| 1 | #include "vulkan-game.hpp"
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| 2 |
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| 3 | #include <array>
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| 4 | #include <iostream>
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| 5 | #include <set>
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| 6 |
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| 7 | #include "consts.hpp"
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| 8 | #include "logger.hpp"
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| 9 |
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| 10 | #include "utils.hpp"
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| 11 |
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| 12 | using namespace std;
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| 13 |
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| 14 | struct UniformBufferObject {
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| 15 | alignas(16) mat4 model;
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| 16 | alignas(16) mat4 view;
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| 17 | alignas(16) mat4 proj;
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| 18 | };
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| 19 |
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| 20 | VulkanGame::VulkanGame(int maxFramesInFlight) : MAX_FRAMES_IN_FLIGHT(maxFramesInFlight) {
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| 21 | gui = nullptr;
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| 22 | window = nullptr;
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| 23 |
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| 24 | currentFrame = 0;
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| 25 | framebufferResized = false;
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| 26 | }
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| 27 |
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| 28 | VulkanGame::~VulkanGame() {
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| 29 | }
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| 30 |
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| 31 | void VulkanGame::run(int width, int height, unsigned char guiFlags) {
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| 32 | cout << "DEBUGGING IS " << (ENABLE_VALIDATION_LAYERS ? "ON" : "OFF") << endl;
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| 33 |
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| 34 | cout << "Vulkan Game" << endl;
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| 35 |
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| 36 | // This gets the runtime version, use SDL_VERSION() for the comppile-time version
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| 37 | // TODO: Create a game-gui function to get the gui version and retrieve it that way
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| 38 | SDL_GetVersion(&sdlVersion);
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| 39 |
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| 40 | // TODO: Refactor the logger api to be more flexible,
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| 41 | // esp. since gl_log() and gl_log_err() have issues printing anything besides stirngs
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| 42 | restart_gl_log();
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| 43 | gl_log("starting SDL\n%s.%s.%s",
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| 44 | to_string(sdlVersion.major).c_str(),
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| 45 | to_string(sdlVersion.minor).c_str(),
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| 46 | to_string(sdlVersion.patch).c_str());
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| 47 |
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| 48 | open_log();
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| 49 | get_log() << "starting SDL" << endl;
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| 50 | get_log() <<
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| 51 | (int)sdlVersion.major << "." <<
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| 52 | (int)sdlVersion.minor << "." <<
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| 53 | (int)sdlVersion.patch << endl;
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| 54 |
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| 55 | if (initWindow(width, height, guiFlags) == RTWO_ERROR) {
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| 56 | return;
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| 57 | }
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| 58 |
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| 59 | initVulkan();
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| 60 | mainLoop();
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| 61 | cleanup();
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| 62 |
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| 63 | close_log();
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| 64 | }
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| 65 |
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| 66 | // TODO: Make some more initi functions, or call this initUI if the
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| 67 | // amount of things initialized here keeps growing
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| 68 | bool VulkanGame::initWindow(int width, int height, unsigned char guiFlags) {
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| 69 | // TODO: Put all fonts, textures, and images in the assets folder
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| 70 | gui = new GameGui_SDL();
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| 71 |
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| 72 | if (gui->init() == RTWO_ERROR) {
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| 73 | // TODO: Also print these sorts of errors to the log
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| 74 | cout << "UI library could not be initialized!" << endl;
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| 75 | cout << gui->getError() << endl;
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| 76 | return RTWO_ERROR;
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| 77 | }
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| 78 |
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| 79 | window = (SDL_Window*) gui->createWindow("Vulkan Game", width, height, guiFlags & GUI_FLAGS_WINDOW_FULLSCREEN);
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| 80 | if (window == nullptr) {
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| 81 | cout << "Window could not be created!" << endl;
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| 82 | cout << gui->getError() << endl;
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| 83 | return RTWO_ERROR;
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| 84 | }
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| 85 |
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| 86 | cout << "Target window size: (" << width << ", " << height << ")" << endl;
