils.hpp"
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| 10 |
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[2e77b3f] | 11 | #ifdef NDEBUG
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| 12 | const bool ENABLE_VALIDATION_LAYERS = false;
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| 13 | #else
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| 14 | const bool ENABLE_VALIDATION_LAYERS = true;
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| 15 | #endif
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| 16 |
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[b8777b7] | 17 | struct ModelVertex {
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[771b33a] | 18 | glm::vec3 pos;
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| 19 | glm::vec3 color;
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| 20 | glm::vec2 texCoord;
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| 21 | };
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| 22 |
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| 23 | struct OverlayVertex {
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| 24 | glm::vec3 pos;
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| 25 | glm::vec2 texCoord;
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| 26 | };
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| 27 |
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[99d44b2] | 28 | class VulkanGame {
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[e8ebc76] | 29 | public:
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[34bdf3a] | 30 | VulkanGame(int maxFramesInFlight);
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[99d44b2] | 31 | ~VulkanGame();
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[0df3c9a] | 32 |
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[b6e60b4] | 33 | void run(int width, int height, unsigned char guiFlags);
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[0df3c9a] | 34 |
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| 35 | private:
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[34bdf3a] | 36 | const int MAX_FRAMES_IN_FLIGHT;
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| 37 |
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[0df3c9a] | 38 | GameGui* gui;
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[c559904] | 39 |
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[b8777b7] | 40 | GraphicsPipeline_Vulkan<ModelVertex> modelPipeline;
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| 41 | GraphicsPipeline_Vulkan<OverlayVertex> overlayPipeline;
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[7d2b0b9] | 42 |
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[c559904] | 43 | SDL_version sdlVersion;
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[b794178] | 44 | SDL_Window* window = nullptr;
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| 45 | SDL_Renderer* renderer = nullptr;
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| 46 |
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| 47 | SDL_Texture* uiOverlay = nullptr;
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[c1d9b2a] | 48 |
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| 49 | VkInstance instance;
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| 50 | VkDebugUtilsMessengerEXT debugMessenger;
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[fe5c3ba] | 51 | VkSurfaceKHR surface; // TODO: Change the variable name to vulkanSurface
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[90a424f] | 52 | VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
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[c1c2021] | 53 | VkDevice device;
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| 54 |
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| 55 | VkQueue graphicsQueue;
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| 56 | VkQueue presentQueue;
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[0df3c9a] | 57 |
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[502bd0b] | 58 | VkSwapchainKHR swapChain;
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| 59 | vector<VkImage> swapChainImages;
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| 60 | VkFormat swapChainImageFormat;
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[603b5bc] | 61 | VkExtent2D swapChainExtent;
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[f94eea9] | 62 | vector<VkImageView> swapChainImageViews;
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[603b5bc] | 63 | vector<VkFramebuffer> swapChainFramebuffers;
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[fa9fa1c] | 64 |
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[6fc24c7] | 65 | VkRenderPass renderPass;
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[fa9fa1c] | 66 | VkCommandPool commandPool;
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[603b5bc] | 67 | vector<VkCommandBuffer> commandBuffers;
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[502bd0b] | 68 |
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[603b5bc] | 69 | VulkanImage depthImage;
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[b794178] | 70 |
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| 71 | VkSampler textureSampler;
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| 72 |
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| 73 | vector<VkDescriptorBufferInfo> uniformBufferInfoList;
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| 74 |
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| 75 | // These are currently to store the MVP matrix
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| 76 | // I should figure out if it makes sense to use them for other uniforms in the future
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| 77 | // If not, I should rename them to better indicate their purpose.
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| 78 | // I should also decide if I can use these for all shaders, or if I need a separapte set of buffers for each one
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| 79 | vector<VkBuffer> uniformBuffers;
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| 80 | vector<VkDeviceMemory> uniformBuffersMemory;
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| 81 |
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| 82 | VulkanImage floorTextureImage;
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| 83 | VkDescriptorImageInfo floorTextureImageDescriptor;
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| 84 |
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| 85 | VulkanImage sdlOverlayImage;
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| 86 | VkDescriptorImageInfo sdlOverlayImageDescriptor;
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| 87 |
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[1f25a71] | 88 | TTF_Font* font;
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| 89 | SDL_Texture* fontSDLTexture;
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| 90 |
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| 91 | SDL_Texture* imageSDLTexture;
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| 92 |
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[34bdf3a] | 93 | vector<VkSemaphore> imageAvailableSemaphores;
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| 94 | vector<VkSemaphore> renderFinishedSemaphores;
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| 95 | vector<VkFence> inFlightFences;
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| 96 |
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[87c8f1a] | 97 | size_t currentFrame;
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[e3bef3a] | 98 | size_t numPlanes = 0; // temp
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[87c8f1a] | 99 |
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| 100 | bool framebufferResized;
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[0e09340] | 101 |
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[b6e60b4] | 102 | bool initWindow(int width, int height, unsigned char guiFlags);
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[0df3c9a] | 103 | void initVulkan();
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| 104 | void mainLoop();
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[a0c5f28] | 105 | void renderUI();
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| 106 | void renderScene();
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[0df3c9a] | 107 | void cleanup();
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[c1d9b2a] | 108 |
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| 109 | void createVulkanInstance(const vector<const char*> &validationLayers);
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| 110 | void setupDebugMessenger();
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| 111 | void populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo);
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[90a424f] | 112 | void createVulkanSurface();
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[fe5c3ba] | 113 | void pickPhysicalDevice(const vector<const char*>& deviceExtensions);
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[fa9fa1c] | 114 | bool isDeviceSuitable(VkPhysicalDevice physicalDevice, const vector<const char*>& deviceExtensions);
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[c1c2021] | 115 | void createLogicalDevice(
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| 116 | const vector<const char*> validationLayers,
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| 117 | const vector<const char*>& deviceExtensions);
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[502bd0b] | 118 | void createSwapChain();
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[f94eea9] | 119 | void createImageViews();
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[6fc24c7] | 120 | void createRenderPass();
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| 121 | VkFormat findDepthFormat();
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[fa9fa1c] | 122 | void createCommandPool();
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[603b5bc] | 123 | void createImageResources();
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| 124 |
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[b794178] | 125 | void createTextureSampler();
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[603b5bc] | 126 | void createFramebuffers();
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[b794178] | 127 | void createUniformBuffers();
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[603b5bc] | 128 | void createCommandBuffers();
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[34bdf3a] | 129 | void createSyncObjects();
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[f94eea9] | 130 |
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[d2d9286] | 131 | void recreateSwapChain();
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[f985231] | 132 | void updateUniformBuffer(uint32_t currentImage);
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[d2d9286] | 133 |
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[c1c2021] | 134 | void cleanupSwapChain();
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[c1d9b2a] | 135 |
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| 136 | static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(
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| 137 | VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
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| 138 | VkDebugUtilsMessageTypeFlagsEXT messageType,
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| 139 | const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
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| 140 | void* pUserData);
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[e8ebc76] | 141 | };
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| 142 |
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[99d44b2] | 143 | #endif // _VULKAN_GAME_H
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