| 1 | #include "vulkan-game.hpp"
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| 2 |
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| 3 | #include <iostream>
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| 4 |
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| 5 | #include "consts.hpp"
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| 6 |
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| 7 | #define GAMEGUI_INCLUDE_VULKAN
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| 8 | #include "game-gui-sdl.hpp"
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| 9 |
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| 10 | using namespace std;
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| 11 |
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| 12 | VulkanGame::VulkanGame() {
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| 13 | gui = nullptr;
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| 14 | window = nullptr;
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| 15 | }
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| 16 |
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| 17 | VulkanGame::~VulkanGame() {
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| 18 | }
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| 19 |
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| 20 | void VulkanGame::run(int width, int height, unsigned char guiFlags) {
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| 21 | if (initWindow(width, height, guiFlags) == RTWO_ERROR) {
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| 22 | return;
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| 23 | }
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| 24 |
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| 25 | initVulkan();
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| 26 | mainLoop();
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| 27 | cleanup();
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| 28 | }
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| 29 |
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| 30 | bool VulkanGame::initWindow(int width, int height, unsigned char guiFlags) {
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| 31 | gui = new GameGui_SDL();
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| 32 |
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| 33 | if (gui->init() == RTWO_ERROR) {
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| 34 | cout << "UI library could not be initialized!" << endl;
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| 35 | cout << gui->getError() << endl;
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| 36 | return RTWO_ERROR;
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| 37 | }
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| 38 |
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| 39 | window = (SDL_Window*) gui->createWindow("Vulkan Game", width, height, guiFlags & GUI_FLAGS_WINDOW_FULLSCREEN);
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| 40 | if (window == nullptr) {
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| 41 | cout << "Window could not be created!" << endl;
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| 42 | cout << gui->getError() << endl;
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| 43 | return RTWO_ERROR;
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| 44 | }
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| 45 |
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| 46 | int actualWidth, actualHeight;
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| 47 | gui->getWindowSize(&actualWidth, &actualHeight);
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| 48 |
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| 49 | cout << "Target window size: (" << width << ", " << height << ")" << endl;
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| 50 | cout << "Actual window size: (" << actualWidth << ", " << actualHeight << ")" << endl;
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| 51 |
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| 52 | return RTWO_SUCCESS;
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| 53 | }
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| 54 |
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| 55 | void VulkanGame::initVulkan() {
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| 56 | }
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| 57 |
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| 58 | void VulkanGame::mainLoop() {
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| 59 | SDL_Event e;
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| 60 | bool quit = false;
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| 61 |
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| 62 | while (!quit) {
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| 63 | while (SDL_PollEvent(&e)) {
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| 64 | if (e.type == SDL_QUIT) {
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| 65 | quit = true;
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| 66 | }
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| 67 | if (e.type == SDL_KEYDOWN) {
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| 68 | quit = true;
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| 69 | }
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| 70 | if (e.type == SDL_MOUSEBUTTONDOWN) {
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| 71 | quit = true;
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| 72 | }
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| 73 | }
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| 74 | }
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| 75 | }
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| 76 |
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| 77 | void VulkanGame::cleanup() {
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| 78 | gui->destroyWindow();
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| 79 | gui->shutdown();
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| 80 | delete gui;
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| 81 | }
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