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| 87 | cout << "Actual window size: (" << gui->getWindowWidth() << ", " << gui->getWindowHeight() << ")" << endl;
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| 88 |
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| 89 | renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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| 90 | if (renderer == nullptr) {
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| 91 | cout << "Renderer could not be created!" << endl;
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| 92 | cout << gui->getError() << endl;
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| 93 | return RTWO_ERROR;
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| 94 | }
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| 95 |
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| 96 | SDL_VERSION(&sdlVersion);
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| 97 |
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| 98 | // In SDL 2.0.10 (currently, the latest), SDL_TEXTUREACCESS_TARGET is required to get a transparent overlay working
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| 99 | // However, the latest SDL version available through homebrew on Mac is 2.0.9, which requires SDL_TEXTUREACCESS_STREAMING
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| 100 | // I tried building sdl 2.0.10 (and sdl_image and sdl_ttf) from source on Mac, but had some issues, so this is easier
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| 101 | // until the homebrew recipe is updated
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| 102 | if (sdlVersion.major == 2 && sdlVersion.minor == 0 && sdlVersion.patch == 9) {
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| 103 | uiOverlay = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STREAMING,
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| 104 | gui->getWindowWidth(), gui->getWindowHeight());
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| 105 | } else {
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| 106 | uiOverlay = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET,
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| 107 | gui->getWindowWidth(), gui->getWindowHeight());
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| 108 | }
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| 109 |
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| 110 | if (uiOverlay == nullptr) {
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| 111 | cout << "Unable to create blank texture! SDL Error: " << SDL_GetError() << endl;
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| 112 | }
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| 113 | if (SDL_SetTextureBlendMode(uiOverlay, SDL_BLENDMODE_BLEND) != 0) {
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| 114 | cout << "Unable to set texture blend mode! SDL Error: " << SDL_GetError() << endl;
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| 115 | }
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| 116 |
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| 117 | return RTWO_SUCCESS;
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| 118 | }
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| 119 |
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| 120 | void VulkanGame::initVulkan() {
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| 121 | const vector<const char*> validationLayers = {
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| 122 | "VK_LAYER_KHRONOS_validation"
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| 123 | };
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| 124 | const vector<const char*> deviceExtensions = {
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| 125 | VK_KHR_SWAPCHAIN_EXTENSION_NAME
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| 126 | };
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| 127 |
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| 128 | createVulkanInstance(validationLayers);
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| 129 | setupDebugMessenger();
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| 130 | createVulkanSurface();
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| 131 | pickPhysicalDevice(deviceExtensions);
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| 132 | createLogicalDevice(validationLayers, deviceExtensions);
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| 133 | createSwapChain();
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| 134 | createImageViews();
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| 135 | createRenderPass();
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| 136 | createCommandPool();
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| 137 |
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| 138 | createImageResources();
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| 139 |
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| 140 | createFramebuffers();
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| 141 | createUniformBuffers();
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| 142 |
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| 143 | vector<Vertex> sceneVertices = {
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| 144 | {{-0.5f, -0.5f, -0.5f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}},
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| 145 | {{ 0.5f, -0.5f, -0.5f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
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| 146 | {{ 0.5f, 0.5f, -0.5f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
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| 147 | {{-0.5f, 0.5f, -0.5f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}},
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| 148 |
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| 149 | {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}},
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| 150 | {{ 0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
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| 151 | {{ 0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
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| 152 | {{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}}
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| 153 | };
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| 154 | vector<uint16_t> sceneIndices = {
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| 155 | 0, 1, 2, 2, 3, 0,
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| 156 | 4, 5, 6, 6, 7, 4
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| 157 | };
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| 158 |
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| 159 | graphicsPipelines.push_back(GraphicsPipeline_Vulkan(physicalDevice, device, renderPass,
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| 160 | { 0, 0, (int)swapChainExtent.width, (int)swapChainExtent.height }, sizeof(Vertex)));
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| 161 |
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| 162 | graphicsPipelines.back().bindData(sceneVertices, sceneIndices, commandPool, graphicsQueue);
