source: opengl-game/vulkan-game.hpp@ 0e09340

feature/imgui-sdl points-test
Last change on this file since 0e09340 was 0e09340, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 6 years ago

In vulkangame, detect when the framebuffer is resized

  • Property mode set to 100644
File size: 2.2 KB
RevLine 
[99d44b2]1#ifndef _VULKAN_GAME_H
2#define _VULKAN_GAME_H
[e8ebc76]3
[0df3c9a]4#include "game-gui-sdl.hpp"
5
[2e77b3f]6#ifdef NDEBUG
7 const bool ENABLE_VALIDATION_LAYERS = false;
8#else
9 const bool ENABLE_VALIDATION_LAYERS = true;
10#endif
11
[99d44b2]12class VulkanGame {
[e8ebc76]13 public:
[99d44b2]14 VulkanGame();
15 ~VulkanGame();
[0df3c9a]16
[b6e60b4]17 void run(int width, int height, unsigned char guiFlags);
[0df3c9a]18
19 private:
20 GameGui* gui;
[c559904]21
22 SDL_version sdlVersion;
[0df3c9a]23 SDL_Window* window;
[c1d9b2a]24 SDL_Renderer* renderer;
25
26 VkInstance instance;
27 VkDebugUtilsMessengerEXT debugMessenger;
[fe5c3ba]28 VkSurfaceKHR surface; // TODO: Change the variable name to vulkanSurface
[90a424f]29 VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
[c1c2021]30 VkDevice device;
31
32 VkQueue graphicsQueue;
33 VkQueue presentQueue;
[0df3c9a]34
[502bd0b]35 VkSwapchainKHR swapChain;
36 vector<VkImage> swapChainImages;
37 VkFormat swapChainImageFormat;
38 VkExtent2D swapChainExtent;
[f94eea9]39 vector<VkImageView> swapChainImageViews;
[6fc24c7]40 VkRenderPass renderPass;
[502bd0b]41
[0e09340]42 bool framebufferResized = false;
43
[b6e60b4]44 bool initWindow(int width, int height, unsigned char guiFlags);
[0df3c9a]45 void initVulkan();
46 void mainLoop();
[a0c5f28]47 void renderUI();
48 void renderScene();
[0df3c9a]49 void cleanup();
[c1d9b2a]50
51 void createVulkanInstance(const vector<const char*> &validationLayers);
52 void setupDebugMessenger();
53 void populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo);
[90a424f]54 void createVulkanSurface();
[fe5c3ba]55 void pickPhysicalDevice(const vector<const char*>& deviceExtensions);
56 bool isDeviceSuitable(VkPhysicalDevice device, const vector<const char*>& deviceExtensions);
[c1c2021]57 void createLogicalDevice(
58 const vector<const char*> validationLayers,
59 const vector<const char*>& deviceExtensions);
[502bd0b]60 void createSwapChain();
[f94eea9]61 void createImageViews();
[6fc24c7]62 void createRenderPass();
63 VkFormat findDepthFormat();
[f94eea9]64
[c1c2021]65 void cleanupSwapChain();
[c1d9b2a]66
67 static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(
68 VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
69 VkDebugUtilsMessageTypeFlagsEXT messageType,
70 const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
71 void* pUserData);
[e8ebc76]72};
73
[99d44b2]74#endif // _VULKAN_GAME_H
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