[99d44b2] | 1 | #ifndef _VULKAN_GAME_H
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| 2 | #define _VULKAN_GAME_H
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[e8ebc76] | 3 |
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[60578ce] | 4 | #define GLM_FORCE_RADIANS
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| 5 | #define GLM_FORCE_DEPTH_ZERO_TO_ONE // Since, in Vulkan, the depth range is 0 to 1 instead of -1 to 1
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[a79be34] | 6 | #define GLM_FORCE_RIGHT_HANDED
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[60578ce] | 7 |
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[771b33a] | 8 | #include <glm/glm.hpp>
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[15104a8] | 9 | #include <glm/gtc/matrix_transform.hpp>
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[771b33a] | 10 |
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[0df3c9a] | 11 | #include "game-gui-sdl.hpp"
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[7d2b0b9] | 12 | #include "graphics-pipeline_vulkan.hpp"
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[0df3c9a] | 13 |
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[b794178] | 14 | #include "vulkan-utils.hpp"
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| 15 |
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[15104a8] | 16 | using namespace glm;
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| 17 |
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[2e77b3f] | 18 | #ifdef NDEBUG
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| 19 | const bool ENABLE_VALIDATION_LAYERS = false;
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| 20 | #else
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| 21 | const bool ENABLE_VALIDATION_LAYERS = true;
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| 22 | #endif
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| 23 |
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[b8777b7] | 24 | struct ModelVertex {
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[15104a8] | 25 | vec3 pos;
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| 26 | vec3 color;
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| 27 | vec2 texCoord;
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[771b33a] | 28 | };
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| 29 |
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| 30 | struct OverlayVertex {
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[15104a8] | 31 | vec3 pos;
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| 32 | vec2 texCoord;
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| 33 | };
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| 34 |
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[3782d66] | 35 | struct ShipVertex {
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| 36 | vec3 pos;
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| 37 | vec3 color;
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[06d959f] | 38 | vec3 normal;
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[cf727ca] | 39 | unsigned int objIndex;
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[3782d66] | 40 | };
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| 41 |
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[3e8cc8b] | 42 | struct AsteroidVertex {
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| 43 | vec3 pos;
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| 44 | vec3 color;
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| 45 | vec3 normal;
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| 46 | unsigned int objIndex;
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| 47 | };
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| 48 |
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[0fe8433] | 49 | // TODO: Change the index type to uint32_t and check the Vulkan Tutorial loading model section as a reference
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| 50 | // TODO: Create a typedef for index type so I can easily change uin16_t to something else later
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| 51 | template<class VertexType>
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| 52 | struct SceneObject {
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| 53 | vector<VertexType> vertices;
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| 54 | vector<uint16_t> indices;
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| 55 |
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| 56 | mat4 model_base;
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| 57 | mat4 model_transform;
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| 58 | };
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| 59 |
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[055750a] | 60 | struct UBO_VP_mats {
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[15104a8] | 61 | alignas(16) mat4 view;
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| 62 | alignas(16) mat4 proj;
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[771b33a] | 63 | };
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| 64 |
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[055750a] | 65 | struct SBO_SceneObject {
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| 66 | alignas(16) mat4 model;
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| 67 | };
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| 68 |
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[3e8cc8b] | 69 | struct SBO_Asteroid {
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| 70 | alignas(16) mat4 model;
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| 71 | alignas(4) float hp;
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[4ece3bf] | 72 | alignas(4) unsigned int deleted;
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[3e8cc8b] | 73 | };
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| 74 |
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[99d44b2] | 75 | class VulkanGame {
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[e8ebc76] | 76 | public:
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[34bdf3a] | 77 | VulkanGame(int maxFramesInFlight);
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[99d44b2] | 78 | ~VulkanGame();
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[0df3c9a] | 79 |
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[b6e60b4] | 80 | void run(int width, int height, unsigned char guiFlags);
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[0df3c9a] | 81 |
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| 82 | private:
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[34bdf3a] | 83 | const int MAX_FRAMES_IN_FLIGHT;
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| 84 |
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[5ab1b20] | 85 | const float NEAR_CLIP = 0.1f;
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| 86 | const float FAR_CLIP = 100.0f;
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[60578ce] | 87 | const float FOV_ANGLE = 67.0f; // means the camera lens goes from -33 deg to 33 def
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[5ab1b20] | 88 |
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[15104a8] | 89 | vec3 cam_pos;
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| 90 |
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[0df3c9a] | 91 | GameGui* gui;
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[c559904] | 92 |
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| 93 | SDL_version sdlVersion;
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[b794178] | 94 | SDL_Window* window = nullptr;