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| 163 |
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| 164 | graphicsPipelines.back().addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&Vertex::pos));
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| 165 | graphicsPipelines.back().addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&Vertex::color));
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| 166 | graphicsPipelines.back().addAttribute(VK_FORMAT_R32G32_SFLOAT, offset_of(&Vertex::texCoord));
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| 167 |
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| 168 | graphicsPipelines.back().addDescriptorInfo(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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| 169 | VK_SHADER_STAGE_VERTEX_BIT, &uniformBufferInfoList);
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| 170 | graphicsPipelines.back().addDescriptorInfo(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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| 171 | VK_SHADER_STAGE_FRAGMENT_BIT, &floorTextureImageDescriptor);
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| 172 |
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| 173 | graphicsPipelines.back().createDescriptorSetLayout();
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| 174 | graphicsPipelines.back().createPipeline("shaders/scene-vert.spv", "shaders/scene-frag.spv");
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| 175 | graphicsPipelines.back().createDescriptorPool(swapChainImages);
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| 176 | graphicsPipelines.back().createDescriptorSets(swapChainImages);
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| 177 |
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| 178 | vector<OverlayVertex> overlayVertices = {
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| 179 | {{-1.0f, 1.0f, 0.0f}, {0.0f, 1.0f}},
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| 180 | {{ 1.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
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| 181 | {{ 1.0f, -1.0f, 0.0f}, {1.0f, 0.0f}},
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| 182 | {{-1.0f, -1.0f, 0.0f}, {0.0f, 0.0f}}
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| 183 | };
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| 184 | vector<uint16_t> overlayIndices = {
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| 185 | 0, 1, 2, 2, 3, 0
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| 186 | };
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| 187 |
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| 188 | graphicsPipelines.push_back(GraphicsPipeline_Vulkan(physicalDevice, device, renderPass,
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| 189 | { 0, 0, (int)swapChainExtent.width, (int)swapChainExtent.height }, sizeof(OverlayVertex)));
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| 190 |
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| 191 | graphicsPipelines.back().bindData(overlayVertices, overlayIndices, commandPool, graphicsQueue);
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| 192 |
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| 193 | graphicsPipelines.back().addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&OverlayVertex::pos));
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| 194 | graphicsPipelines.back().addAttribute(VK_FORMAT_R32G32_SFLOAT, offset_of(&OverlayVertex::texCoord));
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| 195 |
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| 196 | graphicsPipelines.back().addDescriptorInfo(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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| 197 | VK_SHADER_STAGE_FRAGMENT_BIT, &sdlOverlayImageDescriptor);
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| 198 |
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| 199 | graphicsPipelines.back().createDescriptorSetLayout();
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| 200 | graphicsPipelines.back().createPipeline("shaders/overlay-vert.spv", "shaders/overlay-frag.spv");
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| 201 | graphicsPipelines.back().createDescriptorPool(swapChainImages);
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| 202 | graphicsPipelines.back().createDescriptorSets(swapChainImages);
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| 203 |
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| 204 | // TODO: Creating the descriptor pool and descriptor sets might need to be redone when the
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| 205 | // swap chain is recreated
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| 206 |
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| 207 | cout << "Created " << graphicsPipelines.size() << " graphics pipelines" << endl;
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| 208 |
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| 209 | createCommandBuffers();
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| 210 |
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| 211 | createSyncObjects();
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| 212 | }
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| 213 |
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| 214 | void VulkanGame::mainLoop() {
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| 215 | UIEvent e;
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| 216 | bool quit = false;
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| 217 |
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| 218 | SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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| 219 |
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| 220 | while (!quit) {
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| 221 | gui->processEvents();
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| 222 |
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| 223 | while (gui->pollEvent(&e)) {
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| 224 | switch(e.type) {
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| 225 | case UI_EVENT_QUIT:
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| 226 | cout << "Quit event detected" << endl;
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| 227 | quit = true;
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| 228 | break;
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| 229 | case UI_EVENT_WINDOW:
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| 230 | cout << "Window event detected" << endl;
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| 231 | // Currently unused
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| 232 | break;
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| 233 | case UI_EVENT_WINDOWRESIZE:
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| 234 | cout << "Window resize event detected" << endl;
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| 235 | framebufferResized = true;
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| 236 | break;
