#include "vulkan-game.hpp" #include #include "consts.hpp" #include "logger.hpp" using namespace std; VulkanGame::VulkanGame() { gui = nullptr; window = nullptr; } VulkanGame::~VulkanGame() { } void VulkanGame::run(int width, int height, unsigned char guiFlags) { cout << "DEBUGGING IS " << (ENABLE_VALIDATION_LAYERS ? "ON" : "OFF") << endl; cout << "Vulkan Game" << endl; // This gets the runtime version, use SDL_VERSION() for the comppile-time version // TODO: Create a game-gui function to get the gui version and retrieve it that way SDL_GetVersion(&sdlVersion); // TODO: Refactor the logger api to be more flexible, // esp. since gl_log() and gl_log_err() have issues printing anything besides stirngs restart_gl_log(); gl_log("starting SDL\n%s.%s.%s", to_string(sdlVersion.major).c_str(), to_string(sdlVersion.minor).c_str(), to_string(sdlVersion.patch).c_str()); open_log(); get_log() << "starting SDL" << endl; get_log() << (int)sdlVersion.major << "." << (int)sdlVersion.minor << "." << (int)sdlVersion.patch << endl; if (initWindow(width, height, guiFlags) == RTWO_ERROR) { return; } SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, 0); SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); SDL_RenderClear(renderer); SDL_RenderPresent(renderer); initVulkan(); mainLoop(); cleanup(); close_log(); } // TODO: Make some more initi functions, or call this initUI if the // amount of things initialized here keeps growing bool VulkanGame::initWindow(int width, int height, unsigned char guiFlags) { // TODO: Put all fonts, textures, and images in the assets folder gui = new GameGui_SDL(); if (gui->init() == RTWO_ERROR) { // TODO: Also print these sorts of errors to the log cout << "UI library could not be initialized!" << endl; cout << gui->getError() << endl; return RTWO_ERROR; } window = (SDL_Window*) gui->createWindow("Vulkan Game", width, height, guiFlags & GUI_FLAGS_WINDOW_FULLSCREEN); if (window == nullptr) { cout << "Window could not be created!" << endl; cout << gui->getError() << endl; return RTWO_ERROR; } cout << "Target window size: (" << width << ", " << height << ")" << endl; cout << "Actual window size: (" << gui->getWindowWidth() << ", " << gui->getWindowHeight() << ")" << endl; return RTWO_SUCCESS; } void VulkanGame::initVulkan() { } void VulkanGame::mainLoop() { UIEvent e; bool quit = false; while (!quit) { gui->processEvents(); while (gui->pollEvent(&e)) { switch(e.type) { case UI_EVENT_QUIT: cout << "Quit event detected" << endl; quit = true; break; case UI_EVENT_WINDOW: cout << "Window event detected" << endl; // Currently unused break; case UI_EVENT_KEY: if (e.key.keycode == SDL_SCANCODE_ESCAPE) { quit = true; } else { cout << "Key event detected" << endl; } break; case UI_EVENT_MOUSEBUTTONDOWN: cout << "Mouse button down event detected" << endl; break; case UI_EVENT_MOUSEBUTTONUP: cout << "Mouse button up event detected" << endl; break; case UI_EVENT_MOUSEMOTION: break; default: cout << "Unhandled UI event: " << e.type << endl; } } } } void VulkanGame::cleanup() { gui->destroyWindow(); gui->shutdown(); delete gui; }