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| 95 | SDL_Renderer* renderer = nullptr;
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| 96 |
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| 97 | SDL_Texture* uiOverlay = nullptr;
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[c1d9b2a] | 98 |
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| 99 | VkInstance instance;
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| 100 | VkDebugUtilsMessengerEXT debugMessenger;
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[fe5c3ba] | 101 | VkSurfaceKHR surface; // TODO: Change the variable name to vulkanSurface
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[90a424f] | 102 | VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
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[c1c2021] | 103 | VkDevice device;
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| 104 |
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| 105 | VkQueue graphicsQueue;
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| 106 | VkQueue presentQueue;
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[0df3c9a] | 107 |
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[502bd0b] | 108 | VkSwapchainKHR swapChain;
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| 109 | vector<VkImage> swapChainImages;
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| 110 | VkFormat swapChainImageFormat;
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[603b5bc] | 111 | VkExtent2D swapChainExtent;
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[f94eea9] | 112 | vector<VkImageView> swapChainImageViews;
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[603b5bc] | 113 | vector<VkFramebuffer> swapChainFramebuffers;
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[fa9fa1c] | 114 |
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[6fc24c7] | 115 | VkRenderPass renderPass;
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[fa9fa1c] | 116 | VkCommandPool commandPool;
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[603b5bc] | 117 | vector<VkCommandBuffer> commandBuffers;
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[502bd0b] | 118 |
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[603b5bc] | 119 | VulkanImage depthImage;
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[b794178] | 120 |
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| 121 | VkSampler textureSampler;
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| 122 |
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[0fe8433] | 123 | VulkanImage floorTextureImage;
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| 124 | VkDescriptorImageInfo floorTextureImageDescriptor;
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| 125 |
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| 126 | VulkanImage sdlOverlayImage;
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| 127 | VkDescriptorImageInfo sdlOverlayImageDescriptor;
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| 128 |
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| 129 | TTF_Font* font;
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| 130 | SDL_Texture* fontSDLTexture;
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| 131 |
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| 132 | SDL_Texture* imageSDLTexture;
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| 133 |
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| 134 | vector<VkSemaphore> imageAvailableSemaphores;
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| 135 | vector<VkSemaphore> renderFinishedSemaphores;
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| 136 | vector<VkFence> inFlightFences;
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| 137 |
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| 138 | size_t currentFrame;
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| 139 |
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| 140 | bool framebufferResized;
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| 141 |
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[055750a] | 142 | // TODO: I should probably rename the uniformBuffer* and storageBuffer*
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| 143 | // variables to better reflect the data they hold
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| 144 |
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[3e8cc8b] | 145 | // TODO: Create a struct that holds the buffers, memory, and info objects (Probably in VulkanUtils)
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| 146 |
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[0fe8433] | 147 | GraphicsPipeline_Vulkan<OverlayVertex> overlayPipeline;
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| 148 |
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| 149 | vector<SceneObject<OverlayVertex>> overlayObjects;
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| 150 |
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| 151 | // TODO: Rename all the variables related to modelPipeline to use the same pipelie name
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| 152 |
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| 153 | GraphicsPipeline_Vulkan<ModelVertex> modelPipeline;
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| 154 |
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| 155 | vector<SceneObject<ModelVertex>> modelObjects;
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| 156 |
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[055750a] | 157 | vector<VkBuffer> uniformBuffers_scenePipeline;
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| 158 | vector<VkDeviceMemory> uniformBuffersMemory_scenePipeline;
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| 159 | vector<VkDescriptorBufferInfo> uniformBufferInfoList_scenePipeline;
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[b794178] | 160 |
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[055750a] | 161 | vector<VkBuffer> storageBuffers_scenePipeline;
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| 162 | vector<VkDeviceMemory> storageBuffersMemory_scenePipeline;
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| 163 | vector<VkDescriptorBufferInfo> storageBufferInfoList_scenePipeline;
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[f97c5e7] | 164 |
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[0fe8433] | 165 | UBO_VP_mats object_VP_mats;
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| 166 | SBO_SceneObject so_Object;
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| 167 |
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| 168 | GraphicsPipeline_Vulkan<ShipVertex> shipPipeline;
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| 169 |
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| 170 | vector<SceneObject<ShipVertex>> shipObjects;
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| 171 |
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[3782d66] | 172 | vector<VkBuffer> uniformBuffers_shipPipeline;
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| 173 | vector<VkDeviceMemory> uniformBuffersMemory_shipPipeline;
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| 174 | vector<VkDescriptorBufferInfo> uniformBufferInfoList_shipPipeline;
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| 175 |
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[055750a] | 176 | vector<VkBuffer> storageBuffers_shipPipeline;
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| 177 | vector<VkDeviceMemory> storageBuffersMemory_shipPipeline;
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| 178 | vector<VkDescriptorBufferInfo> storageBufferInfoList_shipPipeline;
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| 179 |