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| 237 | case UI_EVENT_KEY:
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| 238 | if (e.key.keycode == SDL_SCANCODE_ESCAPE) {
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| 239 | quit = true;
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| 240 | } else {
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| 241 | cout << "Key event detected" << endl;
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| 242 | }
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| 243 | break;
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| 244 | case UI_EVENT_MOUSEBUTTONDOWN:
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| 245 | cout << "Mouse button down event detected" << endl;
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| 246 | break;
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| 247 | case UI_EVENT_MOUSEBUTTONUP:
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| 248 | cout << "Mouse button up event detected" << endl;
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| 249 | break;
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| 250 | case UI_EVENT_MOUSEMOTION:
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| 251 | break;
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| 252 | case UI_EVENT_UNKNOWN:
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| 253 | cout << "Unknown event type: 0x" << hex << e.unknown.eventType << dec << endl;
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| 254 | break;
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| 255 | default:
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| 256 | cout << "Unhandled UI event: " << e.type << endl;
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| 257 | }
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| 258 | }
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| 259 |
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| 260 | renderUI();
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| 261 | renderScene();
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| 262 | }
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| 263 |
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| 264 | vkDeviceWaitIdle(device);
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| 265 | }
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| 266 |
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| 267 | void VulkanGame::renderUI() {
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| 268 | SDL_RenderClear(renderer);
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| 269 | SDL_RenderPresent(renderer);
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| 270 | }
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| 271 |
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| 272 | void VulkanGame::renderScene() {
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| 273 | vkWaitForFences(device, 1, &inFlightFences[currentFrame], VK_TRUE, numeric_limits<uint64_t>::max());
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| 274 |
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| 275 | uint32_t imageIndex;
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| 276 |
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| 277 | currentFrame = (currentFrame + 1) % MAX_FRAMES_IN_FLIGHT;
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| 278 | currentFrame = (currentFrame + 1) % MAX_FRAMES_IN_FLIGHT;
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| 279 | }
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| 280 |
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| 281 | void VulkanGame::cleanup() {
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| 282 | cleanupSwapChain();
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| 283 |
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| 284 | VulkanUtils::destroyVulkanImage(device, floorTextureImage);
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| 285 | VulkanUtils::destroyVulkanImage(device, sdlOverlayImage);
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| 286 |
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| 287 | vkDestroySampler(device, textureSampler, nullptr);
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| 288 |
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| 289 | for (GraphicsPipeline_Vulkan pipeline : graphicsPipelines) {
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| 290 | pipeline.cleanupBuffers();
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| 291 | }
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| 292 |
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| 293 | for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
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| 294 | vkDestroySemaphore(device, renderFinishedSemaphores[i], nullptr);
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| 295 | vkDestroySemaphore(device, imageAvailableSemaphores[i], nullptr);
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| 296 | vkDestroyFence(device, inFlightFences[i], nullptr);
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| 297 | }
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| 298 |
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| 299 | vkDestroyCommandPool(device, commandPool, nullptr);
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| 300 | vkDestroyDevice(device, nullptr);
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| 301 | vkDestroySurfaceKHR(instance, surface, nullptr);
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| 302 |
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| 303 | if (ENABLE_VALIDATION_LAYERS) {
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| 304 | VulkanUtils::destroyDebugUtilsMessengerEXT(instance, debugMessenger, nullptr);
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| 305 | }
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| 306 |
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| 307 | vkDestroyInstance(instance, nullptr);
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| 308 |
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| 309 | // TODO: Check if any of these functions accept null parameters
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| 310 | // If they do, I don't need to check for that
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| 311 |
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| 312 | if (uiOverlay != nullptr) {
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| 313 | SDL_DestroyTexture(uiOverlay);
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| 314 | uiOverlay = nullptr;
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| 315 | }
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| 316 |
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| 317 | SDL_DestroyRenderer(renderer);
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| 318 | renderer = nullptr;
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| 319 |
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| 320 | gui->destroyWindow();
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| 321 | gui->shutdown();
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| 322 | delete gui;