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[0fe8433] | 180 | UBO_VP_mats ship_VP_mats;
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| 181 | SBO_SceneObject so_Ship;
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[0e09340] | 182 |
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[3e8cc8b] | 183 | GraphicsPipeline_Vulkan<AsteroidVertex> asteroidPipeline;
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| 184 |
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| 185 | vector<SceneObject<AsteroidVertex>> asteroidObjects;
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| 186 |
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| 187 | vector<VkBuffer> uniformBuffers_asteroidPipeline;
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| 188 | vector<VkDeviceMemory> uniformBuffersMemory_asteroidPipeline;
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| 189 | vector<VkDescriptorBufferInfo> uniformBufferInfoList_asteroidPipeline;
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| 190 |
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| 191 | vector<VkBuffer> storageBuffers_asteroidPipeline;
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| 192 | vector<VkDeviceMemory> storageBuffersMemory_asteroidPipeline;
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| 193 | vector<VkDescriptorBufferInfo> storageBufferInfoList_asteroidPipeline;
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| 194 |
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| 195 | UBO_VP_mats asteroid_VP_mats;
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| 196 | SBO_Asteroid so_Asteroid;
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| 197 |
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[4ece3bf] | 198 | Uint64 curTime, prevTime;
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| 199 | double elapsedTime;
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| 200 |
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[b6e60b4] | 201 | bool initWindow(int width, int height, unsigned char guiFlags);
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[0df3c9a] | 202 | void initVulkan();
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[f97c5e7] | 203 | void initGraphicsPipelines();
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[15104a8] | 204 | void initMatrices();
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[0df3c9a] | 205 | void mainLoop();
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[8e02b6b] | 206 | void updateScene(uint32_t currentImage);
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[a0c5f28] | 207 | void renderUI();
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| 208 | void renderScene();
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[0df3c9a] | 209 | void cleanup();
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[c1d9b2a] | 210 |
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| 211 | void createVulkanInstance(const vector<const char*> &validationLayers);
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| 212 | void setupDebugMessenger();
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| 213 | void populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo);
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[90a424f] | 214 | void createVulkanSurface();
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[fe5c3ba] | 215 | void pickPhysicalDevice(const vector<const char*>& deviceExtensions);
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[fa9fa1c] | 216 | bool isDeviceSuitable(VkPhysicalDevice physicalDevice, const vector<const char*>& deviceExtensions);
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[c1c2021] | 217 | void createLogicalDevice(
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| 218 | const vector<const char*> validationLayers,
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| 219 | const vector<const char*>& deviceExtensions);
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[502bd0b] | 220 | void createSwapChain();
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[f94eea9] | 221 | void createImageViews();
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[6fc24c7] | 222 | void createRenderPass();
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| 223 | VkFormat findDepthFormat();
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[fa9fa1c] | 224 | void createCommandPool();
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[603b5bc] | 225 | void createImageResources();
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| 226 |
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[b794178] | 227 | void createTextureSampler();
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[603b5bc] | 228 | void createFramebuffers();
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| 229 | void createCommandBuffers();
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[34bdf3a] | 230 | void createSyncObjects();
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[f94eea9] | 231 |
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[0fe8433] | 232 | template<class VertexType>
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| 233 | void addObject(vector<SceneObject<VertexType>>& objects, GraphicsPipeline_Vulkan<VertexType>& pipeline,
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| 234 | const vector<VertexType>& vertices, vector<uint16_t> indices);
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| 235 |
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[06d959f] | 236 | template<class VertexType>
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| 237 | vector<VertexType> addVertexNormals(vector<VertexType> vertices);
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| 238 |
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[cf727ca] | 239 | template<class VertexType>
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| 240 | vector<VertexType> addObjectIndex(unsigned int objIndex, vector<VertexType> vertices);
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| 241 |
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[a79be34] | 242 | template<class VertexType>
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| 243 | vector<VertexType> centerObject(vector<VertexType> vertices);
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| 244 |
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[cd1cb0f] | 245 | template<class VertexType>
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| 246 | void transformObject(SceneObject<VertexType>& obj, mat4 mat);
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| 247 |
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[055750a] | 248 | void createBufferSet(VkDeviceSize bufferSize, VkBufferUsageFlags flags,
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| 249 | vector<VkBuffer>& buffers, vector<VkDeviceMemory>& buffersMemory, vector<VkDescriptorBufferInfo>& bufferInfoList);
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[f97c5e7] | 250 |
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[d2d9286] | 251 | void recreateSwapChain();
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| 252 |
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[c1c2021] | 253 | void cleanupSwapChain();
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[c1d9b2a] | 254 |
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| 255 | static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(
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| 256 | VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
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| 257 | VkDebugUtilsMessageTypeFlagsEXT messageType,
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| 258 | const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
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| 259 | void* pUserData);
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[e8ebc76] | 260 | };
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| 261 |
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[0fe8433] | 262 | template<class VertexType>
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| 263 | void VulkanGame::addObject(vector<SceneObject<VertexType>>& objects, GraphicsPipeline_Vulkan<VertexType>& pipeline,
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| 264 | const vector<VertexType>& vertices, vector<uint16_t> indices) {
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| 265 | size_t numVertices = pipeline.getNumVertices();
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| 266 |
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| 267 | for (uint16_t& idx : indices) {
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| 268 | idx += numVertices;
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| 269 | }
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| 270 |
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| 271 | objects.push_back({ vertices, indices, mat4(1.0f), mat4(1.0f) });
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| 272 |
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| 273 | pipeline.addVertices(vertices, indices, commandPool, graphicsQueue);
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| 274 | }
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| 275 |
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[06d959f] | 276 | template<class VertexType>
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| 277 | vector<VertexType> VulkanGame::addVertexNormals(vector<VertexType> vertices) {
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| 278 | for (unsigned int i = 0; i < vertices.size(); i += 3) {
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| 279 | vec3 p1 = vertices[i].pos;
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| 280 | vec3 p2 = vertices[i+1].pos;
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| 281 | vec3 p3 = vertices[i+2].pos;
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| 282 |
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[a79be34] | 283 | vec3 normal = normalize(cross(p2 - p1, p3 - p1));
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[06d959f] | 284 |
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| 285 | // Add the same normal for all 3 vertices
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| 286 | vertices[i].normal = normal;
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| 287 | vertices[i+1].normal = normal;
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| 288 | vertices[i+2].normal = normal;
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| 289 | }
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| 290 |
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| 291 | return vertices;
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| 292 | }
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| 293 |
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[cf727ca] | 294 | template<class VertexType>
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| 295 | vector<VertexType> VulkanGame::addObjectIndex(unsigned int objIndex, vector<VertexType> vertices) {
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| 296 | for (VertexType& vertex : vertices) {
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| 297 | vertex.objIndex = objIndex;
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| 298 | }
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| 299 |
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| 300 | return vertices;
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| 301 | }
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| 302 |
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[a79be34] | 303 | template<class VertexType>
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| 304 | vector<VertexType> VulkanGame::centerObject(vector<VertexType> vertices) {
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| 305 | float min_x = vertices[0].pos.x;
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| 306 | float max_x = vertices[0].pos.x;
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| 307 | float min_y = vertices[0].pos.y;
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| 308 | float max_y = vertices[0].pos.y;
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| 309 | float min_z = vertices[0].pos.z;
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| 310 | float max_z = vertices[0].pos.z;
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| 311 |
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| 312 | // start from the second point
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| 313 | for (unsigned int i = 1; i < vertices.size(); i++) {
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| 314 | if (min_x > vertices[i].pos.x) {
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| 315 | min_x = vertices[i].pos.x;
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| 316 | } else if (max_x < vertices[i].pos.x) {
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| 317 | max_x = vertices[i].pos.x;
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| 318 | }
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| 319 |
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| 320 | if (min_y > vertices[i].pos.y) {
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| 321 | min_y = vertices[i].pos.y;
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| 322 | } else if (max_y < vertices[i].pos.y) {
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| 323 | max_y = vertices[i].pos.y;
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| 324 | }
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| 325 |
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| 326 | if (min_z > vertices[i].pos.z) {
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| 327 | min_z = vertices[i].pos.z;
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| 328 | } else if (max_z < vertices[i].pos.z) {
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| 329 | max_z = vertices[i].pos.z;
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| 330 | }
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| 331 | }
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| 332 |
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| 333 | vec3 center = vec3(min_x + max_x, min_y + max_y, min_z + max_z) / 2.0f;
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| 334 |
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| 335 | for (unsigned int i = 0; i < vertices.size(); i++) {
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| 336 | vertices[i].pos -= center;
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| 337 | }
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| 338 |
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| 339 | return vertices;
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| 340 | }
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| 341 |
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[cd1cb0f] | 342 | template<class VertexType>
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| 343 | void VulkanGame::transformObject(SceneObject<VertexType>& obj, mat4 mat) {
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| 344 | obj.model_transform = mat * obj.model_transform;
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| 345 | }
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| 346 |
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[99d44b2] | 347 | #endif // _VULKAN_GAME_H
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