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| 323 | }
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| 324 |
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| 325 | void VulkanGame::createVulkanInstance(const vector<const char*> &validationLayers) {
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| 326 | if (ENABLE_VALIDATION_LAYERS && !VulkanUtils::checkValidationLayerSupport(validationLayers)) {
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| 327 | throw runtime_error("validation layers requested, but not available!");
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| 328 | }
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| 329 |
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| 330 | VkApplicationInfo appInfo = {};
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| 331 | appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
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| 332 | appInfo.pApplicationName = "Vulkan Game";
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| 333 | appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
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| 334 | appInfo.pEngineName = "No Engine";
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| 335 | appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
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| 336 | appInfo.apiVersion = VK_API_VERSION_1_0;
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| 337 |
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| 338 | VkInstanceCreateInfo createInfo = {};
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| 339 | createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
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| 340 | createInfo.pApplicationInfo = &appInfo;
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| 341 |
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| 342 | vector<const char*> extensions = gui->getRequiredExtensions();
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| 343 | if (ENABLE_VALIDATION_LAYERS) {
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| 344 | extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
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| 345 | }
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| 346 |
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| 347 | createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
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| 348 | createInfo.ppEnabledExtensionNames = extensions.data();
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| 349 |
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| 350 | cout << endl << "Extensions:" << endl;
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| 351 | for (const char* extensionName : extensions) {
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| 352 | cout << extensionName << endl;
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| 353 | }
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| 354 | cout << endl;
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| 355 |
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| 356 | VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo;
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| 357 | if (ENABLE_VALIDATION_LAYERS) {
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| 358 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
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| 359 | createInfo.ppEnabledLayerNames = validationLayers.data();
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| 360 |
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| 361 | populateDebugMessengerCreateInfo(debugCreateInfo);
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| 362 | createInfo.pNext = &debugCreateInfo;
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| 363 | } else {
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| 364 | createInfo.enabledLayerCount = 0;
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| 365 |
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| 366 | createInfo.pNext = nullptr;
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| 367 | }
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| 368 |
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| 369 | if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) {
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| 370 | throw runtime_error("failed to create instance!");
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| 371 | }
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| 372 | }
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| 373 |
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| 374 | void VulkanGame::setupDebugMessenger() {
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| 375 | if (!ENABLE_VALIDATION_LAYERS) return;
|
|---|
| 376 |
|
|---|
| 377 | VkDebugUtilsMessengerCreateInfoEXT createInfo;
|
|---|
| 378 | populateDebugMessengerCreateInfo(createInfo);
|
|---|
| 379 |
|
|---|
| 380 | if (VulkanUtils::createDebugUtilsMessengerEXT(instance, &createInfo, nullptr, &debugMessenger) != VK_SUCCESS) {
|
|---|
| 381 | throw runtime_error("failed to set up debug messenger!");
|
|---|
| 382 | }
|
|---|
| 383 | }
|
|---|
| 384 |
|
|---|
| 385 | void VulkanGame::populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo) {
|
|---|
| 386 | createInfo = {};
|
|---|
| 387 | createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
|
|---|
| 388 | createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
|
|---|
| 389 | createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
|
|---|
| 390 | createInfo.pfnUserCallback = debugCallback;
|
|---|
| 391 | }
|
|---|
| 392 |
|
|---|
| 393 | VKAPI_ATTR VkBool32 VKAPI_CALL VulkanGame::debugCallback(
|
|---|
| 394 | VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
|
|---|
| 395 | VkDebugUtilsMessageTypeFlagsEXT messageType,
|
|---|
| 396 | const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
|
|---|
| 397 | void* pUserData) {
|
|---|
| 398 | cerr << "validation layer: " << pCallbackData->pMessage << endl;
|
|---|
| 399 |
|
|---|
| 400 | return VK_FALSE;
|
|---|
| 401 | }
|
|---|
| 402 |
|
|---|
| 403 | void VulkanGame::createVulkanSurface() {
|
|---|
| 404 | if (gui->createVulkanSurface(instance, &surface) == RTWO_ERROR) {
|
|---|
| 405 | throw runtime_error("failed to create window surface!");
|
|---|
| 406 | }
|
|---|
| 407 | }
|
|---|
| 408 |
|
|---|
| 409 | void VulkanGame::pickPhysicalDevice(const vector<const char*>& deviceExtensions) {
|
|---|
| 410 | uint32_t deviceCount = 0;
|
|---|
| 411 | vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
|
|---|
| 412 |
|
|---|
| 413 | if (deviceCount == 0) {
|
|---|
| 414 | throw runtime_error("failed to find GPUs with Vulkan support!");
|
|---|
| 415 | }
|
|---|
| 416 |
|
|---|
| 417 | vector<VkPhysicalDevice> devices(deviceCount);
|
|---|
| 418 | vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data());
|
|---|
| 419 |
|
|---|
| 420 | cout << endl << "Graphics cards:" << endl;
|
|---|
| 421 | for (const VkPhysicalDevice& device : devices) {
|
|---|
| 422 | if (isDeviceSuitable(device, deviceExtensions)) {
|
|---|
| 423 | physicalDevice = device;
|
|---|
| 424 | break;
|
|---|
| 425 | }
|
|---|
| 426 | }
|
|---|
| 427 | cout << endl;
|
|---|
| 428 |
|
|---|
| 429 | if (physicalDevice == VK_NULL_HANDLE) {
|
|---|
| 430 | throw runtime_error("failed to find a suitable GPU!");
|
|---|
| 431 | }
|
|---|
| 432 | }
|
|---|
| 433 |
|
|---|
| 434 | bool VulkanGame::isDeviceSuitable(VkPhysicalDevice physicalDevice,
|
|---|
| 435 | const vector<const char*>& deviceExtensions) {
|
|---|
| 436 | VkPhysicalDeviceProperties deviceProperties;
|
|---|
| 437 | vkGetPhysicalDeviceProperties(physicalDevice, &deviceProperties);
|
|---|
| 438 |
|
|---|
| 439 | cout << "Device: " << deviceProperties.deviceName << endl;
|
|---|
| 440 |
|
|---|
| 441 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
|---|
| 442 | bool extensionsSupported = VulkanUtils::checkDeviceExtensionSupport(physicalDevice, deviceExtensions);
|
|---|
| 443 | bool swapChainAdequate = false;
|
|---|
| 444 |
|
|---|
| 445 | if (extensionsSupported) {
|
|---|
| 446 | SwapChainSupportDetails swapChainSupport = VulkanUtils::querySwapChainSupport(physicalDevice, surface);
|
|---|
| 447 | swapChainAdequate = !swapChainSupport.formats.empty() && !swapChainSupport.presentModes.empty();
|
|---|
| 448 | }
|
|---|
| 449 |
|
|---|
| 450 | VkPhysicalDeviceFeatures supportedFeatures;
|
|---|
| 451 | vkGetPhysicalDeviceFeatures(physicalDevice, &supportedFeatures);
|
|---|
| 452 |
|
|---|
| 453 | return indices.isComplete() && extensionsSupported && swapChainAdequate && supportedFeatures.samplerAnisotropy;
|
|---|
| 454 | }
|
|---|
| 455 |
|
|---|
| 456 | void VulkanGame::createLogicalDevice(
|
|---|
| 457 | const vector<const char*> validationLayers,
|
|---|
| 458 | const vector<const char*>& deviceExtensions) {
|
|---|
| 459 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
|---|
| 460 |
|
|---|
| 461 | vector<VkDeviceQueueCreateInfo> queueCreateInfoList;
|
|---|
| 462 | set<uint32_t> uniqueQueueFamilies = { indices.graphicsFamily.value(), indices.presentFamily.value() };
|
|---|
| 463 |
|
|---|
| 464 | float queuePriority = 1.0f;
|
|---|
| 465 | for (uint32_t queueFamily : uniqueQueueFamilies) {
|
|---|
| 466 | VkDeviceQueueCreateInfo queueCreateInfo = {};
|
|---|
| 467 | queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
|
|---|
| 468 | queueCreateInfo.queueFamilyIndex = queueFamily;
|
|---|
| 469 | queueCreateInfo.queueCount = 1;
|
|---|
| 470 | queueCreateInfo.pQueuePriorities = &queuePriority;
|
|---|
| 471 |
|
|---|
| 472 | queueCreateInfoList.push_back(queueCreateInfo);
|
|---|
| 473 | }
|
|---|
| 474 |
|
|---|
| 475 | VkPhysicalDeviceFeatures deviceFeatures = {};
|
|---|
| 476 | deviceFeatures.samplerAnisotropy = VK_TRUE;
|
|---|
| 477 |
|
|---|
| 478 | VkDeviceCreateInfo createInfo = {};
|
|---|
| 479 | createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
|
|---|
| 480 | createInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfoList.size());
|
|---|
| 481 | createInfo.pQueueCreateInfos = queueCreateInfoList.data();
|
|---|
| 482 |
|
|---|
| 483 | createInfo.pEnabledFeatures = &deviceFeatures;
|
|---|
| 484 |
|
|---|
| 485 | createInfo.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size());
|
|---|
| 486 | createInfo.ppEnabledExtensionNames = deviceExtensions.data();
|
|---|
| 487 |
|
|---|
| 488 | // These fields are ignored by up-to-date Vulkan implementations,
|
|---|
| 489 | // but it's a good idea to set them for backwards compatibility
|
|---|
| 490 | if (ENABLE_VALIDATION_LAYERS) {
|
|---|
| 491 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
|
|---|
| 492 | createInfo.ppEnabledLayerNames = validationLayers.data();
|
|---|
| 493 | } else {
|
|---|
| 494 | createInfo.enabledLayerCount = 0;
|
|---|
| 495 | }
|
|---|
| 496 |
|
|---|
| 497 | if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS) {
|
|---|
| 498 | throw runtime_error("failed to create logical device!");
|
|---|
| 499 | }
|
|---|
| 500 |
|
|---|
| 501 | vkGetDeviceQueue(device, indices.graphicsFamily.value(), 0, &graphicsQueue);
|
|---|
| 502 | vkGetDeviceQueue(device, indices.presentFamily.value(), 0, &presentQueue);
|
|---|
| 503 | }
|
|---|
| 504 |
|
|---|
| 505 | void VulkanGame::createSwapChain() {
|
|---|
| 506 | SwapChainSupportDetails swapChainSupport = VulkanUtils::querySwapChainSupport(physicalDevice, surface);
|
|---|
| 507 |
|
|---|
| 508 | VkSurfaceFormatKHR surfaceFormat = VulkanUtils::chooseSwapSurfaceFormat(swapChainSupport.formats);
|
|---|
| 509 | VkPresentModeKHR presentMode = VulkanUtils::chooseSwapPresentMode(swapChainSupport.presentModes);
|
|---|
| 510 | VkExtent2D extent = VulkanUtils::chooseSwapExtent(swapChainSupport.capabilities, gui->getWindowWidth(), gui->getWindowHeight());
|
|---|
| 511 |
|
|---|
| 512 | uint32_t imageCount = swapChainSupport.capabilities.minImageCount + 1;
|
|---|
| 513 | if (swapChainSupport.capabilities.maxImageCount > 0 && imageCount > swapChainSupport.capabilities.maxImageCount) {
|
|---|
| 514 | imageCount = swapChainSupport.capabilities.maxImageCount;
|
|---|
| 515 | }
|
|---|
| 516 |
|
|---|
| 517 | VkSwapchainCreateInfoKHR createInfo = {};
|
|---|
| 518 | createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
|
|---|
| 519 | createInfo.surface = surface;
|
|---|
| 520 | createInfo.minImageCount = imageCount;
|
|---|
| 521 | createInfo.imageFormat = surfaceFormat.format;
|
|---|
| 522 | createInfo.imageColorSpace = surfaceFormat.colorSpace;
|
|---|
| 523 | createInfo.imageExtent = extent;
|
|---|
| 524 | createInfo.imageArrayLayers = 1;
|
|---|
| 525 | createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
|---|
| 526 |
|
|---|
| 527 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
|---|
| 528 | uint32_t queueFamilyIndices[] = { indices.graphicsFamily.value(), indices.presentFamily.value() };
|
|---|
| 529 |
|
|---|
| 530 | if (indices.graphicsFamily != indices.presentFamily) {
|
|---|
| 531 | createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
|
|---|
| 532 | createInfo.queueFamilyIndexCount = 2;
|
|---|
| 533 | createInfo.pQueueFamilyIndices = queueFamilyIndices;
|
|---|
| 534 | } else {
|
|---|
| 535 | createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
|---|
| 536 | createInfo.queueFamilyIndexCount = 0;
|
|---|
| 537 | createInfo.pQueueFamilyIndices = nullptr;
|
|---|
| 538 | }
|
|---|
| 539 |
|
|---|
| 540 | createInfo.preTransform = swapChainSupport.capabilities.currentTransform;
|
|---|
| 541 | createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
|
|---|
| 542 | createInfo.presentMode = presentMode;
|
|---|
| 543 | createInfo.clipped = VK_TRUE;
|
|---|
| 544 | createInfo.oldSwapchain = VK_NULL_HANDLE;
|
|---|
| 545 |
|
|---|
| 546 | if (vkCreateSwapchainKHR(device, &createInfo, nullptr, &swapChain) != VK_SUCCESS) {
|
|---|
| 547 | throw runtime_error("failed to create swap chain!");
|
|---|
| 548 | }
|
|---|
| 549 |
|
|---|
| 550 | vkGetSwapchainImagesKHR(device, swapChain, &imageCount, nullptr);
|
|---|
| 551 | swapChainImages.resize(imageCount);
|
|---|
| 552 | vkGetSwapchainImagesKHR(device, swapChain, &imageCount, swapChainImages.data());
|
|---|
| 553 |
|
|---|
| 554 | swapChainImageFormat = surfaceFormat.format;
|
|---|
| 555 | swapChainExtent = extent;
|
|---|
| 556 | }
|
|---|
| 557 |
|
|---|
| 558 | void VulkanGame::createImageViews() {
|
|---|
| 559 | swapChainImageViews.resize(swapChainImages.size());
|
|---|
| 560 |
|
|---|
| 561 | for (size_t i = 0; i < swapChainImages.size(); i++) {
|
|---|
| 562 | swapChainImageViews[i] = VulkanUtils::createImageView(device, swapChainImages[i], swapChainImageFormat,
|
|---|
| 563 | VK_IMAGE_ASPECT_COLOR_BIT);
|
|---|
| 564 | }
|
|---|
| 565 | }
|
|---|
| 566 |
|
|---|
| 567 | void VulkanGame::createRenderPass() {
|
|---|
| 568 | VkAttachmentDescription colorAttachment = {};
|
|---|
| 569 | colorAttachment.format = swapChainImageFormat;
|
|---|
| 570 | colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
|---|
| 571 | colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
|---|
| 572 | colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
|---|
| 573 | colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
|---|
| 574 | colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
|---|
| 575 | colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
|---|
| 576 | colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
|---|
| 577 |
|
|---|
| 578 | VkAttachmentReference colorAttachmentRef = {};
|
|---|
| 579 | colorAttachmentRef.attachment = 0;
|
|---|
| 580 | colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
|---|
| 581 |
|
|---|
| 582 | VkAttachmentDescription depthAttachment = {};
|
|---|
| 583 | depthAttachment.format = findDepthFormat();
|
|---|
| 584 | depthAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
|---|
| 585 | depthAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
|---|
| 586 | depthAttachment.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
|---|
| 587 | depthAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
|---|
| 588 | depthAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
|---|
| 589 | depthAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
|---|
| 590 | depthAttachment.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
|---|
| 591 |
|
|---|
| 592 | VkAttachmentReference depthAttachmentRef = {};
|
|---|
| 593 | depthAttachmentRef.attachment = 1;
|
|---|
| 594 | depthAttachmentRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
|---|
| 595 |
|
|---|
| 596 | VkSubpassDescription subpass = {};
|
|---|
| 597 | subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
|---|
| 598 | subpass.colorAttachmentCount = 1;
|
|---|
| 599 | subpass.pColorAttachments = &colorAttachmentRef;
|
|---|
| 600 | subpass.pDepthStencilAttachment = &depthAttachmentRef;
|
|---|
| 601 |
|
|---|
| 602 | VkSubpassDependency dependency = {};
|
|---|
| 603 | dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
|
|---|
| 604 | dependency.dstSubpass = 0;
|
|---|
| 605 | dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
|---|
| 606 | dependency.srcAccessMask = 0;
|
|---|
| 607 | dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
|---|
| 608 | dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
|---|
| 609 |
|
|---|
| 610 | array<VkAttachmentDescription, 2> attachments = { colorAttachment, depthAttachment };
|
|---|
| 611 | VkRenderPassCreateInfo renderPassInfo = {};
|
|---|
| 612 | renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
|---|
| 613 | renderPassInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
|
|---|
| 614 | renderPassInfo.pAttachments = attachments.data();
|
|---|
| 615 | renderPassInfo.subpassCount = 1;
|
|---|
| 616 | renderPassInfo.pSubpasses = &subpass;
|
|---|
| 617 | renderPassInfo.dependencyCount = 1;
|
|---|
| 618 | renderPassInfo.pDependencies = &dependency;
|
|---|
| 619 |
|
|---|
| 620 | if (vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass) != VK_SUCCESS) {
|
|---|
| 621 | throw runtime_error("failed to create render pass!");
|
|---|
| 622 | }
|
|---|
| 623 | }
|
|---|
| 624 |
|
|---|
| 625 | VkFormat VulkanGame::findDepthFormat() {
|
|---|
| 626 | return VulkanUtils::findSupportedFormat(
|
|---|
| 627 | physicalDevice,
|
|---|
| 628 | { VK_FORMAT_D32_SFLOAT, VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT },
|
|---|
| 629 | VK_IMAGE_TILING_OPTIMAL,
|
|---|
| 630 | VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT
|
|---|
| 631 | );
|
|---|
| 632 | }
|
|---|
| 633 |
|
|---|
| 634 | void VulkanGame::createCommandPool() {
|
|---|
| 635 | QueueFamilyIndices queueFamilyIndices = VulkanUtils::findQueueFamilies(physicalDevice, surface);;
|
|---|
| 636 |
|
|---|
| 637 | VkCommandPoolCreateInfo poolInfo = {};
|
|---|
| 638 | poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
|---|
| 639 | poolInfo.queueFamilyIndex = queueFamilyIndices.graphicsFamily.value();
|
|---|
| 640 | poolInfo.flags = 0;
|
|---|
| 641 |
|
|---|
| 642 | if (vkCreateCommandPool(device, &poolInfo, nullptr, &commandPool) != VK_SUCCESS) {
|
|---|
| 643 | throw runtime_error("failed to create graphics command pool!");
|
|---|
| 644 | }
|
|---|
| 645 | }
|
|---|
| 646 |
|
|---|
| 647 | void VulkanGame::createImageResources() {
|
|---|
| 648 | VulkanUtils::createDepthImage(device, physicalDevice, commandPool, findDepthFormat(), swapChainExtent,
|
|---|
| 649 | depthImage, graphicsQueue);
|
|---|
| 650 |
|
|---|
| 651 | createTextureSampler();
|
|---|
| 652 |
|
|---|
| 653 | VulkanUtils::createVulkanImageFromFile(device, physicalDevice, commandPool, "textures/texture.jpg",
|
|---|
| 654 | floorTextureImage, graphicsQueue);
|
|---|
| 655 |
|
|---|
| 656 | floorTextureImageDescriptor = {};
|
|---|
| 657 | floorTextureImageDescriptor.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
|---|
| 658 | floorTextureImageDescriptor.imageView = floorTextureImage.imageView;
|
|---|
| 659 | floorTextureImageDescriptor.sampler = textureSampler;
|
|---|
| 660 |
|
|---|
| 661 | VulkanUtils::createVulkanImageFromSDLTexture(device, physicalDevice, uiOverlay, sdlOverlayImage);
|
|---|
| 662 |
|
|---|
| 663 | sdlOverlayImageDescriptor = {};
|
|---|
| 664 | sdlOverlayImageDescriptor.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
|---|
| 665 | sdlOverlayImageDescriptor.imageView = sdlOverlayImage.imageView;
|
|---|
| 666 | sdlOverlayImageDescriptor.sampler = textureSampler;
|
|---|
| 667 | }
|
|---|
| 668 |
|
|---|
| 669 | void VulkanGame::createTextureSampler() {
|
|---|
| 670 | VkSamplerCreateInfo samplerInfo = {};
|
|---|
| 671 | samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
|---|
| 672 | samplerInfo.magFilter = VK_FILTER_LINEAR;
|
|---|
| 673 | samplerInfo.minFilter = VK_FILTER_LINEAR;
|
|---|
| 674 |
|
|---|
| 675 | samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
|---|
| 676 | samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
|---|
| 677 | samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
|---|
| 678 |
|
|---|
| 679 | samplerInfo.anisotropyEnable = VK_TRUE;
|
|---|
| 680 | samplerInfo.maxAnisotropy = 16;
|
|---|
| 681 | samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
|
|---|
| 682 | samplerInfo.unnormalizedCoordinates = VK_FALSE;
|
|---|
| 683 | samplerInfo.compareEnable = VK_FALSE;
|
|---|
| 684 | samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
|
|---|
| 685 | samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
|---|
| 686 | samplerInfo.mipLodBias = 0.0f;
|
|---|
| 687 | samplerInfo.minLod = 0.0f;
|
|---|
| 688 | samplerInfo.maxLod = 0.0f;
|
|---|
| 689 |
|
|---|
| 690 | if (vkCreateSampler(device, &samplerInfo, nullptr, &textureSampler) != VK_SUCCESS) {
|
|---|
| 691 | throw runtime_error("failed to create texture sampler!");
|
|---|
| 692 | }
|
|---|
| 693 | }
|
|---|
| 694 |
|
|---|
| 695 | void VulkanGame::createFramebuffers() {
|
|---|
| 696 | swapChainFramebuffers.resize(swapChainImageViews.size());
|
|---|
| 697 |
|
|---|
| 698 | for (size_t i = 0; i < swapChainImageViews.size(); i++) {
|
|---|
| 699 | array<VkImageView, 2> attachments = {
|
|---|
| 700 | swapChainImageViews[i],
|
|---|
| 701 | depthImage.imageView
|
|---|
| 702 | };
|
|---|
| 703 |
|
|---|
| 704 | VkFramebufferCreateInfo framebufferInfo = {};
|
|---|
| 705 | framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
|
|---|
| 706 | framebufferInfo.renderPass = renderPass;
|
|---|
| 707 | framebufferInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
|
|---|
| 708 | framebufferInfo.pAttachments = attachments.data();
|
|---|
| 709 | framebufferInfo.width = swapChainExtent.width;
|
|---|
| 710 | framebufferInfo.height = swapChainExtent.height;
|
|---|
| 711 | framebufferInfo.layers = 1;
|
|---|
| 712 |
|
|---|
| 713 | if (vkCreateFramebuffer(device, &framebufferInfo, nullptr, &swapChainFramebuffers[i]) != VK_SUCCESS) {
|
|---|
| 714 | throw runtime_error("failed to create framebuffer!");
|
|---|
| 715 | }
|
|---|
| 716 | }
|
|---|
| 717 | }
|
|---|
| 718 |
|
|---|
| 719 | void VulkanGame::createUniformBuffers() {
|
|---|
| 720 | VkDeviceSize bufferSize = sizeof(UniformBufferObject);
|
|---|
| 721 |
|
|---|
| 722 | uniformBuffers.resize(swapChainImages.size());
|
|---|
| 723 | uniformBuffersMemory.resize(swapChainImages.size());
|
|---|
| 724 | uniformBufferInfoList.resize(swapChainImages.size());
|
|---|
| 725 |
|
|---|
| 726 | for (size_t i = 0; i < swapChainImages.size(); i++) {
|
|---|
| 727 | VulkanUtils::createBuffer(device, physicalDevice, bufferSize, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
|---|
| 728 | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
|---|
| 729 | uniformBuffers[i], uniformBuffersMemory[i]);
|
|---|
| 730 |
|
|---|
| 731 | uniformBufferInfoList[i].buffer = uniformBuffers[i];
|
|---|
| 732 | uniformBufferInfoList[i].offset = 0;
|
|---|
| 733 | uniformBufferInfoList[i].range = sizeof(UniformBufferObject);
|
|---|
| 734 | }
|
|---|
| 735 | }
|
|---|
| 736 |
|
|---|
| 737 | void VulkanGame::createCommandBuffers() {
|
|---|
| 738 | commandBuffers.resize(swapChainImages.size());
|
|---|
| 739 |
|
|---|
| 740 | VkCommandBufferAllocateInfo allocInfo = {};
|
|---|
| 741 | allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
|---|
| 742 | allocInfo.commandPool = commandPool;
|
|---|
| 743 | allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
|---|
| 744 | allocInfo.commandBufferCount = (uint32_t) commandBuffers.size();
|
|---|
| 745 |
|
|---|
| 746 | if (vkAllocateCommandBuffers(device, &allocInfo, commandBuffers.data()) != VK_SUCCESS) {
|
|---|
| 747 | throw runtime_error("failed to allocate command buffers!");
|
|---|
| 748 | }
|
|---|
| 749 |
|
|---|
| 750 | for (size_t i = 0; i < commandBuffers.size(); i++) {
|
|---|
| 751 | VkCommandBufferBeginInfo beginInfo = {};
|
|---|
| 752 | beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
|---|
| 753 | beginInfo.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT;
|
|---|
| 754 | beginInfo.pInheritanceInfo = nullptr;
|
|---|
| 755 |
|
|---|
| 756 | if (vkBeginCommandBuffer(commandBuffers[i], &beginInfo) != VK_SUCCESS) {
|
|---|
| 757 | throw runtime_error("failed to begin recording command buffer!");
|
|---|
| 758 | }
|
|---|
| 759 |
|
|---|
| 760 | VkRenderPassBeginInfo renderPassInfo = {};
|
|---|
| 761 | renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
|---|
| 762 | renderPassInfo.renderPass = renderPass;
|
|---|
| 763 | renderPassInfo.framebuffer = swapChainFramebuffers[i];
|
|---|
| 764 | renderPassInfo.renderArea.offset = { 0, 0 };
|
|---|
| 765 | renderPassInfo.renderArea.extent = swapChainExtent;
|
|---|
| 766 |
|
|---|
| 767 | array<VkClearValue, 2> clearValues = {};
|
|---|
| 768 | clearValues[0].color = {{ 0.0f, 0.0f, 0.0f, 1.0f }};
|
|---|
| 769 | clearValues[1].depthStencil = { 1.0f, 0 };
|
|---|
| 770 |
|
|---|
| 771 | renderPassInfo.clearValueCount = static_cast<uint32_t>(clearValues.size());
|
|---|
| 772 | renderPassInfo.pClearValues = clearValues.data();
|
|---|
| 773 |
|
|---|
| 774 | vkCmdBeginRenderPass(commandBuffers[i], &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
|
|---|
| 775 |
|
|---|
| 776 | // reateGraphicsPipelineCommands(scenePipeline, i);
|
|---|
| 777 | // createGraphicsPipelineCommands(overlayPipeline, i);
|
|---|
| 778 | for (GraphicsPipeline_Vulkan pipeline : graphicsPipelines) {
|
|---|
| 779 | pipeline.createRenderCommands(commandBuffers[i], i);
|
|---|
| 780 | }
|
|---|
| 781 |
|
|---|
| 782 | vkCmdEndRenderPass(commandBuffers[i]);
|
|---|
| 783 |
|
|---|
| 784 | if (vkEndCommandBuffer(commandBuffers[i]) != VK_SUCCESS) {
|
|---|
| 785 | throw runtime_error("failed to record command buffer!");
|
|---|
| 786 | }
|
|---|
| 787 | }
|
|---|
| 788 | }
|
|---|
| 789 |
|
|---|
| 790 | void VulkanGame::createSyncObjects() {
|
|---|
| 791 | imageAvailableSemaphores.resize(MAX_FRAMES_IN_FLIGHT);
|
|---|
| 792 | renderFinishedSemaphores.resize(MAX_FRAMES_IN_FLIGHT);
|
|---|
| 793 | inFlightFences.resize(MAX_FRAMES_IN_FLIGHT);
|
|---|
| 794 |
|
|---|
| 795 | VkSemaphoreCreateInfo semaphoreInfo = {};
|
|---|
| 796 | semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
|
|---|
| 797 |
|
|---|
| 798 | VkFenceCreateInfo fenceInfo = {};
|
|---|
| 799 | fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
|
|---|
| 800 | fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
|
|---|
| 801 |
|
|---|
| 802 | for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
|
|---|
| 803 | if (vkCreateSemaphore(device, &semaphoreInfo, nullptr, &imageAvailableSemaphores[i]) != VK_SUCCESS ||
|
|---|
| 804 | vkCreateSemaphore(device, &semaphoreInfo, nullptr, &renderFinishedSemaphores[i]) != VK_SUCCESS ||
|
|---|
| 805 | vkCreateFence(device, &fenceInfo, nullptr, &inFlightFences[i]) != VK_SUCCESS) {
|
|---|
| 806 | throw runtime_error("failed to create synchronization objects for a frame!");
|
|---|
| 807 | }
|
|---|
| 808 | }
|
|---|
| 809 | }
|
|---|
| 810 |
|
|---|
| 811 | void VulkanGame::cleanupSwapChain() {
|
|---|
| 812 | VulkanUtils::destroyVulkanImage(device, depthImage);
|
|---|
| 813 |
|
|---|
| 814 | for (VkFramebuffer framebuffer : swapChainFramebuffers) {
|
|---|
| 815 | vkDestroyFramebuffer(device, framebuffer, nullptr);
|
|---|
| 816 | }
|
|---|
| 817 |
|
|---|
| 818 | vkFreeCommandBuffers(device, commandPool, static_cast<uint32_t>(commandBuffers.size()), commandBuffers.data());
|
|---|
| 819 |
|
|---|
| 820 | for (GraphicsPipeline_Vulkan pipeline : graphicsPipelines) {
|
|---|
| 821 | pipeline.cleanup();
|
|---|
| 822 | }
|
|---|
| 823 |
|
|---|
| 824 | vkDestroyRenderPass(device, renderPass, nullptr);
|
|---|
| 825 |
|
|---|
| 826 | for (VkImageView imageView : swapChainImageViews) {
|
|---|
| 827 | vkDestroyImageView(device, imageView, nullptr);
|
|---|
| 828 | }
|
|---|
| 829 |
|
|---|
| 830 | vkDestroySwapchainKHR(device, swapChain, nullptr);
|
|---|
| 831 |
|
|---|
| 832 | for (size_t i = 0; i < uniformBuffers.size(); i++) {
|
|---|
| 833 | vkDestroyBuffer(device, uniformBuffers[i], nullptr);
|
|---|
| 834 | vkFreeMemory(device, uniformBuffersMemory[i], nullptr);
|
|---|
| 835 | }
|
|---|
| 836 | }
|
|---|